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Diffstat (limited to 'src/video_core/shader/shader.cpp')
-rw-r--r--src/video_core/shader/shader.cpp42
1 files changed, 40 insertions, 2 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 13e22cb53..fa1f7cafe 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -2,21 +2,52 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "common/logging/log.h" 5#include <memory>
6#include <unordered_map>
7
8#include "common/hash.h"
9#include "common/make_unique.h"
6#include "common/profiler.h" 10#include "common/profiler.h"
7 11
8#include "video_core/debug_utils/debug_utils.h" 12#include "video_core/debug_utils/debug_utils.h"
9#include "video_core/pica.h" 13#include "video_core/pica.h"
14#include "video_core/video_core.h"
10 15
11#include "shader.h" 16#include "shader.h"
12#include "shader_interpreter.h" 17#include "shader_interpreter.h"
18#include "shader_jit.h"
13 19
14namespace Pica { 20namespace Pica {
15 21
16namespace Shader { 22namespace Shader {
17 23
24#ifdef ARCHITECTURE_x86_64
25
26static std::unordered_map<u64, CompiledShader*> shader_map;
27static JitCompiler jit;
28static CompiledShader* jit_shader;
29
30#endif // ARCHITECTURE_x86_64
31
18void Setup(UnitState& state) { 32void Setup(UnitState& state) {
19 // TODO(bunnei): This will be used by the JIT in a subsequent patch 33#ifdef ARCHITECTURE_x86_64
34 if (VideoCore::g_shader_jit_enabled) {
35 u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
36 Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)) ^
37 g_state.regs.vs.main_offset);
38
39 auto iter = shader_map.find(cache_key);
40 if (iter != shader_map.end()) {
41 jit_shader = iter->second;
42 } else {
43 jit_shader = jit.Compile();
44 shader_map.emplace(cache_key, jit_shader);
45 }
46 }
47}
48
49void Shutdown() {
50 shader_map.clear();
20} 51}
21 52
22static Common::Profiling::TimingCategory shader_category("Vertex Shader"); 53static Common::Profiling::TimingCategory shader_category("Vertex Shader");
@@ -54,7 +85,14 @@ OutputVertex Run(UnitState& state, const InputVertex& input, int num_attributes)
54 state.conditional_code[0] = false; 85 state.conditional_code[0] = false;
55 state.conditional_code[1] = false; 86 state.conditional_code[1] = false;
56 87
88#ifdef ARCHITECTURE_x86_64
89 if (VideoCore::g_shader_jit_enabled)
90 jit_shader(&state);
91 else
92 RunInterpreter(state);
93#else
57 RunInterpreter(state); 94 RunInterpreter(state);
95#endif
58 96
59#if PICA_DUMP_SHADERS 97#if PICA_DUMP_SHADERS
60 DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(), 98 DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),