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-rw-r--r--src/video_core/shader/shader.cpp41
1 files changed, 40 insertions, 1 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 67ed19ba8..e9063e616 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -21,7 +21,8 @@ namespace Pica {
21 21
22namespace Shader { 22namespace Shader {
23 23
24OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& input) { 24OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
25 const AttributeBuffer& input) {
25 // Setup output data 26 // Setup output data
26 union { 27 union {
27 OutputVertex ret{}; 28 OutputVertex ret{};
@@ -82,6 +83,44 @@ void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
82 } 83 }
83} 84}
84 85
86UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {}
87
88GSEmitter::GSEmitter() {
89 handlers = new Handlers;
90}
91
92GSEmitter::~GSEmitter() {
93 delete handlers;
94}
95
96void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) {
97 ASSERT(vertex_id < 3);
98 std::copy(std::begin(vertex), std::end(vertex), buffer[vertex_id].begin());
99 if (prim_emit) {
100 if (winding)
101 handlers->winding_setter();
102 for (size_t i = 0; i < buffer.size(); ++i) {
103 AttributeBuffer output;
104 unsigned int output_i = 0;
105 for (unsigned int reg : Common::BitSet<u32>(output_mask)) {
106 output.attr[output_i++] = buffer[i][reg];
107 }
108 handlers->vertex_handler(output);
109 }
110 }
111}
112
113GSUnitState::GSUnitState() : UnitState(&emitter) {}
114
115void GSUnitState::SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter) {
116 emitter.handlers->vertex_handler = std::move(vertex_handler);
117 emitter.handlers->winding_setter = std::move(winding_setter);
118}
119
120void GSUnitState::ConfigOutput(const ShaderRegs& config) {
121 emitter.output_mask = config.output_mask;
122}
123
85MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); 124MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
86 125
87#ifdef ARCHITECTURE_x86_64 126#ifdef ARCHITECTURE_x86_64