diff options
Diffstat (limited to 'src/video_core/shader/decode.cpp')
| -rw-r--r-- | src/video_core/shader/decode.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index 65029d35e..09f55bd21 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp | |||
| @@ -39,7 +39,7 @@ void ShaderIR::Decode() { | |||
| 39 | std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); | 39 | std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); |
| 40 | 40 | ||
| 41 | ShaderCharacteristics shader_info{}; | 41 | ShaderCharacteristics shader_info{}; |
| 42 | bool can_proceed = ScanFlow(program_code, MAX_PROGRAM_LENGTH, main_offset, shader_info); | 42 | bool can_proceed = ScanFlow(program_code, program_code.size(), main_offset, shader_info); |
| 43 | if (can_proceed) { | 43 | if (can_proceed) { |
| 44 | coverage_begin = shader_info.start; | 44 | coverage_begin = shader_info.start; |
| 45 | coverage_end = shader_info.end; | 45 | coverage_end = shader_info.end; |
| @@ -52,12 +52,12 @@ void ShaderIR::Decode() { | |||
| 52 | } | 52 | } |
| 53 | return; | 53 | return; |
| 54 | } | 54 | } |
| 55 | LOG_CRITICAL(HW_GPU, "Flow Analysis failed, falling back to brute force compiling"); | 55 | LOG_WARNING(HW_GPU, "Flow Analysis failed, falling back to brute force compiling"); |
| 56 | 56 | ||
| 57 | // Now we need to deal with an undecompilable shader. We need to brute force | 57 | // Now we need to deal with an undecompilable shader. We need to brute force |
| 58 | // a shader that captures every position. | 58 | // a shader that captures every position. |
| 59 | coverage_begin = shader_info.start; | 59 | coverage_begin = shader_info.start; |
| 60 | const u32 shader_end = static_cast<u32>(MAX_PROGRAM_LENGTH); | 60 | const u32 shader_end = static_cast<u32>(program_size / sizeof(u64)); |
| 61 | coverage_end = shader_end; | 61 | coverage_end = shader_end; |
| 62 | for (u32 label = main_offset; label < shader_end; label++) { | 62 | for (u32 label = main_offset; label < shader_end; label++) { |
| 63 | basic_blocks.insert({label, DecodeRange(label, label + 1)}); | 63 | basic_blocks.insert({label, DecodeRange(label, label + 1)}); |