diff options
Diffstat (limited to 'src/shader_recompiler')
37 files changed, 37 insertions, 37 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 004658546..42eff443f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp | |||
| @@ -9,9 +9,9 @@ | |||
| 9 | #include "common/div_ceil.h" | 9 | #include "common/div_ceil.h" |
| 10 | #include "common/settings.h" | 10 | #include "common/settings.h" |
| 11 | #include "shader_recompiler/backend/bindings.h" | 11 | #include "shader_recompiler/backend/bindings.h" |
| 12 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 13 | #include "shader_recompiler/backend/glasm/emit_glasm.h" | 12 | #include "shader_recompiler/backend/glasm/emit_glasm.h" |
| 14 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 13 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 14 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 15 | #include "shader_recompiler/frontend/ir/ir_emitter.h" | 15 | #include "shader_recompiler/frontend/ir/ir_emitter.h" |
| 16 | #include "shader_recompiler/frontend/ir/program.h" | 16 | #include "shader_recompiler/frontend/ir/program.h" |
| 17 | #include "shader_recompiler/profile.h" | 17 | #include "shader_recompiler/profile.h" |
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp index 9201ccd39..3bfcbbe65 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp | |||
| @@ -2,8 +2,8 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 6 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 5 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 6 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 7 | #include "shader_recompiler/frontend/ir/value.h" | 7 | #include "shader_recompiler/frontend/ir/value.h" |
| 8 | 8 | ||
| 9 | namespace Shader::Backend::GLASM { | 9 | namespace Shader::Backend::GLASM { |
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp index bff0b7c1c..babbe6654 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp | |||
| @@ -2,8 +2,8 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 6 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 5 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 6 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 7 | #include "shader_recompiler/frontend/ir/value.h" | 7 | #include "shader_recompiler/frontend/ir/value.h" |
| 8 | 8 | ||
| 9 | namespace Shader::Backend::GLASM { | 9 | namespace Shader::Backend::GLASM { |
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 02c9dc6d7..1b98e5b6c 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 7 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 8 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | #include "shader_recompiler/profile.h" | 10 | #include "shader_recompiler/profile.h" |
| 11 | #include "shader_recompiler/shader_info.h" | 11 | #include "shader_recompiler/shader_info.h" |
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp index ccdf1cbc8..4cff70fe4 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 7 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 8 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/modifiers.h" | 9 | #include "shader_recompiler/frontend/ir/modifiers.h" |
| 10 | #include "shader_recompiler/frontend/ir/value.h" | 10 | #include "shader_recompiler/frontend/ir/value.h" |
| 11 | 11 | ||
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp index 4ed58619d..356640471 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 7 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 8 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/modifiers.h" | 9 | #include "shader_recompiler/frontend/ir/modifiers.h" |
| 10 | #include "shader_recompiler/frontend/ir/value.h" | 10 | #include "shader_recompiler/frontend/ir/value.h" |
| 11 | 11 | ||
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index d325d31c7..237a5af3f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <utility> | 5 | #include <utility> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 7 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 8 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/modifiers.h" | 9 | #include "shader_recompiler/frontend/ir/modifiers.h" |
| 10 | #include "shader_recompiler/frontend/ir/value.h" | 10 | #include "shader_recompiler/frontend/ir/value.h" |
| 11 | 11 | ||
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index 8aa494a4d..f698b8b9b 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp | |||
| @@ -2,8 +2,8 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 6 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 5 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 6 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 7 | #include "shader_recompiler/frontend/ir/value.h" | 7 | #include "shader_recompiler/frontend/ir/value.h" |
| 8 | 8 | ||
| 9 | namespace Shader::Backend::GLASM { | 9 | namespace Shader::Backend::GLASM { |
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp index af9fac7c1..f135b67f5 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 7 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 8 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/program.h" | 9 | #include "shader_recompiler/frontend/ir/program.h" |
| 10 | #include "shader_recompiler/frontend/ir/value.h" | 10 | #include "shader_recompiler/frontend/ir/value.h" |
| 11 | #include "shader_recompiler/runtime_info.h" | 11 | #include "shader_recompiler/runtime_info.h" |
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 681aeda8d..b6a2161aa 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 7 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 8 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/program.h" | 9 | #include "shader_recompiler/frontend/ir/program.h" |
| 10 | #include "shader_recompiler/frontend/ir/value.h" | 10 | #include "shader_recompiler/frontend/ir/value.h" |
| 11 | 11 | ||
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp index 68fff613c..dc441c56d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp | |||
| @@ -3,8 +3,8 @@ | |||
| 3 | // Licensed under GPLv2 or any later version | 3 | // Licensed under GPLv2 or any later version |
| 4 | // Refer to the license.txt file included. | 4 | // Refer to the license.txt file included. |
| 5 | 5 | ||
| 6 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 7 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 6 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 7 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 8 | #include "shader_recompiler/frontend/ir/value.h" | 8 | #include "shader_recompiler/frontend/ir/value.h" |
| 9 | 9 | ||
| 10 | namespace Shader::Backend::GLASM { | 10 | namespace Shader::Backend::GLASM { |
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp index c1498f449..39e1c6c3a 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp | |||
| @@ -3,8 +3,8 @@ | |||
| 3 | // Licensed under GPLv2 or any later version | 3 | // Licensed under GPLv2 or any later version |
| 4 | // Refer to the license.txt file included. | 4 | // Refer to the license.txt file included. |
| 5 | 5 | ||
| 6 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 7 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 6 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 7 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 8 | #include "shader_recompiler/frontend/ir/value.h" | 8 | #include "shader_recompiler/frontend/ir/value.h" |
| 9 | 9 | ||
| 10 | namespace Shader::Backend::GLASM { | 10 | namespace Shader::Backend::GLASM { |
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp index 544d475b4..32e0dd923 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp | |||
| @@ -2,8 +2,8 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 6 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | 5 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" |
| 6 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 7 | #include "shader_recompiler/frontend/ir/value.h" | 7 | #include "shader_recompiler/frontend/ir/value.h" |
| 8 | #include "shader_recompiler/profile.h" | 8 | #include "shader_recompiler/profile.h" |
| 9 | 9 | ||
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp index 8fd459dfe..0401953f7 100644 --- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp | |||
| @@ -5,8 +5,8 @@ | |||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/bindings.h" | 7 | #include "shader_recompiler/backend/bindings.h" |
| 8 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 9 | #include "shader_recompiler/backend/glasm/emit_glasm.h" | 8 | #include "shader_recompiler/backend/glasm/emit_glasm.h" |
| 9 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 10 | #include "shader_recompiler/frontend/ir/program.h" | 10 | #include "shader_recompiler/frontend/ir/program.h" |
| 11 | #include "shader_recompiler/profile.h" | 11 | #include "shader_recompiler/profile.h" |
| 12 | #include "shader_recompiler/runtime_info.h" | 12 | #include "shader_recompiler/runtime_info.h" |
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp index 4c046db6e..201e428c1 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp | |||
| @@ -6,7 +6,7 @@ | |||
| 6 | 6 | ||
| 7 | #include <fmt/format.h> | 7 | #include <fmt/format.h> |
| 8 | 8 | ||
| 9 | #include "shader_recompiler/backend/glasm/emit_context.h" | 9 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" |
| 10 | #include "shader_recompiler/backend/glasm/reg_alloc.h" | 10 | #include "shader_recompiler/backend/glasm/reg_alloc.h" |
| 11 | #include "shader_recompiler/exception.h" | 11 | #include "shader_recompiler/exception.h" |
| 12 | #include "shader_recompiler/frontend/ir/value.h" | 12 | #include "shader_recompiler/frontend/ir/value.h" |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index 8a430d573..78b2eeaa2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp | |||
| @@ -9,9 +9,9 @@ | |||
| 9 | 9 | ||
| 10 | #include "common/div_ceil.h" | 10 | #include "common/div_ceil.h" |
| 11 | #include "common/settings.h" | 11 | #include "common/settings.h" |
| 12 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 13 | #include "shader_recompiler/backend/glsl/emit_glsl.h" | 12 | #include "shader_recompiler/backend/glsl/emit_glsl.h" |
| 14 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 13 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 14 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 15 | #include "shader_recompiler/frontend/ir/ir_emitter.h" | 15 | #include "shader_recompiler/frontend/ir/ir_emitter.h" |
| 16 | 16 | ||
| 17 | namespace Shader::Backend::GLSL { | 17 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index 772acc5a4..dc377b053 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | 10 | ||
| 11 | namespace Shader::Backend::GLSL { | 11 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp index e1d1b558e..8a9faa394 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp | |||
| @@ -2,8 +2,8 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 6 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 5 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 6 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 7 | #include "shader_recompiler/frontend/ir/value.h" | 7 | #include "shader_recompiler/frontend/ir/value.h" |
| 8 | 8 | ||
| 9 | namespace Shader::Backend::GLSL { | 9 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index 3c1714e89..0f2668d9e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | 10 | ||
| 11 | namespace Shader::Backend::GLSL { | 11 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp index 49a66e3ec..98cc57e58 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | 10 | ||
| 11 | namespace Shader::Backend::GLSL { | 11 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 4c26f3829..1920047f4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | #include "shader_recompiler/profile.h" | 10 | #include "shader_recompiler/profile.h" |
| 11 | #include "shader_recompiler/runtime_info.h" | 11 | #include "shader_recompiler/runtime_info.h" |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp index 53f8896be..c86465e8b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/exception.h" | 9 | #include "shader_recompiler/exception.h" |
| 10 | 10 | ||
| 11 | namespace Shader::Backend::GLSL { | 11 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp index eeae6562c..ce6ea1bb7 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | 10 | ||
| 11 | namespace Shader::Backend::GLSL { | 11 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index d423bfb1b..b765a251b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/modifiers.h" | 9 | #include "shader_recompiler/frontend/ir/modifiers.h" |
| 10 | #include "shader_recompiler/frontend/ir/value.h" | 10 | #include "shader_recompiler/frontend/ir/value.h" |
| 11 | 11 | ||
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 2f78d0267..fae2e397a 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/modifiers.h" | 9 | #include "shader_recompiler/frontend/ir/modifiers.h" |
| 10 | #include "shader_recompiler/frontend/ir/value.h" | 10 | #include "shader_recompiler/frontend/ir/value.h" |
| 11 | #include "shader_recompiler/profile.h" | 11 | #include "shader_recompiler/profile.h" |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 88c1d4c5e..44060df33 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | 10 | ||
| 11 | namespace Shader::Backend::GLSL { | 11 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp index 338ff4bd6..742fec9cf 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | 10 | ||
| 11 | namespace Shader::Backend::GLSL { | 11 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp index e3957491f..9fd41b4fd 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | #include "shader_recompiler/profile.h" | 10 | #include "shader_recompiler/profile.h" |
| 11 | 11 | ||
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index f420fe388..4ebdfb3bc 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | 10 | ||
| 11 | #ifdef _MSC_VER | 11 | #ifdef _MSC_VER |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp index 49fba9073..b1e486e5f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | 10 | ||
| 11 | namespace Shader::Backend::GLSL { | 11 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp index 518b78f06..74ae345e5 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | 10 | ||
| 11 | namespace Shader::Backend::GLSL { | 11 | namespace Shader::Backend::GLSL { |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp index 67f9dad68..b8ddafe48 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/program.h" | 9 | #include "shader_recompiler/frontend/ir/program.h" |
| 10 | #include "shader_recompiler/frontend/ir/value.h" | 10 | #include "shader_recompiler/frontend/ir/value.h" |
| 11 | #include "shader_recompiler/profile.h" | 11 | #include "shader_recompiler/profile.h" |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp index 15bf02dd6..cace1db85 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | 9 | ||
| 10 | namespace Shader::Backend::GLSL { | 10 | namespace Shader::Backend::GLSL { |
| 11 | 11 | ||
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp index cd285e2c8..6e01979b4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | 4 | ||
| 5 | #include <string_view> | 5 | #include <string_view> |
| 6 | 6 | ||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | 7 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" |
| 8 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | 9 | #include "shader_recompiler/frontend/ir/value.h" |
| 10 | #include "shader_recompiler/profile.h" | 10 | #include "shader_recompiler/profile.h" |
| 11 | 11 | ||
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index 97bd59302..1de017e76 100644 --- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp | |||
| @@ -3,7 +3,7 @@ | |||
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include "shader_recompiler/backend/bindings.h" | 5 | #include "shader_recompiler/backend/bindings.h" |
| 6 | #include "shader_recompiler/backend/glsl/emit_context.h" | 6 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" |
| 7 | #include "shader_recompiler/frontend/ir/program.h" | 7 | #include "shader_recompiler/frontend/ir/program.h" |
| 8 | #include "shader_recompiler/profile.h" | 8 | #include "shader_recompiler/profile.h" |
| 9 | #include "shader_recompiler/runtime_info.h" | 9 | #include "shader_recompiler/runtime_info.h" |
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index 4b25534ce..63dea090d 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h | |||
| @@ -10,7 +10,7 @@ | |||
| 10 | 10 | ||
| 11 | #include "common/common_types.h" | 11 | #include "common/common_types.h" |
| 12 | #include "shader_recompiler/backend/bindings.h" | 12 | #include "shader_recompiler/backend/bindings.h" |
| 13 | #include "shader_recompiler/backend/spirv/emit_context.h" | 13 | #include "shader_recompiler/backend/spirv/spirv_emit_context.h" |
| 14 | #include "shader_recompiler/frontend/ir/program.h" | 14 | #include "shader_recompiler/frontend/ir/program.h" |
| 15 | #include "shader_recompiler/profile.h" | 15 | #include "shader_recompiler/profile.h" |
| 16 | 16 | ||
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 723455462..4b6f792bf 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp | |||
| @@ -13,8 +13,8 @@ | |||
| 13 | 13 | ||
| 14 | #include "common/common_types.h" | 14 | #include "common/common_types.h" |
| 15 | #include "common/div_ceil.h" | 15 | #include "common/div_ceil.h" |
| 16 | #include "shader_recompiler/backend/spirv/emit_context.h" | ||
| 17 | #include "shader_recompiler/backend/spirv/emit_spirv.h" | 16 | #include "shader_recompiler/backend/spirv/emit_spirv.h" |
| 17 | #include "shader_recompiler/backend/spirv/spirv_emit_context.h" | ||
| 18 | 18 | ||
| 19 | namespace Shader::Backend::SPIRV { | 19 | namespace Shader::Backend::SPIRV { |
| 20 | namespace { | 20 | namespace { |