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-rw-r--r--src/video_core/rasterizer.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index dd1604a38..fd02aa652 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -858,12 +858,12 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
858 } 858 }
859 } 859 }
860 860
861 // TODO: Does depth indeed only get written even if depth testing is enabled? 861 unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
862 u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 +
863 v1.screenpos[2].ToFloat32() * w1 +
864 v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum);
865
862 if (output_merger.depth_test_enable) { 866 if (output_merger.depth_test_enable) {
863 unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
864 u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 +
865 v1.screenpos[2].ToFloat32() * w1 +
866 v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum);
867 u32 ref_z = GetDepth(x >> 4, y >> 4); 867 u32 ref_z = GetDepth(x >> 4, y >> 4);
868 868
869 bool pass = false; 869 bool pass = false;
@@ -907,11 +907,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
907 UpdateStencil(stencil_test.action_depth_fail); 907 UpdateStencil(stencil_test.action_depth_fail);
908 continue; 908 continue;
909 } 909 }
910
911 if (output_merger.depth_write_enable)
912 SetDepth(x >> 4, y >> 4, z);
913 } 910 }
914 911
912 if (output_merger.depth_write_enable)
913 SetDepth(x >> 4, y >> 4, z);
914
915 // The stencil depth_pass action is executed even if depth testing is disabled 915 // The stencil depth_pass action is executed even if depth testing is disabled
916 if (stencil_action_enable) 916 if (stencil_action_enable)
917 UpdateStencil(stencil_test.action_depth_pass); 917 UpdateStencil(stencil_test.action_depth_pass);