diff options
Diffstat (limited to 'src/video_core/engines')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 58b598c7f..a04e00ecb 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp | |||
| @@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() { | |||
| 66 | regs.stencil_back_func_func = Regs::ComparisonOp::Always; | 66 | regs.stencil_back_func_func = Regs::ComparisonOp::Always; |
| 67 | regs.stencil_back_func_mask = 0xFFFFFFFF; | 67 | regs.stencil_back_func_mask = 0xFFFFFFFF; |
| 68 | regs.stencil_back_mask = 0xFFFFFFFF; | 68 | regs.stencil_back_mask = 0xFFFFFFFF; |
| 69 | // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a | ||
| 70 | // register carrying a default value. Assume it's OpenGL's default (1). | ||
| 71 | regs.point_size = 1.0f; | ||
| 69 | } | 72 | } |
| 70 | 73 | ||
| 71 | void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { | 74 | void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { |