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-rw-r--r--src/video_core/shader/registry.cpp181
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diff --git a/src/video_core/shader/registry.cpp b/src/video_core/shader/registry.cpp
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1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <algorithm>
6#include <tuple>
7
8#include "common/assert.h"
9#include "common/common_types.h"
10#include "video_core/engines/kepler_compute.h"
11#include "video_core/engines/maxwell_3d.h"
12#include "video_core/engines/shader_type.h"
13#include "video_core/shader/registry.h"
14
15namespace VideoCommon::Shader {
16
17using Tegra::Engines::ConstBufferEngineInterface;
18using Tegra::Engines::SamplerDescriptor;
19using Tegra::Engines::ShaderType;
20
21namespace {
22
23GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
24 if (shader_stage == ShaderType::Compute) {
25 return {};
26 }
27
28 auto& graphics = dynamic_cast<Tegra::Engines::Maxwell3D&>(engine);
29
30 return {
31 .tfb_layouts = graphics.regs.tfb_layouts,
32 .tfb_varying_locs = graphics.regs.tfb_varying_locs,
33 .primitive_topology = graphics.regs.draw.topology,
34 .tessellation_primitive = graphics.regs.tess_mode.prim,
35 .tessellation_spacing = graphics.regs.tess_mode.spacing,
36 .tfb_enabled = graphics.regs.tfb_enabled != 0,
37 .tessellation_clockwise = graphics.regs.tess_mode.cw.Value() != 0,
38 };
39}
40
41ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
42 if (shader_stage != ShaderType::Compute) {
43 return {};
44 }
45
46 auto& compute = dynamic_cast<Tegra::Engines::KeplerCompute&>(engine);
47 const auto& launch = compute.launch_description;
48
49 return {
50 .workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z},
51 .shared_memory_size_in_words = launch.shared_alloc,
52 .local_memory_size_in_words = launch.local_pos_alloc,
53 };
54}
55
56} // Anonymous namespace
57
58Registry::Registry(ShaderType shader_stage, const SerializedRegistryInfo& info)
59 : stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
60 bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
61
62Registry::Registry(ShaderType shader_stage, ConstBufferEngineInterface& engine_)
63 : stage{shader_stage}, engine{&engine_}, bound_buffer{engine_.GetBoundBuffer()},
64 graphics_info{MakeGraphicsInfo(shader_stage, engine_)}, compute_info{MakeComputeInfo(
65 shader_stage, engine_)} {}
66
67Registry::~Registry() = default;
68
69std::optional<u32> Registry::ObtainKey(u32 buffer, u32 offset) {
70 const std::pair<u32, u32> key = {buffer, offset};
71 const auto iter = keys.find(key);
72 if (iter != keys.end()) {
73 return iter->second;
74 }
75 if (!engine) {
76 return std::nullopt;
77 }
78 const u32 value = engine->AccessConstBuffer32(stage, buffer, offset);
79 keys.emplace(key, value);
80 return value;
81}
82
83std::optional<SamplerDescriptor> Registry::ObtainBoundSampler(u32 offset) {
84 const u32 key = offset;
85 const auto iter = bound_samplers.find(key);
86 if (iter != bound_samplers.end()) {
87 return iter->second;
88 }
89 if (!engine) {
90 return std::nullopt;
91 }
92 const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset);
93 bound_samplers.emplace(key, value);
94 return value;
95}
96
97std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainSeparateSampler(
98 std::pair<u32, u32> buffers, std::pair<u32, u32> offsets) {
99 SeparateSamplerKey key;
100 key.buffers = buffers;
101 key.offsets = offsets;
102 const auto iter = separate_samplers.find(key);
103 if (iter != separate_samplers.end()) {
104 return iter->second;
105 }
106 if (!engine) {
107 return std::nullopt;
108 }
109
110 const u32 handle_1 = engine->AccessConstBuffer32(stage, key.buffers.first, key.offsets.first);
111 const u32 handle_2 = engine->AccessConstBuffer32(stage, key.buffers.second, key.offsets.second);
112 const SamplerDescriptor value = engine->AccessSampler(handle_1 | handle_2);
113 separate_samplers.emplace(key, value);
114 return value;
115}
116
117std::optional<SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer, u32 offset) {
118 const std::pair key = {buffer, offset};
119 const auto iter = bindless_samplers.find(key);
120 if (iter != bindless_samplers.end()) {
121 return iter->second;
122 }
123 if (!engine) {
124 return std::nullopt;
125 }
126 const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset);
127 bindless_samplers.emplace(key, value);
128 return value;
129}
130
131void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
132 keys.insert_or_assign({buffer, offset}, value);
133}
134
135void Registry::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
136 bound_samplers.insert_or_assign(offset, sampler);
137}
138
139void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
140 bindless_samplers.insert_or_assign({buffer, offset}, sampler);
141}
142
143bool Registry::IsConsistent() const {
144 if (!engine) {
145 return true;
146 }
147 return std::all_of(keys.begin(), keys.end(),
148 [this](const auto& pair) {
149 const auto [cbuf, offset] = pair.first;
150 const auto value = pair.second;
151 return value == engine->AccessConstBuffer32(stage, cbuf, offset);
152 }) &&
153 std::all_of(bound_samplers.begin(), bound_samplers.end(),
154 [this](const auto& sampler) {
155 const auto [key, value] = sampler;
156 return value == engine->AccessBoundSampler(stage, key);
157 }) &&
158 std::all_of(bindless_samplers.begin(), bindless_samplers.end(),
159 [this](const auto& sampler) {
160 const auto [cbuf, offset] = sampler.first;
161 const auto value = sampler.second;
162 return value == engine->AccessBindlessSampler(stage, cbuf, offset);
163 });
164}
165
166bool Registry::HasEqualKeys(const Registry& rhs) const {
167 return std::tie(keys, bound_samplers, bindless_samplers) ==
168 std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
169}
170
171const GraphicsInfo& Registry::GetGraphicsInfo() const {
172 ASSERT(stage != Tegra::Engines::ShaderType::Compute);
173 return graphics_info;
174}
175
176const ComputeInfo& Registry::GetComputeInfo() const {
177 ASSERT(stage == Tegra::Engines::ShaderType::Compute);
178 return compute_info;
179}
180
181} // namespace VideoCommon::Shader