diff options
Diffstat (limited to 'src/video_core/rasterizer.h')
| -rw-r--r-- | src/video_core/rasterizer.h | 40 |
1 files changed, 34 insertions, 6 deletions
diff --git a/src/video_core/rasterizer.h b/src/video_core/rasterizer.h index 6cbda3067..3a72ac343 100644 --- a/src/video_core/rasterizer.h +++ b/src/video_core/rasterizer.h | |||
| @@ -4,16 +4,44 @@ | |||
| 4 | 4 | ||
| 5 | #pragma once | 5 | #pragma once |
| 6 | 6 | ||
| 7 | namespace Pica { | 7 | #include "video_core/shader/shader.h" |
| 8 | 8 | ||
| 9 | namespace Shader { | 9 | namespace Pica { |
| 10 | struct OutputVertex; | ||
| 11 | } | ||
| 12 | 10 | ||
| 13 | namespace Rasterizer { | 11 | namespace Rasterizer { |
| 14 | 12 | ||
| 15 | void ProcessTriangle(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1, | 13 | struct Vertex : Shader::OutputVertex { |
| 16 | const Shader::OutputVertex& v2); | 14 | Vertex(const OutputVertex& v) : OutputVertex(v) {} |
| 15 | |||
| 16 | // Attributes used to store intermediate results | ||
| 17 | // position after perspective divide | ||
| 18 | Math::Vec3<float24> screenpos; | ||
| 19 | |||
| 20 | // Linear interpolation | ||
| 21 | // factor: 0=this, 1=vtx | ||
| 22 | void Lerp(float24 factor, const Vertex& vtx) { | ||
| 23 | pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor); | ||
| 24 | |||
| 25 | // TODO: Should perform perspective correct interpolation here... | ||
| 26 | tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor); | ||
| 27 | tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor); | ||
| 28 | tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor); | ||
| 29 | |||
| 30 | screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor); | ||
| 31 | |||
| 32 | color = color * factor + vtx.color * (float24::FromFloat32(1) - factor); | ||
| 33 | } | ||
| 34 | |||
| 35 | // Linear interpolation | ||
| 36 | // factor: 0=v0, 1=v1 | ||
| 37 | static Vertex Lerp(float24 factor, const Vertex& v0, const Vertex& v1) { | ||
| 38 | Vertex ret = v0; | ||
| 39 | ret.Lerp(factor, v1); | ||
| 40 | return ret; | ||
| 41 | } | ||
| 42 | }; | ||
| 43 | |||
| 44 | void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2); | ||
| 17 | 45 | ||
| 18 | } // namespace Rasterizer | 46 | } // namespace Rasterizer |
| 19 | 47 | ||