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-rw-r--r--src/video_core/host_shaders/vulkan_quad_indexed.comp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/vulkan_quad_indexed.comp b/src/video_core/host_shaders/vulkan_quad_indexed.comp
index a412f30ff..066fe4a9c 100644
--- a/src/video_core/host_shaders/vulkan_quad_indexed.comp
+++ b/src/video_core/host_shaders/vulkan_quad_indexed.comp
@@ -16,6 +16,7 @@ layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer {
16layout (push_constant) uniform PushConstants { 16layout (push_constant) uniform PushConstants {
17 uint base_vertex; 17 uint base_vertex;
18 int index_shift; // 0: uint8, 1: uint16, 2: uint32 18 int index_shift; // 0: uint8, 1: uint16, 2: uint32
19 int is_strip; // 0: quads 1: quadstrip
19}; 20};
20 21
21void main() { 22void main() {
@@ -28,9 +29,10 @@ void main() {
28 int flipped_shift = 2 - index_shift; 29 int flipped_shift = 2 - index_shift;
29 int mask = (1 << flipped_shift) - 1; 30 int mask = (1 << flipped_shift) - 1;
30 31
31 const int quad_swizzle[6] = int[](0, 1, 2, 0, 2, 3); 32 const int quads_swizzle[6] = int[](0, 1, 2, 0, 2, 3);
33 const int quad_strip_swizzle[6] = int[](0, 3, 1, 0, 2, 3);
32 for (uint vertex = 0; vertex < 6; ++vertex) { 34 for (uint vertex = 0; vertex < 6; ++vertex) {
33 int offset = primitive * 4 + quad_swizzle[vertex]; 35 int offset = (is_strip == 0 ? primitive * 4 + quads_swizzle[vertex] : primitive * 2 + quad_strip_swizzle[vertex]);
34 int int_offset = offset >> flipped_shift; 36 int int_offset = offset >> flipped_shift;
35 int bit_offset = (offset & mask) * index_size; 37 int bit_offset = (offset & mask) * index_size;
36 uint packed_input = input_indexes[int_offset]; 38 uint packed_input = input_indexes[int_offset];