diff options
Diffstat (limited to 'src/video_core/rasterizer.cpp')
| -rw-r--r-- | src/video_core/rasterizer.cpp | 49 |
1 files changed, 3 insertions, 46 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index e12f68a7f..aa2bc93ec 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp | |||
| @@ -183,27 +183,6 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
| 183 | 183 | ||
| 184 | _dbg_assert_(HW_GPU, 0 != texture.config.address); | 184 | _dbg_assert_(HW_GPU, 0 != texture.config.address); |
| 185 | 185 | ||
| 186 | // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each | ||
| 187 | // of which is composed of four 2x2 subtiles each of which is composed of four texels. | ||
| 188 | // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g. | ||
| 189 | // texels are laid out in a 2x2 subtile like this: | ||
| 190 | // 2 3 | ||
| 191 | // 0 1 | ||
| 192 | // | ||
| 193 | // The full 8x8 tile has the texels arranged like this: | ||
| 194 | // | ||
| 195 | // 42 43 46 47 58 59 62 63 | ||
| 196 | // 40 41 44 45 56 57 60 61 | ||
| 197 | // 34 35 38 39 50 51 54 55 | ||
| 198 | // 32 33 36 37 48 49 52 53 | ||
| 199 | // 10 11 14 15 26 27 30 31 | ||
| 200 | // 08 09 12 13 24 25 28 29 | ||
| 201 | // 02 03 06 07 18 19 22 23 | ||
| 202 | // 00 01 04 05 16 17 20 21 | ||
| 203 | |||
| 204 | // TODO(neobrain): Not sure if this swizzling pattern is used for all textures. | ||
| 205 | // To be flexible in case different but similar patterns are used, we keep this | ||
| 206 | // somewhat inefficient code around for now. | ||
| 207 | int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); | 186 | int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); |
| 208 | int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); | 187 | int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); |
| 209 | auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) { | 188 | auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) { |
| @@ -225,32 +204,10 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
| 225 | s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width); | 204 | s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width); |
| 226 | t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height); | 205 | t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height); |
| 227 | 206 | ||
| 228 | int texel_index_within_tile = 0; | 207 | u8* texture_data = Memory::GetPointer(texture.config.GetPhysicalAddress()); |
| 229 | for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { | 208 | auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); |
| 230 | int sub_tile_width = 1 << block_size_index; | ||
| 231 | int sub_tile_height = 1 << block_size_index; | ||
| 232 | |||
| 233 | int sub_tile_index = (s & sub_tile_width) << block_size_index; | ||
| 234 | sub_tile_index += 2 * ((t & sub_tile_height) << block_size_index); | ||
| 235 | texel_index_within_tile += sub_tile_index; | ||
| 236 | } | ||
| 237 | |||
| 238 | const int block_width = 8; | ||
| 239 | const int block_height = 8; | ||
| 240 | |||
| 241 | int coarse_s = (s / block_width) * block_width; | ||
| 242 | int coarse_t = (t / block_height) * block_height; | ||
| 243 | |||
| 244 | // TODO: This is currently hardcoded for RGB8 | ||
| 245 | u32* texture_data = (u32*)Memory::GetPointer(texture.config.GetPhysicalAddress()); | ||
| 246 | |||
| 247 | const int row_stride = texture.config.width * 3; | ||
| 248 | u8* source_ptr = (u8*)texture_data + coarse_s * block_height * 3 + coarse_t * row_stride + texel_index_within_tile * 3; | ||
| 249 | texture_color[i].r() = source_ptr[2]; | ||
| 250 | texture_color[i].g() = source_ptr[1]; | ||
| 251 | texture_color[i].b() = source_ptr[0]; | ||
| 252 | texture_color[i].a() = 0xFF; | ||
| 253 | 209 | ||
| 210 | texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); | ||
| 254 | DebugUtils::DumpTexture(texture.config, (u8*)texture_data); | 211 | DebugUtils::DumpTexture(texture.config, (u8*)texture_data); |
| 255 | } | 212 | } |
| 256 | 213 | ||