diff options
Diffstat (limited to 'src/video_core/regs_pipeline.h')
| -rw-r--r-- | src/video_core/regs_pipeline.h | 269 |
1 files changed, 0 insertions, 269 deletions
diff --git a/src/video_core/regs_pipeline.h b/src/video_core/regs_pipeline.h deleted file mode 100644 index e78c3e331..000000000 --- a/src/video_core/regs_pipeline.h +++ /dev/null | |||
| @@ -1,269 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | |||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/bit_field.h" | ||
| 11 | #include "common/common_funcs.h" | ||
| 12 | #include "common/common_types.h" | ||
| 13 | |||
| 14 | namespace Pica { | ||
| 15 | |||
| 16 | struct PipelineRegs { | ||
| 17 | enum class VertexAttributeFormat : u32 { | ||
| 18 | BYTE = 0, | ||
| 19 | UBYTE = 1, | ||
| 20 | SHORT = 2, | ||
| 21 | FLOAT = 3, | ||
| 22 | }; | ||
| 23 | |||
| 24 | struct { | ||
| 25 | BitField<1, 28, u32> base_address; | ||
| 26 | |||
| 27 | PAddr GetPhysicalBaseAddress() const { | ||
| 28 | return base_address * 16; | ||
| 29 | } | ||
| 30 | |||
| 31 | // Descriptor for internal vertex attributes | ||
| 32 | union { | ||
| 33 | BitField<0, 2, VertexAttributeFormat> format0; // size of one element | ||
| 34 | BitField<2, 2, u32> size0; // number of elements minus 1 | ||
| 35 | BitField<4, 2, VertexAttributeFormat> format1; | ||
| 36 | BitField<6, 2, u32> size1; | ||
| 37 | BitField<8, 2, VertexAttributeFormat> format2; | ||
| 38 | BitField<10, 2, u32> size2; | ||
| 39 | BitField<12, 2, VertexAttributeFormat> format3; | ||
| 40 | BitField<14, 2, u32> size3; | ||
| 41 | BitField<16, 2, VertexAttributeFormat> format4; | ||
| 42 | BitField<18, 2, u32> size4; | ||
| 43 | BitField<20, 2, VertexAttributeFormat> format5; | ||
| 44 | BitField<22, 2, u32> size5; | ||
| 45 | BitField<24, 2, VertexAttributeFormat> format6; | ||
| 46 | BitField<26, 2, u32> size6; | ||
| 47 | BitField<28, 2, VertexAttributeFormat> format7; | ||
| 48 | BitField<30, 2, u32> size7; | ||
| 49 | }; | ||
| 50 | |||
| 51 | union { | ||
| 52 | BitField<0, 2, VertexAttributeFormat> format8; | ||
| 53 | BitField<2, 2, u32> size8; | ||
| 54 | BitField<4, 2, VertexAttributeFormat> format9; | ||
| 55 | BitField<6, 2, u32> size9; | ||
| 56 | BitField<8, 2, VertexAttributeFormat> format10; | ||
| 57 | BitField<10, 2, u32> size10; | ||
| 58 | BitField<12, 2, VertexAttributeFormat> format11; | ||
| 59 | BitField<14, 2, u32> size11; | ||
| 60 | |||
| 61 | BitField<16, 12, u32> attribute_mask; | ||
| 62 | |||
| 63 | // number of total attributes minus 1 | ||
| 64 | BitField<28, 4, u32> max_attribute_index; | ||
| 65 | }; | ||
| 66 | |||
| 67 | inline VertexAttributeFormat GetFormat(int n) const { | ||
| 68 | VertexAttributeFormat formats[] = {format0, format1, format2, format3, | ||
| 69 | format4, format5, format6, format7, | ||
| 70 | format8, format9, format10, format11}; | ||
| 71 | return formats[n]; | ||
| 72 | } | ||
| 73 | |||
| 74 | inline int GetNumElements(int n) const { | ||
| 75 | u32 sizes[] = {size0, size1, size2, size3, size4, size5, | ||
| 76 | size6, size7, size8, size9, size10, size11}; | ||
| 77 | return (int)sizes[n] + 1; | ||
| 78 | } | ||
| 79 | |||
| 80 | inline int GetElementSizeInBytes(int n) const { | ||
| 81 | return (GetFormat(n) == VertexAttributeFormat::FLOAT) | ||
| 82 | ? 4 | ||
| 83 | : (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1; | ||
| 84 | } | ||
| 85 | |||
| 86 | inline int GetStride(int n) const { | ||
| 87 | return GetNumElements(n) * GetElementSizeInBytes(n); | ||
| 88 | } | ||
| 89 | |||
| 90 | inline bool IsDefaultAttribute(int id) const { | ||
| 91 | return (id >= 12) || (attribute_mask & (1ULL << id)) != 0; | ||
| 92 | } | ||
| 93 | |||
| 94 | inline int GetNumTotalAttributes() const { | ||
| 95 | return (int)max_attribute_index + 1; | ||
| 96 | } | ||
| 97 | |||
| 98 | // Attribute loaders map the source vertex data to input attributes | ||
| 99 | // This e.g. allows to load different attributes from different memory locations | ||
| 100 | struct { | ||
| 101 | // Source attribute data offset from the base address | ||
| 102 | BitField<0, 28, u32> data_offset; | ||
| 103 | |||
| 104 | union { | ||
| 105 | BitField<0, 4, u32> comp0; | ||
| 106 | BitField<4, 4, u32> comp1; | ||
| 107 | BitField<8, 4, u32> comp2; | ||
| 108 | BitField<12, 4, u32> comp3; | ||
| 109 | BitField<16, 4, u32> comp4; | ||
| 110 | BitField<20, 4, u32> comp5; | ||
| 111 | BitField<24, 4, u32> comp6; | ||
| 112 | BitField<28, 4, u32> comp7; | ||
| 113 | }; | ||
| 114 | |||
| 115 | union { | ||
| 116 | BitField<0, 4, u32> comp8; | ||
| 117 | BitField<4, 4, u32> comp9; | ||
| 118 | BitField<8, 4, u32> comp10; | ||
| 119 | BitField<12, 4, u32> comp11; | ||
| 120 | |||
| 121 | // bytes for a single vertex in this loader | ||
| 122 | BitField<16, 8, u32> byte_count; | ||
| 123 | |||
| 124 | BitField<28, 4, u32> component_count; | ||
| 125 | }; | ||
| 126 | |||
| 127 | inline int GetComponent(int n) const { | ||
| 128 | u32 components[] = {comp0, comp1, comp2, comp3, comp4, comp5, | ||
| 129 | comp6, comp7, comp8, comp9, comp10, comp11}; | ||
| 130 | return (int)components[n]; | ||
| 131 | } | ||
| 132 | } attribute_loaders[12]; | ||
| 133 | } vertex_attributes; | ||
| 134 | |||
| 135 | struct { | ||
| 136 | enum IndexFormat : u32 { | ||
| 137 | BYTE = 0, | ||
| 138 | SHORT = 1, | ||
| 139 | }; | ||
| 140 | |||
| 141 | union { | ||
| 142 | BitField<0, 31, u32> offset; // relative to base attribute address | ||
| 143 | BitField<31, 1, IndexFormat> format; | ||
| 144 | }; | ||
| 145 | } index_array; | ||
| 146 | |||
| 147 | // Number of vertices to render | ||
| 148 | u32 num_vertices; | ||
| 149 | |||
| 150 | enum class UseGS : u32 { | ||
| 151 | No = 0, | ||
| 152 | Yes = 2, | ||
| 153 | }; | ||
| 154 | |||
| 155 | union { | ||
| 156 | BitField<0, 2, UseGS> use_gs; | ||
| 157 | BitField<31, 1, u32> variable_primitive; | ||
| 158 | }; | ||
| 159 | |||
| 160 | // The index of the first vertex to render | ||
| 161 | u32 vertex_offset; | ||
| 162 | |||
| 163 | INSERT_PADDING_WORDS(0x3); | ||
| 164 | |||
| 165 | // These two trigger rendering of triangles | ||
| 166 | u32 trigger_draw; | ||
| 167 | u32 trigger_draw_indexed; | ||
| 168 | |||
| 169 | INSERT_PADDING_WORDS(0x2); | ||
| 170 | |||
| 171 | // These registers are used to setup the default "fall-back" vertex shader attributes | ||
| 172 | struct { | ||
| 173 | // Index of the current default attribute | ||
| 174 | u32 index; | ||
| 175 | |||
| 176 | // Writing to these registers sets the "current" default attribute. | ||
| 177 | u32 set_value[3]; | ||
| 178 | } vs_default_attributes_setup; | ||
| 179 | |||
| 180 | INSERT_PADDING_WORDS(0x2); | ||
| 181 | |||
| 182 | struct { | ||
| 183 | // There are two channels that can be used to configure the next command buffer, which can | ||
| 184 | // be then executed by writing to the "trigger" registers. There are two reasons why a game | ||
| 185 | // might use this feature: | ||
| 186 | // 1) With this, an arbitrary number of additional command buffers may be executed in | ||
| 187 | // sequence without requiring any intervention of the CPU after the initial one is | ||
| 188 | // kicked off. | ||
| 189 | // 2) Games can configure these registers to provide a command list subroutine mechanism. | ||
| 190 | |||
| 191 | // TODO: verify the bit length of these two fields | ||
| 192 | // According to 3dbrew, the bit length of them are 21 and 29, respectively | ||
| 193 | BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer | ||
| 194 | BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer | ||
| 195 | u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to | ||
| 196 | |||
| 197 | unsigned GetSize(unsigned index) const { | ||
| 198 | ASSERT(index < 2); | ||
| 199 | return 8 * size[index]; | ||
| 200 | } | ||
| 201 | |||
| 202 | PAddr GetPhysicalAddress(unsigned index) const { | ||
| 203 | ASSERT(index < 2); | ||
| 204 | return (PAddr)(8 * addr[index]); | ||
| 205 | } | ||
| 206 | } command_buffer; | ||
| 207 | |||
| 208 | INSERT_PADDING_WORDS(4); | ||
| 209 | |||
| 210 | /// Number of input attributes to the vertex shader minus 1 | ||
| 211 | BitField<0, 4, u32> max_input_attrib_index; | ||
| 212 | |||
| 213 | INSERT_PADDING_WORDS(1); | ||
| 214 | |||
| 215 | // The shader unit 3, which can be used for both vertex and geometry shader, gets its | ||
| 216 | // configuration depending on this register. If this is not set, unit 3 will share some | ||
| 217 | // configuration with other units. It is known that program code and swizzle pattern uploaded | ||
| 218 | // via regs.vs will be also uploaded to unit 3 if this is not set. Although very likely, it is | ||
| 219 | // still unclear whether uniforms and other configuration can be also shared. | ||
| 220 | BitField<0, 1, u32> gs_unit_exclusive_configuration; | ||
| 221 | |||
| 222 | enum class GPUMode : u32 { | ||
| 223 | Drawing = 0, | ||
| 224 | Configuring = 1, | ||
| 225 | }; | ||
| 226 | |||
| 227 | GPUMode gpu_mode; | ||
| 228 | |||
| 229 | INSERT_PADDING_WORDS(0x4); | ||
| 230 | BitField<0, 4, u32> vs_outmap_total_minus_1_a; | ||
| 231 | INSERT_PADDING_WORDS(0x6); | ||
| 232 | BitField<0, 4, u32> vs_outmap_total_minus_1_b; | ||
| 233 | |||
| 234 | enum class GSMode : u32 { | ||
| 235 | Point = 0, | ||
| 236 | VariablePrimitive = 1, | ||
| 237 | FixedPrimitive = 2, | ||
| 238 | }; | ||
| 239 | |||
| 240 | union { | ||
| 241 | BitField<0, 8, GSMode> mode; | ||
| 242 | BitField<8, 4, u32> fixed_vertex_num_minus_1; | ||
| 243 | BitField<12, 4, u32> stride_minus_1; | ||
| 244 | BitField<16, 4, u32> start_index; | ||
| 245 | } gs_config; | ||
| 246 | |||
| 247 | INSERT_PADDING_WORDS(0x1); | ||
| 248 | |||
| 249 | u32 variable_vertex_main_num_minus_1; | ||
| 250 | |||
| 251 | INSERT_PADDING_WORDS(0x9); | ||
| 252 | |||
| 253 | enum class TriangleTopology : u32 { | ||
| 254 | List = 0, | ||
| 255 | Strip = 1, | ||
| 256 | Fan = 2, | ||
| 257 | Shader = 3, // Programmable setup unit implemented in a geometry shader | ||
| 258 | }; | ||
| 259 | |||
| 260 | BitField<8, 2, TriangleTopology> triangle_topology; | ||
| 261 | |||
| 262 | u32 restart_primitive; | ||
| 263 | |||
| 264 | INSERT_PADDING_WORDS(0x20); | ||
| 265 | }; | ||
| 266 | |||
| 267 | static_assert(sizeof(PipelineRegs) == 0x80 * sizeof(u32), "PipelineRegs struct has incorrect size"); | ||
| 268 | |||
| 269 | } // namespace Pica | ||