summaryrefslogtreecommitdiff
path: root/src/video_core/shader/decode.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r--src/video_core/shader/decode.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index eeac328a6..6576d1208 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -25,7 +25,7 @@ using Tegra::Shader::OpCode;
25namespace { 25namespace {
26 26
27void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver, 27void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
28 const std::list<Sampler>& used_samplers) { 28 const std::list<SamplerEntry>& used_samplers) {
29 if (gpu_driver.IsTextureHandlerSizeKnown() || used_samplers.size() <= 1) { 29 if (gpu_driver.IsTextureHandlerSizeKnown() || used_samplers.size() <= 1) {
30 return; 30 return;
31 } 31 }
@@ -43,9 +43,9 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
43 } 43 }
44} 44}
45 45
46std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce, 46std::optional<u32> TryDeduceSamplerSize(const SamplerEntry& sampler_to_deduce,
47 VideoCore::GuestDriverProfile& gpu_driver, 47 VideoCore::GuestDriverProfile& gpu_driver,
48 const std::list<Sampler>& used_samplers) { 48 const std::list<SamplerEntry>& used_samplers) {
49 const u32 base_offset = sampler_to_deduce.offset; 49 const u32 base_offset = sampler_to_deduce.offset;
50 u32 max_offset{std::numeric_limits<u32>::max()}; 50 u32 max_offset{std::numeric_limits<u32>::max()};
51 for (const auto& sampler : used_samplers) { 51 for (const auto& sampler : used_samplers) {
@@ -66,7 +66,7 @@ std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce,
66 66
67class ASTDecoder { 67class ASTDecoder {
68public: 68public:
69 ASTDecoder(ShaderIR& ir) : ir(ir) {} 69 explicit ASTDecoder(ShaderIR& ir_) : ir(ir_) {}
70 70
71 void operator()(ASTProgram& ast) { 71 void operator()(ASTProgram& ast) {
72 ASTNode current = ast.nodes.GetFirst(); 72 ASTNode current = ast.nodes.GetFirst();
@@ -153,8 +153,8 @@ void ShaderIR::Decode() {
153 const auto& blocks = shader_info.blocks; 153 const auto& blocks = shader_info.blocks;
154 NodeBlock current_block; 154 NodeBlock current_block;
155 u32 current_label = static_cast<u32>(exit_branch); 155 u32 current_label = static_cast<u32>(exit_branch);
156 for (auto& block : blocks) { 156 for (const auto& block : blocks) {
157 if (shader_info.labels.count(block.start) != 0) { 157 if (shader_info.labels.contains(block.start)) {
158 insert_block(current_block, current_label); 158 insert_block(current_block, current_label);
159 current_block.clear(); 159 current_block.clear();
160 current_label = block.start; 160 current_label = block.start;