diff options
Diffstat (limited to 'src/video_core/rasterizer.cpp')
| -rw-r--r-- | src/video_core/rasterizer.cpp | 37 |
1 files changed, 24 insertions, 13 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index b83798b0f..000b4542b 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp | |||
| @@ -215,14 +215,25 @@ static void SetStencil(int x, int y, u8 value) { | |||
| 215 | } | 215 | } |
| 216 | } | 216 | } |
| 217 | 217 | ||
| 218 | // TODO: Should the stencil mask be applied to the "dest" or "ref" operands? Most likely not! | 218 | // TODO: Should the stencil mask be applied to the "old_stencil" or "ref" operands? Most likely not! |
| 219 | static u8 PerformStencilAction(Regs::StencilAction action, u8 dest, u8 ref) { | 219 | static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 ref) { |
| 220 | switch (action) { | 220 | switch (action) { |
| 221 | case Regs::StencilAction::Keep: | 221 | case Regs::StencilAction::Keep: |
| 222 | return dest; | 222 | return old_stencil; |
| 223 | 223 | ||
| 224 | case Regs::StencilAction::Xor: | 224 | case Regs::StencilAction::Replace: |
| 225 | return dest ^ ref; | 225 | return ref; |
| 226 | |||
| 227 | case Regs::StencilAction::Increment: | ||
| 228 | // Saturated increment | ||
| 229 | return std::min<u8>(old_stencil, 254) + 1; | ||
| 230 | |||
| 231 | case Regs::StencilAction::Decrement: | ||
| 232 | // Saturated decrement | ||
| 233 | return std::max<u8>(old_stencil, 1) - 1; | ||
| 234 | |||
| 235 | case Regs::StencilAction::Invert: | ||
| 236 | return ~old_stencil; | ||
| 226 | 237 | ||
| 227 | default: | 238 | default: |
| 228 | LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action); | 239 | LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action); |
| @@ -782,8 +793,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, | |||
| 782 | u8 old_stencil = 0; | 793 | u8 old_stencil = 0; |
| 783 | if (stencil_action_enable) { | 794 | if (stencil_action_enable) { |
| 784 | old_stencil = GetStencil(x >> 4, y >> 4); | 795 | old_stencil = GetStencil(x >> 4, y >> 4); |
| 785 | u8 dest = old_stencil & stencil_test.mask; | 796 | u8 dest = old_stencil & stencil_test.input_mask; |
| 786 | u8 ref = stencil_test.reference_value & stencil_test.mask; | 797 | u8 ref = stencil_test.reference_value & stencil_test.input_mask; |
| 787 | 798 | ||
| 788 | bool pass = false; | 799 | bool pass = false; |
| 789 | switch (stencil_test.func) { | 800 | switch (stencil_test.func) { |
| @@ -821,8 +832,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, | |||
| 821 | } | 832 | } |
| 822 | 833 | ||
| 823 | if (!pass) { | 834 | if (!pass) { |
| 824 | u8 new_stencil = PerformStencilAction(stencil_test.action_stencil_fail, old_stencil, stencil_test.replacement_value); | 835 | u8 new_stencil = PerformStencilAction(stencil_test.action_stencil_fail, old_stencil, stencil_test.reference_value); |
| 825 | SetStencil(x >> 4, y >> 4, new_stencil); | 836 | SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask)); |
| 826 | continue; | 837 | continue; |
| 827 | } | 838 | } |
| 828 | } | 839 | } |
| @@ -873,8 +884,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, | |||
| 873 | 884 | ||
| 874 | if (!pass) { | 885 | if (!pass) { |
| 875 | if (stencil_action_enable) { | 886 | if (stencil_action_enable) { |
| 876 | u8 new_stencil = PerformStencilAction(stencil_test.action_depth_fail, old_stencil, stencil_test.replacement_value); | 887 | u8 new_stencil = PerformStencilAction(stencil_test.action_depth_fail, old_stencil, stencil_test.reference_value); |
| 877 | SetStencil(x >> 4, y >> 4, new_stencil); | 888 | SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask)); |
| 878 | } | 889 | } |
| 879 | continue; | 890 | continue; |
| 880 | } | 891 | } |
| @@ -884,8 +895,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, | |||
| 884 | 895 | ||
| 885 | if (stencil_action_enable) { | 896 | if (stencil_action_enable) { |
| 886 | // TODO: What happens if stencil testing is enabled, but depth testing is not? Will stencil get updated anyway? | 897 | // TODO: What happens if stencil testing is enabled, but depth testing is not? Will stencil get updated anyway? |
| 887 | u8 new_stencil = PerformStencilAction(stencil_test.action_depth_pass, old_stencil, stencil_test.replacement_value); | 898 | u8 new_stencil = PerformStencilAction(stencil_test.action_depth_pass, old_stencil, stencil_test.reference_value); |
| 888 | SetStencil(x >> 4, y >> 4, new_stencil); | 899 | SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask)); |
| 889 | } | 900 | } |
| 890 | } | 901 | } |
| 891 | 902 | ||