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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_select.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/glasm_emit_context.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_select.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h2
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp2
37 files changed, 37 insertions, 37 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 004658546..42eff443f 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -9,9 +9,9 @@
9#include "common/div_ceil.h" 9#include "common/div_ceil.h"
10#include "common/settings.h" 10#include "common/settings.h"
11#include "shader_recompiler/backend/bindings.h" 11#include "shader_recompiler/backend/bindings.h"
12#include "shader_recompiler/backend/glasm/emit_context.h"
13#include "shader_recompiler/backend/glasm/emit_glasm.h" 12#include "shader_recompiler/backend/glasm/emit_glasm.h"
14#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 13#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
14#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
15#include "shader_recompiler/frontend/ir/ir_emitter.h" 15#include "shader_recompiler/frontend/ir/ir_emitter.h"
16#include "shader_recompiler/frontend/ir/program.h" 16#include "shader_recompiler/frontend/ir/program.h"
17#include "shader_recompiler/profile.h" 17#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
index 9201ccd39..3bfcbbe65 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
@@ -2,8 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "shader_recompiler/backend/glasm/emit_context.h"
6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
7#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
8 8
9namespace Shader::Backend::GLASM { 9namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
index bff0b7c1c..babbe6654 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
@@ -2,8 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "shader_recompiler/backend/glasm/emit_context.h"
6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
7#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
8 8
9namespace Shader::Backend::GLASM { 9namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 02c9dc6d7..1b98e5b6c 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10#include "shader_recompiler/profile.h" 10#include "shader_recompiler/profile.h"
11#include "shader_recompiler/shader_info.h" 11#include "shader_recompiler/shader_info.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
index ccdf1cbc8..4cff70fe4 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/modifiers.h" 9#include "shader_recompiler/frontend/ir/modifiers.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11 11
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
index 4ed58619d..356640471 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/modifiers.h" 9#include "shader_recompiler/frontend/ir/modifiers.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11 11
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index d325d31c7..237a5af3f 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -4,8 +4,8 @@
4 4
5#include <utility> 5#include <utility>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/modifiers.h" 9#include "shader_recompiler/frontend/ir/modifiers.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11 11
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index 8aa494a4d..f698b8b9b 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -2,8 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "shader_recompiler/backend/glasm/emit_context.h"
6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
7#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
8 8
9namespace Shader::Backend::GLASM { 9namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index af9fac7c1..f135b67f5 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/program.h" 9#include "shader_recompiler/frontend/ir/program.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11#include "shader_recompiler/runtime_info.h" 11#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 681aeda8d..b6a2161aa 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/program.h" 9#include "shader_recompiler/frontend/ir/program.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11 11
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
index 68fff613c..dc441c56d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
@@ -3,8 +3,8 @@
3// Licensed under GPLv2 or any later version 3// Licensed under GPLv2 or any later version
4// Refer to the license.txt file included. 4// Refer to the license.txt file included.
5 5
6#include "shader_recompiler/backend/glasm/emit_context.h"
7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
7#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
8#include "shader_recompiler/frontend/ir/value.h" 8#include "shader_recompiler/frontend/ir/value.h"
9 9
10namespace Shader::Backend::GLASM { 10namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
index c1498f449..39e1c6c3a 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
@@ -3,8 +3,8 @@
3// Licensed under GPLv2 or any later version 3// Licensed under GPLv2 or any later version
4// Refer to the license.txt file included. 4// Refer to the license.txt file included.
5 5
6#include "shader_recompiler/backend/glasm/emit_context.h"
7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
7#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
8#include "shader_recompiler/frontend/ir/value.h" 8#include "shader_recompiler/frontend/ir/value.h"
9 9
10namespace Shader::Backend::GLASM { 10namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
index 544d475b4..32e0dd923 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
@@ -2,8 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "shader_recompiler/backend/glasm/emit_context.h"
6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
7#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
8#include "shader_recompiler/profile.h" 8#include "shader_recompiler/profile.h"
9 9
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
index 8fd459dfe..0401953f7 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
@@ -5,8 +5,8 @@
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/bindings.h" 7#include "shader_recompiler/backend/bindings.h"
8#include "shader_recompiler/backend/glasm/emit_context.h"
9#include "shader_recompiler/backend/glasm/emit_glasm.h" 8#include "shader_recompiler/backend/glasm/emit_glasm.h"
9#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
10#include "shader_recompiler/frontend/ir/program.h" 10#include "shader_recompiler/frontend/ir/program.h"
11#include "shader_recompiler/profile.h" 11#include "shader_recompiler/profile.h"
12#include "shader_recompiler/runtime_info.h" 12#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
index 4c046db6e..201e428c1 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -6,7 +6,7 @@
6 6
7#include <fmt/format.h> 7#include <fmt/format.h>
8 8
9#include "shader_recompiler/backend/glasm/emit_context.h" 9#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
10#include "shader_recompiler/backend/glasm/reg_alloc.h" 10#include "shader_recompiler/backend/glasm/reg_alloc.h"
11#include "shader_recompiler/exception.h" 11#include "shader_recompiler/exception.h"
12#include "shader_recompiler/frontend/ir/value.h" 12#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 8a430d573..78b2eeaa2 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -9,9 +9,9 @@
9 9
10#include "common/div_ceil.h" 10#include "common/div_ceil.h"
11#include "common/settings.h" 11#include "common/settings.h"
12#include "shader_recompiler/backend/glsl/emit_context.h"
13#include "shader_recompiler/backend/glsl/emit_glsl.h" 12#include "shader_recompiler/backend/glsl/emit_glsl.h"
14#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 13#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
14#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
15#include "shader_recompiler/frontend/ir/ir_emitter.h" 15#include "shader_recompiler/frontend/ir/ir_emitter.h"
16 16
17namespace Shader::Backend::GLSL { 17namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 772acc5a4..dc377b053 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10 10
11namespace Shader::Backend::GLSL { 11namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
index e1d1b558e..8a9faa394 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -2,8 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "shader_recompiler/backend/glsl/emit_context.h"
6#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 5#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
6#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
7#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
8 8
9namespace Shader::Backend::GLSL { 9namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 3c1714e89..0f2668d9e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10 10
11namespace Shader::Backend::GLSL { 11namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index 49a66e3ec..98cc57e58 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10 10
11namespace Shader::Backend::GLSL { 11namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 4c26f3829..1920047f4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10#include "shader_recompiler/profile.h" 10#include "shader_recompiler/profile.h"
11#include "shader_recompiler/runtime_info.h" 11#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
index 53f8896be..c86465e8b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/exception.h" 9#include "shader_recompiler/exception.h"
10 10
11namespace Shader::Backend::GLSL { 11namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index eeae6562c..ce6ea1bb7 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10 10
11namespace Shader::Backend::GLSL { 11namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index d423bfb1b..b765a251b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/modifiers.h" 9#include "shader_recompiler/frontend/ir/modifiers.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11 11
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 2f78d0267..fae2e397a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/modifiers.h" 9#include "shader_recompiler/frontend/ir/modifiers.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11#include "shader_recompiler/profile.h" 11#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 88c1d4c5e..44060df33 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10 10
11namespace Shader::Backend::GLSL { 11namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
index 338ff4bd6..742fec9cf 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10 10
11namespace Shader::Backend::GLSL { 11namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index e3957491f..9fd41b4fd 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10#include "shader_recompiler/profile.h" 10#include "shader_recompiler/profile.h"
11 11
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index f420fe388..4ebdfb3bc 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10 10
11#ifdef _MSC_VER 11#ifdef _MSC_VER
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
index 49fba9073..b1e486e5f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10 10
11namespace Shader::Backend::GLSL { 11namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
index 518b78f06..74ae345e5 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10 10
11namespace Shader::Backend::GLSL { 11namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index 67f9dad68..b8ddafe48 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/program.h" 9#include "shader_recompiler/frontend/ir/program.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11#include "shader_recompiler/profile.h" 11#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
index 15bf02dd6..cace1db85 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9 9
10namespace Shader::Backend::GLSL { 10namespace Shader::Backend::GLSL {
11 11
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
index cd285e2c8..6e01979b4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10#include "shader_recompiler/profile.h" 10#include "shader_recompiler/profile.h"
11 11
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 97bd59302..1de017e76 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -3,7 +3,7 @@
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "shader_recompiler/backend/bindings.h" 5#include "shader_recompiler/backend/bindings.h"
6#include "shader_recompiler/backend/glsl/emit_context.h" 6#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
7#include "shader_recompiler/frontend/ir/program.h" 7#include "shader_recompiler/frontend/ir/program.h"
8#include "shader_recompiler/profile.h" 8#include "shader_recompiler/profile.h"
9#include "shader_recompiler/runtime_info.h" 9#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 4b25534ce..63dea090d 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -10,7 +10,7 @@
10 10
11#include "common/common_types.h" 11#include "common/common_types.h"
12#include "shader_recompiler/backend/bindings.h" 12#include "shader_recompiler/backend/bindings.h"
13#include "shader_recompiler/backend/spirv/emit_context.h" 13#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
14#include "shader_recompiler/frontend/ir/program.h" 14#include "shader_recompiler/frontend/ir/program.h"
15#include "shader_recompiler/profile.h" 15#include "shader_recompiler/profile.h"
16 16
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 723455462..4b6f792bf 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -13,8 +13,8 @@
13 13
14#include "common/common_types.h" 14#include "common/common_types.h"
15#include "common/div_ceil.h" 15#include "common/div_ceil.h"
16#include "shader_recompiler/backend/spirv/emit_context.h"
17#include "shader_recompiler/backend/spirv/emit_spirv.h" 16#include "shader_recompiler/backend/spirv/emit_spirv.h"
17#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
18 18
19namespace Shader::Backend::SPIRV { 19namespace Shader::Backend::SPIRV {
20namespace { 20namespace {