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Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r--src/video_core/shader/decode.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index c702c7629..507614d59 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -33,6 +33,29 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
33 return (absolute_offset % SchedPeriod) == 0; 33 return (absolute_offset % SchedPeriod) == 0;
34} 34}
35 35
36void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
37 std::list<Sampler>& used_samplers) {
38 if (gpu_driver == nullptr) {
39 LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
40 return;
41 }
42 if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
43 return;
44 }
45 u32 count{};
46 std::vector<u32> bound_offsets;
47 for (const auto& sampler : used_samplers) {
48 if (sampler.IsBindless()) {
49 continue;
50 }
51 ++count;
52 bound_offsets.emplace_back(sampler.GetOffset());
53 }
54 if (count > 1) {
55 gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
56 }
57}
58
36} // Anonymous namespace 59} // Anonymous namespace
37 60
38class ASTDecoder { 61class ASTDecoder {
@@ -315,32 +338,9 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
315 return pc + 1; 338 return pc + 1;
316} 339}
317 340
318void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
319 std::list<Sampler>& used_samplers) {
320 if (gpu_driver == nullptr) {
321 LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
322 return;
323 }
324 if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
325 return;
326 }
327 u32 count{};
328 std::vector<u32> bound_offsets;
329 for (const auto& sampler : used_samplers) {
330 if (sampler.IsBindless()) {
331 continue;
332 }
333 count++;
334 bound_offsets.emplace_back(sampler.GetOffset());
335 }
336 if (count > 1) {
337 gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
338 }
339}
340
341void ShaderIR::PostDecode() { 341void ShaderIR::PostDecode() {
342 // Deduce texture handler size if needed 342 // Deduce texture handler size if needed
343 auto* gpu_driver = locker.AccessGuestDriverProfile(); 343 auto gpu_driver = locker.AccessGuestDriverProfile();
344 DeduceTextureHandlerSize(gpu_driver, used_samplers); 344 DeduceTextureHandlerSize(gpu_driver, used_samplers);
345} 345}
346 346