diff options
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
| -rw-r--r-- | src/video_core/gpu_thread.cpp | 43 |
1 files changed, 33 insertions, 10 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index c5dc199c5..23f9bd422 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp | |||
| @@ -4,6 +4,9 @@ | |||
| 4 | 4 | ||
| 5 | #include "common/assert.h" | 5 | #include "common/assert.h" |
| 6 | #include "common/microprofile.h" | 6 | #include "common/microprofile.h" |
| 7 | #include "core/core.h" | ||
| 8 | #include "core/core_timing.h" | ||
| 9 | #include "core/core_timing_util.h" | ||
| 7 | #include "core/frontend/scope_acquire_window_context.h" | 10 | #include "core/frontend/scope_acquire_window_context.h" |
| 8 | #include "video_core/dma_pusher.h" | 11 | #include "video_core/dma_pusher.h" |
| 9 | #include "video_core/gpu.h" | 12 | #include "video_core/gpu.h" |
| @@ -36,7 +39,6 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p | |||
| 36 | dma_pusher.Push(std::move(submit_list->entries)); | 39 | dma_pusher.Push(std::move(submit_list->entries)); |
| 37 | dma_pusher.DispatchCalls(); | 40 | dma_pusher.DispatchCalls(); |
| 38 | } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { | 41 | } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { |
| 39 | state.DecrementFramesCounter(); | ||
| 40 | renderer.SwapBuffers(std::move(data->framebuffer)); | 42 | renderer.SwapBuffers(std::move(data->framebuffer)); |
| 41 | } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { | 43 | } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { |
| 42 | renderer.Rasterizer().FlushRegion(data->addr, data->size); | 44 | renderer.Rasterizer().FlushRegion(data->addr, data->size); |
| @@ -47,13 +49,18 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p | |||
| 47 | } else { | 49 | } else { |
| 48 | UNREACHABLE(); | 50 | UNREACHABLE(); |
| 49 | } | 51 | } |
| 52 | state.signaled_fence = next.fence; | ||
| 53 | state.TrySynchronize(); | ||
| 50 | } | 54 | } |
| 51 | } | 55 | } |
| 52 | } | 56 | } |
| 53 | 57 | ||
| 54 | ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) | 58 | ThreadManager::ThreadManager(Core::System& system, VideoCore::RendererBase& renderer, |
| 55 | : renderer{renderer}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), | 59 | Tegra::DmaPusher& dma_pusher) |
| 56 | std::ref(state)} {} | 60 | : system{system}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)} { |
| 61 | synchronization_event = system.CoreTiming().RegisterEvent( | ||
| 62 | "GPUThreadSynch", [this](u64 fence, int) { state.WaitForSynchronization(fence); }); | ||
| 63 | } | ||
| 57 | 64 | ||
| 58 | ThreadManager::~ThreadManager() { | 65 | ThreadManager::~ThreadManager() { |
| 59 | // Notify GPU thread that a shutdown is pending | 66 | // Notify GPU thread that a shutdown is pending |
| @@ -62,14 +69,14 @@ ThreadManager::~ThreadManager() { | |||
| 62 | } | 69 | } |
| 63 | 70 | ||
| 64 | void ThreadManager::SubmitList(Tegra::CommandList&& entries) { | 71 | void ThreadManager::SubmitList(Tegra::CommandList&& entries) { |
| 65 | PushCommand(SubmitListCommand(std::move(entries))); | 72 | const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))}; |
| 73 | const s64 synchronization_ticks{Core::Timing::usToCycles(9000)}; | ||
| 74 | system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence); | ||
| 66 | } | 75 | } |
| 67 | 76 | ||
| 68 | void ThreadManager::SwapBuffers( | 77 | void ThreadManager::SwapBuffers( |
| 69 | std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { | 78 | std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { |
| 70 | state.IncrementFramesCounter(); | ||
| 71 | PushCommand(SwapBuffersCommand(std::move(framebuffer))); | 79 | PushCommand(SwapBuffersCommand(std::move(framebuffer))); |
| 72 | state.WaitForFrames(); | ||
| 73 | } | 80 | } |
| 74 | 81 | ||
| 75 | void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { | 82 | void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { |
| @@ -79,7 +86,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { | |||
| 79 | void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) { | 86 | void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) { |
| 80 | if (state.queue.Empty()) { | 87 | if (state.queue.Empty()) { |
| 81 | // It's quicker to invalidate a single region on the CPU if the queue is already empty | 88 | // It's quicker to invalidate a single region on the CPU if the queue is already empty |
| 82 | renderer.Rasterizer().InvalidateRegion(addr, size); | 89 | system.Renderer().Rasterizer().InvalidateRegion(addr, size); |
| 83 | } else { | 90 | } else { |
| 84 | PushCommand(InvalidateRegionCommand(addr, size)); | 91 | PushCommand(InvalidateRegionCommand(addr, size)); |
| 85 | } | 92 | } |
| @@ -90,9 +97,25 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { | |||
| 90 | InvalidateRegion(addr, size); | 97 | InvalidateRegion(addr, size); |
| 91 | } | 98 | } |
| 92 | 99 | ||
| 93 | void ThreadManager::PushCommand(CommandData&& command_data) { | 100 | u64 ThreadManager::PushCommand(CommandData&& command_data) { |
| 94 | state.queue.Push(CommandDataContainer(std::move(command_data))); | 101 | const u64 fence{++state.last_fence}; |
| 102 | state.queue.Push(CommandDataContainer(std::move(command_data), fence)); | ||
| 95 | state.SignalCommands(); | 103 | state.SignalCommands(); |
| 104 | return fence; | ||
| 105 | } | ||
| 106 | |||
| 107 | MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192)); | ||
| 108 | void SynchState::WaitForSynchronization(u64 fence) { | ||
| 109 | if (signaled_fence >= fence) { | ||
| 110 | return; | ||
| 111 | } | ||
| 112 | |||
| 113 | // Wait for the GPU to be idle (all commands to be executed) | ||
| 114 | { | ||
| 115 | MICROPROFILE_SCOPE(GPU_wait); | ||
| 116 | std::unique_lock<std::mutex> lock{synchronization_mutex}; | ||
| 117 | synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; }); | ||
| 118 | } | ||
| 96 | } | 119 | } |
| 97 | 120 | ||
| 98 | } // namespace VideoCommon::GPUThread | 121 | } // namespace VideoCommon::GPUThread |