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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp13
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h3
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp37
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h3
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp49
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h4
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp14
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h8
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.h1
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc7
-rw-r--r--src/shader_recompiler/frontend/ir/type.h31
-rw-r--r--src/shader_recompiler/frontend/ir/value.cpp3
-rw-r--r--src/shader_recompiler/frontend/ir/value.h14
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp8
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp36
-rw-r--r--src/shader_recompiler/object_pool.h4
21 files changed, 128 insertions, 127 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 0cb1e193e..fd4a61a4d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -279,6 +279,8 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
279 header += "OPTION NV_internal;" 279 header += "OPTION NV_internal;"
280 "OPTION NV_shader_storage_buffer;" 280 "OPTION NV_shader_storage_buffer;"
281 "OPTION NV_gpu_program_fp64;"; 281 "OPTION NV_gpu_program_fp64;";
282 // TODO: Enable only when MS is used
283 header += "OPTION NV_texture_multisample;";
282 if (info.uses_int64_bit_atomics) { 284 if (info.uses_int64_bit_atomics) {
283 header += "OPTION NV_shader_atomic_int64;"; 285 header += "OPTION NV_shader_atomic_int64;";
284 } 286 }
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
index 5bfdecc09..2fc2a0ac6 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
@@ -43,10 +43,6 @@ void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
43 Alias(inst, value); 43 Alias(inst, value);
44} 44}
45 45
46void EmitBitCastS32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
47 Alias(inst, value);
48}
49
50void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) { 46void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
51 Alias(inst, value); 47 Alias(inst, value);
52} 48}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index e67e80fac..b7bc11416 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -59,7 +59,7 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info,
59 } 59 }
60} 60}
61 61
62std::string_view TextureType(IR::TextureInstInfo info) { 62std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) {
63 if (info.is_depth) { 63 if (info.is_depth) {
64 switch (info.type) { 64 switch (info.type) {
65 case TextureType::Color1D: 65 case TextureType::Color1D:
@@ -88,9 +88,9 @@ std::string_view TextureType(IR::TextureInstInfo info) {
88 return "ARRAY1D"; 88 return "ARRAY1D";
89 case TextureType::Color2D: 89 case TextureType::Color2D:
90 case TextureType::Color2DRect: 90 case TextureType::Color2DRect:
91 return "2D"; 91 return is_ms ? "2DMS" : "2D";
92 case TextureType::ColorArray2D: 92 case TextureType::ColorArray2D:
93 return "ARRAY2D"; 93 return is_ms ? "ARRAY2DMS" : "ARRAY2D";
94 case TextureType::Color3D: 94 case TextureType::Color3D:
95 return "3D"; 95 return "3D";
96 case TextureType::ColorCube: 96 case TextureType::ColorCube:
@@ -510,15 +510,16 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
510 const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) { 510 const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) {
511 const auto info{inst.Flags<IR::TextureInstInfo>()}; 511 const auto info{inst.Flags<IR::TextureInstInfo>()};
512 const auto sparse_inst{PrepareSparse(inst)}; 512 const auto sparse_inst{PrepareSparse(inst)};
513 const bool is_multisample{ms.type != Type::Void};
513 const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; 514 const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
514 const std::string_view type{TextureType(info)}; 515 const std::string_view type{TextureType(info, is_multisample)};
515 const std::string texture{Texture(ctx, info, index)}; 516 const std::string texture{Texture(ctx, info, index)};
516 const std::string offset_vec{Offset(ctx, offset)}; 517 const std::string offset_vec{Offset(ctx, offset)};
517 const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; 518 const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
518 const Register ret{ctx.reg_alloc.Define(inst)}; 519 const Register ret{ctx.reg_alloc.Define(inst)};
519 if (info.type == TextureType::Buffer) { 520 if (info.type == TextureType::Buffer) {
520 ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec); 521 ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec);
521 } else if (ms.type != Type::Void) { 522 } else if (is_multisample) {
522 ctx.Add("MOV.S {}.w,{};" 523 ctx.Add("MOV.S {}.w,{};"
523 "TXFMS.F{} {},{},{},{}{};", 524 "TXFMS.F{} {},{},{},{}{};",
524 coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec); 525 coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec);
@@ -531,7 +532,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
531} 532}
532 533
533void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 534void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
534 ScalarS32 lod) { 535 ScalarS32 lod, [[maybe_unused]] const IR::Value& skip_mips) {
535 const auto info{inst.Flags<IR::TextureInstInfo>()}; 536 const auto info{inst.Flags<IR::TextureInstInfo>()};
536 const std::string texture{Texture(ctx, info, index)}; 537 const std::string texture{Texture(ctx, info, index)};
537 const std::string_view type{TextureType(info)}; 538 const std::string_view type{TextureType(info)};
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index eaaf9ba39..1a1ea61d5 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -197,7 +197,6 @@ void EmitSelectF64(EmitContext& ctx, ScalarS32 cond, Register true_value, Regist
197void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 197void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
198void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 198void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
199void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 199void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
200void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
201void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 200void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
202void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 201void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
203void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 202void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
@@ -582,7 +581,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
582void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 581void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
583 const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms); 582 const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms);
584void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 583void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
585 ScalarS32 lod); 584 ScalarS32 lod, const IR::Value& skip_mips);
586void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord); 585void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
587void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 586void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
588 const IR::Value& coord, const IR::Value& derivatives, 587 const IR::Value& coord, const IR::Value& derivatives,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 8e5e6cf1f..1be4a0f59 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -48,10 +48,6 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
48 ctx.AddU64("{}=doubleBitsToUint64({});", inst, value); 48 ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
49} 49}
50 50
51void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
52 ctx.AddF32("{}=ftoi({});", inst, value);
53}
54
55void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { 51void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
56 NotImplemented(); 52 NotImplemented();
57} 53}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index cecdbb9d6..4be2c25ec 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -414,7 +414,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
414 414
415void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 415void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
416 std::string_view coords, std::string_view offset, std::string_view lod, 416 std::string_view coords, std::string_view offset, std::string_view lod,
417 [[maybe_unused]] std::string_view ms) { 417 std::string_view ms) {
418 const auto info{inst.Flags<IR::TextureInstInfo>()}; 418 const auto info{inst.Flags<IR::TextureInstInfo>()};
419 if (info.has_bias) { 419 if (info.has_bias) {
420 throw NotImplementedException("EmitImageFetch Bias texture samples"); 420 throw NotImplementedException("EmitImageFetch Bias texture samples");
@@ -431,19 +431,24 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
431 ctx.AddU1("{}=true;", *sparse_inst); 431 ctx.AddU1("{}=true;", *sparse_inst);
432 } 432 }
433 if (!sparse_inst || !supports_sparse) { 433 if (!sparse_inst || !supports_sparse) {
434 if (!offset.empty()) { 434 const auto int_coords{CoordsCastToInt(coords, info)};
435 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, 435 if (!ms.empty()) {
436 CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info)); 436 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
437 } else if (!offset.empty()) {
438 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
439 CoordsCastToInt(offset, info));
437 } else { 440 } else {
438 if (info.type == TextureType::Buffer) { 441 if (info.type == TextureType::Buffer) {
439 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); 442 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
440 } else { 443 } else {
441 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, 444 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, lod);
442 CoordsCastToInt(coords, info), lod);
443 } 445 }
444 } 446 }
445 return; 447 return;
446 } 448 }
449 if (!ms.empty()) {
450 throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
451 }
447 if (!offset.empty()) { 452 if (!offset.empty()) {
448 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", 453 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
449 *sparse_inst, texture, CastToIntVec(coords, info), lod, 454 *sparse_inst, texture, CastToIntVec(coords, info), lod,
@@ -455,27 +460,27 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
455} 460}
456 461
457void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 462void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
458 std::string_view lod) { 463 std::string_view lod, const IR::Value& skip_mips_val) {
459 const auto info{inst.Flags<IR::TextureInstInfo>()}; 464 const auto info{inst.Flags<IR::TextureInstInfo>()};
460 const auto texture{Texture(ctx, info, index)}; 465 const auto texture{Texture(ctx, info, index)};
466 const bool skip_mips{skip_mips_val.U1()};
467 const auto mips{
468 [&] { return skip_mips ? "0u" : fmt::format("uint(textureQueryLevels({}))", texture); }};
461 switch (info.type) { 469 switch (info.type) {
462 case TextureType::Color1D: 470 case TextureType::Color1D:
463 return ctx.AddU32x4( 471 return ctx.AddU32x4("{}=uvec4(uint(textureSize({},int({}))),0u,0u,{});", inst, texture, lod,
464 "{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst, 472 mips());
465 texture, lod, texture);
466 case TextureType::ColorArray1D: 473 case TextureType::ColorArray1D:
467 case TextureType::Color2D: 474 case TextureType::Color2D:
468 case TextureType::ColorCube: 475 case TextureType::ColorCube:
469 case TextureType::Color2DRect: 476 case TextureType::Color2DRect:
470 return ctx.AddU32x4( 477 return ctx.AddU32x4("{}=uvec4(uvec2(textureSize({},int({}))),0u,{});", inst, texture, lod,
471 "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst, 478 mips());
472 texture, lod, texture);
473 case TextureType::ColorArray2D: 479 case TextureType::ColorArray2D:
474 case TextureType::Color3D: 480 case TextureType::Color3D:
475 case TextureType::ColorArrayCube: 481 case TextureType::ColorArrayCube:
476 return ctx.AddU32x4( 482 return ctx.AddU32x4("{}=uvec4(uvec3(textureSize({},int({}))),{});", inst, texture, lod,
477 "{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture, 483 mips());
478 lod, texture);
479 case TextureType::Buffer: 484 case TextureType::Buffer:
480 throw NotImplementedException("EmitImageQueryDimensions Texture buffers"); 485 throw NotImplementedException("EmitImageQueryDimensions Texture buffers");
481 } 486 }
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 4151c89de..8d0a65047 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -231,7 +231,6 @@ void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
231void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst); 231void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst);
232void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value); 232void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
233void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value); 233void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
234void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
235void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst); 234void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst);
236void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value); 235void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
237void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value); 236void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
@@ -655,7 +654,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
655 std::string_view coords, std::string_view offset, std::string_view lod, 654 std::string_view coords, std::string_view offset, std::string_view lod,
656 std::string_view ms); 655 std::string_view ms);
657void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 656void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
658 std::string_view lod); 657 std::string_view lod, const IR::Value& skip_mips);
659void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 658void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
660 std::string_view coords); 659 std::string_view coords);
661void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 660void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 5d01ec0cd..1b006e811 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -61,24 +61,28 @@ std::string OutputDecorator(Stage stage, u32 size) {
61 } 61 }
62} 62}
63 63
64std::string_view SamplerType(TextureType type, bool is_depth) { 64std::string_view DepthSamplerType(TextureType type) {
65 if (is_depth) { 65 switch (type) {
66 switch (type) { 66 case TextureType::Color1D:
67 case TextureType::Color1D: 67 return "sampler1DShadow";
68 return "sampler1DShadow"; 68 case TextureType::ColorArray1D:
69 case TextureType::ColorArray1D: 69 return "sampler1DArrayShadow";
70 return "sampler1DArrayShadow"; 70 case TextureType::Color2D:
71 case TextureType::Color2D: 71 return "sampler2DShadow";
72 return "sampler2DShadow"; 72 case TextureType::ColorArray2D:
73 case TextureType::ColorArray2D: 73 return "sampler2DArrayShadow";
74 return "sampler2DArrayShadow"; 74 case TextureType::ColorCube:
75 case TextureType::ColorCube: 75 return "samplerCubeShadow";
76 return "samplerCubeShadow"; 76 case TextureType::ColorArrayCube:
77 case TextureType::ColorArrayCube: 77 return "samplerCubeArrayShadow";
78 return "samplerCubeArrayShadow"; 78 default:
79 default: 79 throw NotImplementedException("Texture type: {}", type);
80 throw NotImplementedException("Texture type: {}", type); 80 }
81 } 81}
82
83std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) {
84 if (is_multisample) {
85 ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D);
82 } 86 }
83 switch (type) { 87 switch (type) {
84 case TextureType::Color1D: 88 case TextureType::Color1D:
@@ -87,9 +91,9 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
87 return "sampler1DArray"; 91 return "sampler1DArray";
88 case TextureType::Color2D: 92 case TextureType::Color2D:
89 case TextureType::Color2DRect: 93 case TextureType::Color2DRect:
90 return "sampler2D"; 94 return is_multisample ? "sampler2DMS" : "sampler2D";
91 case TextureType::ColorArray2D: 95 case TextureType::ColorArray2D:
92 return "sampler2DArray"; 96 return is_multisample ? "sampler2DMSArray" : "sampler2DArray";
93 case TextureType::Color3D: 97 case TextureType::Color3D:
94 return "sampler3D"; 98 return "sampler3D";
95 case TextureType::ColorCube: 99 case TextureType::ColorCube:
@@ -677,7 +681,7 @@ void EmitContext::SetupTextures(Bindings& bindings) {
677 texture_buffers.reserve(info.texture_buffer_descriptors.size()); 681 texture_buffers.reserve(info.texture_buffer_descriptors.size());
678 for (const auto& desc : info.texture_buffer_descriptors) { 682 for (const auto& desc : info.texture_buffer_descriptors) {
679 texture_buffers.push_back({bindings.texture, desc.count}); 683 texture_buffers.push_back({bindings.texture, desc.count});
680 const auto sampler_type{SamplerType(TextureType::Buffer, false)}; 684 const auto sampler_type{ColorSamplerType(TextureType::Buffer)};
681 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; 685 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
682 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, 686 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
683 sampler_type, bindings.texture, array_decorator); 687 sampler_type, bindings.texture, array_decorator);
@@ -686,7 +690,8 @@ void EmitContext::SetupTextures(Bindings& bindings) {
686 textures.reserve(info.texture_descriptors.size()); 690 textures.reserve(info.texture_descriptors.size());
687 for (const auto& desc : info.texture_descriptors) { 691 for (const auto& desc : info.texture_descriptors) {
688 textures.push_back({bindings.texture, desc.count}); 692 textures.push_back({bindings.texture, desc.count});
689 const auto sampler_type{SamplerType(desc.type, desc.is_depth)}; 693 const auto sampler_type{desc.is_depth ? DepthSamplerType(desc.type)
694 : ColorSamplerType(desc.type, desc.is_multisample)};
690 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; 695 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
691 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, 696 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
692 sampler_type, bindings.texture, array_decorator); 697 sampler_type, bindings.texture, array_decorator);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
index 50daacd95..c4ca28d11 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
@@ -18,10 +18,6 @@ void EmitBitCastU64F64(EmitContext&) {
18 throw NotImplementedException("SPIR-V Instruction"); 18 throw NotImplementedException("SPIR-V Instruction");
19} 19}
20 20
21void EmitBitCastS32F32(EmitContext&) {
22 throw NotImplementedException("SPIR-V Instruction");
23}
24
25void EmitBitCastF16U16(EmitContext&) { 21void EmitBitCastF16U16(EmitContext&) {
26 throw NotImplementedException("SPIR-V Instruction"); 22 throw NotImplementedException("SPIR-V Instruction");
27} 23}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index c898ce12f..3b969d915 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -445,11 +445,13 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
445 TextureImage(ctx, info, index), coords, operands.MaskOptional(), operands.Span()); 445 TextureImage(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
446} 446}
447 447
448Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod) { 448Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod,
449 const IR::Value& skip_mips_val) {
449 const auto info{inst->Flags<IR::TextureInstInfo>()}; 450 const auto info{inst->Flags<IR::TextureInstInfo>()};
450 const Id image{TextureImage(ctx, info, index)}; 451 const Id image{TextureImage(ctx, info, index)};
451 const Id zero{ctx.u32_zero_value}; 452 const Id zero{ctx.u32_zero_value};
452 const auto mips{[&] { return ctx.OpImageQueryLevels(ctx.U32[1], image); }}; 453 const bool skip_mips{skip_mips_val.U1()};
454 const auto mips{[&] { return skip_mips ? zero : ctx.OpImageQueryLevels(ctx.U32[1], image); }};
453 switch (info.type) { 455 switch (info.type) {
454 case TextureType::Color1D: 456 case TextureType::Color1D:
455 return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[1], image, lod), 457 return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[1], image, lod),
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index e31cdc5e8..a440b557d 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -179,7 +179,6 @@ Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
179void EmitBitCastU16F16(EmitContext& ctx); 179void EmitBitCastU16F16(EmitContext& ctx);
180Id EmitBitCastU32F32(EmitContext& ctx, Id value); 180Id EmitBitCastU32F32(EmitContext& ctx, Id value);
181void EmitBitCastU64F64(EmitContext& ctx); 181void EmitBitCastU64F64(EmitContext& ctx);
182void EmitBitCastS32F32(EmitContext& ctx);
183void EmitBitCastF16U16(EmitContext&); 182void EmitBitCastF16U16(EmitContext&);
184Id EmitBitCastF32U32(EmitContext& ctx, Id value); 183Id EmitBitCastF32U32(EmitContext& ctx, Id value);
185void EmitBitCastF64U64(EmitContext& ctx); 184void EmitBitCastF64U64(EmitContext& ctx);
@@ -540,7 +539,8 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
540 const IR::Value& offset, const IR::Value& offset2, Id dref); 539 const IR::Value& offset, const IR::Value& offset2, Id dref);
541Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset, 540Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
542 Id lod, Id ms); 541 Id lod, Id ms);
543Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod); 542Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod,
543 const IR::Value& skip_mips);
544Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords); 544Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
545Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, 545Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
546 Id derivates, Id offset, Id lod_clamp); 546 Id derivates, Id offset, Id lod_clamp);
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index eb2e49a68..b7caa4246 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -704,11 +704,6 @@ IR::U32 IREmitter::BitCast<IR::U32, IR::F32>(const IR::F32& value) {
704} 704}
705 705
706template <> 706template <>
707IR::S32 IREmitter::BitCast<IR::S32, IR::F32>(const IR::F32& value) {
708 return Inst<IR::S32>(Opcode::BitCastS32F32, value);
709}
710
711template <>
712IR::F32 IREmitter::BitCast<IR::F32, IR::U32>(const IR::U32& value) { 707IR::F32 IREmitter::BitCast<IR::F32, IR::U32>(const IR::U32& value) {
713 return Inst<IR::F32>(Opcode::BitCastF32U32, value); 708 return Inst<IR::F32>(Opcode::BitCastF32U32, value);
714} 709}
@@ -1851,15 +1846,16 @@ Value IREmitter::ImageFetch(const Value& handle, const Value& coords, const Valu
1851 return Inst(op, Flags{info}, handle, coords, offset, lod, multisampling); 1846 return Inst(op, Flags{info}, handle, coords, offset, lod, multisampling);
1852} 1847}
1853 1848
1854Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) { 1849Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod,
1850 const IR::U1& skip_mips) {
1855 const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryDimensions 1851 const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryDimensions
1856 : Opcode::BindlessImageQueryDimensions}; 1852 : Opcode::BindlessImageQueryDimensions};
1857 return Inst(op, handle, lod); 1853 return Inst(op, handle, lod, skip_mips);
1858} 1854}
1859 1855
1860Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod, 1856Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod,
1861 TextureInstInfo info) { 1857 const IR::U1& skip_mips, TextureInstInfo info) {
1862 return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod); 1858 return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod, skip_mips);
1863} 1859}
1864 1860
1865Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) { 1861Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) {
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 7aaaa4ab0..f3c81dbe1 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -320,9 +320,10 @@ public:
320 [[nodiscard]] F32 ImageSampleDrefExplicitLod(const Value& handle, const Value& coords, 320 [[nodiscard]] F32 ImageSampleDrefExplicitLod(const Value& handle, const Value& coords,
321 const F32& dref, const F32& lod, 321 const F32& dref, const F32& lod,
322 const Value& offset, TextureInstInfo info); 322 const Value& offset, TextureInstInfo info);
323 [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
324 [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod, 323 [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
325 TextureInstInfo info); 324 const IR::U1& skip_mips);
325 [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
326 const IR::U1& skip_mips, TextureInstInfo info);
326 327
327 [[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords, 328 [[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
328 TextureInstInfo info); 329 TextureInstInfo info);
@@ -408,7 +409,8 @@ private:
408 } 409 }
409 410
410 template <typename T> 411 template <typename T>
411 requires(sizeof(T) <= sizeof(u32) && std::is_trivially_copyable_v<T>) struct Flags { 412 requires(sizeof(T) <= sizeof(u32) && std::is_trivially_copyable_v<T>)
413 struct Flags {
412 Flags() = default; 414 Flags() = default;
413 Flags(T proxy_) : proxy{proxy_} {} 415 Flags(T proxy_) : proxy{proxy_} {}
414 416
diff --git a/src/shader_recompiler/frontend/ir/opcodes.h b/src/shader_recompiler/frontend/ir/opcodes.h
index d155afd0f..e300714f3 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.h
+++ b/src/shader_recompiler/frontend/ir/opcodes.h
@@ -38,7 +38,6 @@ constexpr Type U8{Type::U8};
38constexpr Type U16{Type::U16}; 38constexpr Type U16{Type::U16};
39constexpr Type U32{Type::U32}; 39constexpr Type U32{Type::U32};
40constexpr Type U64{Type::U64}; 40constexpr Type U64{Type::U64};
41constexpr Type S32{Type::S32};
42constexpr Type F16{Type::F16}; 41constexpr Type F16{Type::F16};
43constexpr Type F32{Type::F32}; 42constexpr Type F32{Type::F32};
44constexpr Type F64{Type::F64}; 43constexpr Type F64{Type::F64};
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 1fe3749cc..4447d67b0 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -175,7 +175,6 @@ OPCODE(SelectF64, F64, U1,
175OPCODE(BitCastU16F16, U16, F16, ) 175OPCODE(BitCastU16F16, U16, F16, )
176OPCODE(BitCastU32F32, U32, F32, ) 176OPCODE(BitCastU32F32, U32, F32, )
177OPCODE(BitCastU64F64, U64, F64, ) 177OPCODE(BitCastU64F64, U64, F64, )
178OPCODE(BitCastS32F32, S32, F32, )
179OPCODE(BitCastF16U16, F16, U16, ) 178OPCODE(BitCastF16U16, F16, U16, )
180OPCODE(BitCastF32U32, F32, U32, ) 179OPCODE(BitCastF32U32, F32, U32, )
181OPCODE(BitCastF64U64, F64, U64, ) 180OPCODE(BitCastF64U64, F64, U64, )
@@ -483,7 +482,7 @@ OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32,
483OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, ) 482OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
484OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, ) 483OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
485OPCODE(BindlessImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, ) 484OPCODE(BindlessImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
486OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, ) 485OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, U1, )
487OPCODE(BindlessImageQueryLod, F32x4, U32, Opaque, ) 486OPCODE(BindlessImageQueryLod, F32x4, U32, Opaque, )
488OPCODE(BindlessImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, ) 487OPCODE(BindlessImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
489OPCODE(BindlessImageRead, U32x4, U32, Opaque, ) 488OPCODE(BindlessImageRead, U32x4, U32, Opaque, )
@@ -496,7 +495,7 @@ OPCODE(BoundImageSampleDrefExplicitLod, F32, U32,
496OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, ) 495OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
497OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, ) 496OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
498OPCODE(BoundImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, ) 497OPCODE(BoundImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
499OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, ) 498OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, U1, )
500OPCODE(BoundImageQueryLod, F32x4, U32, Opaque, ) 499OPCODE(BoundImageQueryLod, F32x4, U32, Opaque, )
501OPCODE(BoundImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, ) 500OPCODE(BoundImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
502OPCODE(BoundImageRead, U32x4, U32, Opaque, ) 501OPCODE(BoundImageRead, U32x4, U32, Opaque, )
@@ -509,7 +508,7 @@ OPCODE(ImageSampleDrefExplicitLod, F32, Opaq
509OPCODE(ImageGather, F32x4, Opaque, Opaque, Opaque, Opaque, ) 508OPCODE(ImageGather, F32x4, Opaque, Opaque, Opaque, Opaque, )
510OPCODE(ImageGatherDref, F32x4, Opaque, Opaque, Opaque, Opaque, F32, ) 509OPCODE(ImageGatherDref, F32x4, Opaque, Opaque, Opaque, Opaque, F32, )
511OPCODE(ImageFetch, F32x4, Opaque, Opaque, Opaque, U32, Opaque, ) 510OPCODE(ImageFetch, F32x4, Opaque, Opaque, Opaque, U32, Opaque, )
512OPCODE(ImageQueryDimensions, U32x4, Opaque, U32, ) 511OPCODE(ImageQueryDimensions, U32x4, Opaque, U32, U1, )
513OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, ) 512OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, )
514OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, ) 513OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, )
515OPCODE(ImageRead, U32x4, Opaque, Opaque, ) 514OPCODE(ImageRead, U32x4, Opaque, Opaque, )
diff --git a/src/shader_recompiler/frontend/ir/type.h b/src/shader_recompiler/frontend/ir/type.h
index 5a7c706ad..04c8c4ddb 100644
--- a/src/shader_recompiler/frontend/ir/type.h
+++ b/src/shader_recompiler/frontend/ir/type.h
@@ -24,22 +24,21 @@ enum class Type {
24 U16 = 1 << 7, 24 U16 = 1 << 7,
25 U32 = 1 << 8, 25 U32 = 1 << 8,
26 U64 = 1 << 9, 26 U64 = 1 << 9,
27 S32 = 1 << 10, 27 F16 = 1 << 10,
28 F16 = 1 << 11, 28 F32 = 1 << 11,
29 F32 = 1 << 12, 29 F64 = 1 << 12,
30 F64 = 1 << 13, 30 U32x2 = 1 << 13,
31 U32x2 = 1 << 14, 31 U32x3 = 1 << 14,
32 U32x3 = 1 << 15, 32 U32x4 = 1 << 15,
33 U32x4 = 1 << 16, 33 F16x2 = 1 << 16,
34 F16x2 = 1 << 17, 34 F16x3 = 1 << 17,
35 F16x3 = 1 << 18, 35 F16x4 = 1 << 18,
36 F16x4 = 1 << 19, 36 F32x2 = 1 << 19,
37 F32x2 = 1 << 20, 37 F32x3 = 1 << 20,
38 F32x3 = 1 << 21, 38 F32x4 = 1 << 21,
39 F32x4 = 1 << 22, 39 F64x2 = 1 << 22,
40 F64x2 = 1 << 23, 40 F64x3 = 1 << 23,
41 F64x3 = 1 << 24, 41 F64x4 = 1 << 24,
42 F64x4 = 1 << 25,
43}; 42};
44DECLARE_ENUM_FLAG_OPERATORS(Type) 43DECLARE_ENUM_FLAG_OPERATORS(Type)
45 44
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
index 30ba12316..346169328 100644
--- a/src/shader_recompiler/frontend/ir/value.cpp
+++ b/src/shader_recompiler/frontend/ir/value.cpp
@@ -23,8 +23,6 @@ Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
23 23
24Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {} 24Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
25 25
26Value::Value(s32 value) noexcept : type{Type::S32}, imm_s32{value} {}
27
28Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {} 26Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {}
29 27
30Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {} 28Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
@@ -71,7 +69,6 @@ bool Value::operator==(const Value& other) const {
71 return imm_u16 == other.imm_u16; 69 return imm_u16 == other.imm_u16;
72 case Type::U32: 70 case Type::U32:
73 case Type::F32: 71 case Type::F32:
74 case Type::S32:
75 return imm_u32 == other.imm_u32; 72 return imm_u32 == other.imm_u32;
76 case Type::U64: 73 case Type::U64:
77 case Type::F64: 74 case Type::F64:
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
index 8b34356fd..22e89dd1b 100644
--- a/src/shader_recompiler/frontend/ir/value.h
+++ b/src/shader_recompiler/frontend/ir/value.h
@@ -101,9 +101,8 @@ public:
101 TypedValue() = default; 101 TypedValue() = default;
102 102
103 template <IR::Type other_type> 103 template <IR::Type other_type>
104 requires((other_type & type_) != IR::Type::Void) explicit(false) 104 requires((other_type & type_) != IR::Type::Void)
105 TypedValue(const TypedValue<other_type>& value) 105 explicit(false) TypedValue(const TypedValue<other_type>& value) : Value(value) {}
106 : Value(value) {}
107 106
108 explicit TypedValue(const Value& value) : Value(value) { 107 explicit TypedValue(const Value& value) : Value(value) {
109 if ((value.Type() & type_) == IR::Type::Void) { 108 if ((value.Type() & type_) == IR::Type::Void) {
@@ -194,16 +193,16 @@ public:
194 void ReplaceOpcode(IR::Opcode opcode); 193 void ReplaceOpcode(IR::Opcode opcode);
195 194
196 template <typename FlagsType> 195 template <typename FlagsType>
197 requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>) 196 requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
198 [[nodiscard]] FlagsType Flags() const noexcept { 197 [[nodiscard]] FlagsType Flags() const noexcept {
199 FlagsType ret; 198 FlagsType ret;
200 std::memcpy(reinterpret_cast<char*>(&ret), &flags, sizeof(ret)); 199 std::memcpy(reinterpret_cast<char*>(&ret), &flags, sizeof(ret));
201 return ret; 200 return ret;
202 } 201 }
203 202
204 template <typename FlagsType> 203 template <typename FlagsType>
205 requires(sizeof(FlagsType) <= sizeof(u32) && 204 requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
206 std::is_trivially_copyable_v<FlagsType>) void SetFlags(FlagsType value) noexcept { 205 void SetFlags(FlagsType value) noexcept {
207 std::memcpy(&flags, &value, sizeof(value)); 206 std::memcpy(&flags, &value, sizeof(value));
208 } 207 }
209 208
@@ -268,7 +267,6 @@ using U8 = TypedValue<Type::U8>;
268using U16 = TypedValue<Type::U16>; 267using U16 = TypedValue<Type::U16>;
269using U32 = TypedValue<Type::U32>; 268using U32 = TypedValue<Type::U32>;
270using U64 = TypedValue<Type::U64>; 269using U64 = TypedValue<Type::U64>;
271using S32 = TypedValue<Type::S32>;
272using F16 = TypedValue<Type::F16>; 270using F16 = TypedValue<Type::F16>;
273using F32 = TypedValue<Type::F32>; 271using F32 = TypedValue<Type::F32>;
274using F64 = TypedValue<Type::F64>; 272using F64 = TypedValue<Type::F64>;
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp
index f8cfd4ab6..39af62559 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp
@@ -15,11 +15,13 @@ enum class Mode : u64 {
15 SamplePos = 5, 15 SamplePos = 5,
16}; 16};
17 17
18IR::Value Query(TranslatorVisitor& v, const IR::U32& handle, Mode mode, IR::Reg src_reg) { 18IR::Value Query(TranslatorVisitor& v, const IR::U32& handle, Mode mode, IR::Reg src_reg, u64 mask) {
19 switch (mode) { 19 switch (mode) {
20 case Mode::Dimension: { 20 case Mode::Dimension: {
21 const bool needs_num_mips{((mask >> 3) & 1) != 0};
22 const IR::U1 skip_mips{v.ir.Imm1(!needs_num_mips)};
21 const IR::U32 lod{v.X(src_reg)}; 23 const IR::U32 lod{v.X(src_reg)};
22 return v.ir.ImageQueryDimension(handle, lod); 24 return v.ir.ImageQueryDimension(handle, lod, skip_mips);
23 } 25 }
24 case Mode::TextureType: 26 case Mode::TextureType:
25 case Mode::SamplePos: 27 case Mode::SamplePos:
@@ -46,7 +48,7 @@ void Impl(TranslatorVisitor& v, u64 insn, std::optional<u32> cbuf_offset) {
46 handle = v.X(src_reg); 48 handle = v.X(src_reg);
47 ++src_reg; 49 ++src_reg;
48 } 50 }
49 const IR::Value query{Query(v, handle, txq.mode, src_reg)}; 51 const IR::Value query{Query(v, handle, txq.mode, src_reg, txq.mask)};
50 IR::Reg dest_reg{txq.dest_reg}; 52 IR::Reg dest_reg{txq.dest_reg};
51 for (int element = 0; element < 4; ++element) { 53 for (int element = 0; element < 4; ++element) {
52 if (((txq.mask >> element) & 1) == 0) { 54 if (((txq.mask >> element) & 1) == 0) {
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index 9718c6921..d374c976a 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -355,21 +355,21 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
355 }; 355 };
356} 356}
357 357
358TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) { 358u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
359 const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index}; 359 const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
360 const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset}; 360 const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
361 const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left}; 361 const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};
362 const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset) 362 const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)
363 << cbuf.secondary_shift_left}; 363 << cbuf.secondary_shift_left};
364 return env.ReadTextureType(lhs_raw | rhs_raw); 364 return lhs_raw | rhs_raw;
365}
366
367TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
368 return env.ReadTextureType(GetTextureHandle(env, cbuf));
365} 369}
366 370
367TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) { 371TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
368 const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index}; 372 return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
369 const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
370 const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
371 const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
372 return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
373} 373}
374 374
375class Descriptors { 375class Descriptors {
@@ -386,8 +386,10 @@ public:
386 return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) { 386 return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
387 return desc.cbuf_index == existing.cbuf_index && 387 return desc.cbuf_index == existing.cbuf_index &&
388 desc.cbuf_offset == existing.cbuf_offset && 388 desc.cbuf_offset == existing.cbuf_offset &&
389 desc.shift_left == existing.shift_left &&
389 desc.secondary_cbuf_index == existing.secondary_cbuf_index && 390 desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
390 desc.secondary_cbuf_offset == existing.secondary_cbuf_offset && 391 desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
392 desc.secondary_shift_left == existing.secondary_shift_left &&
391 desc.count == existing.count && desc.size_shift == existing.size_shift && 393 desc.count == existing.count && desc.size_shift == existing.size_shift &&
392 desc.has_secondary == existing.has_secondary; 394 desc.has_secondary == existing.has_secondary;
393 }); 395 });
@@ -405,15 +407,20 @@ public:
405 } 407 }
406 408
407 u32 Add(const TextureDescriptor& desc) { 409 u32 Add(const TextureDescriptor& desc) {
408 return Add(texture_descriptors, desc, [&desc](const auto& existing) { 410 const u32 index{Add(texture_descriptors, desc, [&desc](const auto& existing) {
409 return desc.type == existing.type && desc.is_depth == existing.is_depth && 411 return desc.type == existing.type && desc.is_depth == existing.is_depth &&
410 desc.has_secondary == existing.has_secondary && 412 desc.has_secondary == existing.has_secondary &&
411 desc.cbuf_index == existing.cbuf_index && 413 desc.cbuf_index == existing.cbuf_index &&
412 desc.cbuf_offset == existing.cbuf_offset && 414 desc.cbuf_offset == existing.cbuf_offset &&
415 desc.shift_left == existing.shift_left &&
413 desc.secondary_cbuf_index == existing.secondary_cbuf_index && 416 desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
414 desc.secondary_cbuf_offset == existing.secondary_cbuf_offset && 417 desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
418 desc.secondary_shift_left == existing.secondary_shift_left &&
415 desc.count == existing.count && desc.size_shift == existing.size_shift; 419 desc.count == existing.count && desc.size_shift == existing.size_shift;
416 }); 420 })};
421 // TODO: Read this from TIC
422 texture_descriptors[index].is_multisample |= desc.is_multisample;
423 return index;
417 } 424 }
418 425
419 u32 Add(const ImageDescriptor& desc) { 426 u32 Add(const ImageDescriptor& desc) {
@@ -452,7 +459,8 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
452 const IR::Value coord(inst.Arg(1)); 459 const IR::Value coord(inst.Arg(1));
453 const IR::Value handle(ir.Imm32(0)); 460 const IR::Value handle(ir.Imm32(0));
454 const IR::U32 lod{ir.Imm32(0)}; 461 const IR::U32 lod{ir.Imm32(0)};
455 const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info); 462 const IR::U1 skip_mips{ir.Imm1(true)};
463 const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, skip_mips, info);
456 inst.SetArg( 464 inst.SetArg(
457 1, ir.CompositeConstruct( 465 1, ir.CompositeConstruct(
458 ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)), 466 ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)),
@@ -486,10 +494,10 @@ void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_
486 const IR::F32 w(ir.CompositeExtract(new_inst, 3)); 494 const IR::F32 w(ir.CompositeExtract(new_inst, 3));
487 const IR::F16F32F64 max_value(ir.Imm32(get_max_value())); 495 const IR::F16F32F64 max_value(ir.Imm32(get_max_value()));
488 const IR::Value converted = 496 const IR::Value converted =
489 ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(x)), max_value), 497 ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(x)), max_value),
490 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(y)), max_value), 498 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(y)), max_value),
491 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(z)), max_value), 499 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(z)), max_value),
492 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(w)), max_value)); 500 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(w)), max_value));
493 inst.ReplaceUsesWith(converted); 501 inst.ReplaceUsesWith(converted);
494} 502}
495} // Anonymous namespace 503} // Anonymous namespace
diff --git a/src/shader_recompiler/object_pool.h b/src/shader_recompiler/object_pool.h
index 2b42c4ba2..5d648b159 100644
--- a/src/shader_recompiler/object_pool.h
+++ b/src/shader_recompiler/object_pool.h
@@ -10,7 +10,7 @@
10namespace Shader { 10namespace Shader {
11 11
12template <typename T> 12template <typename T>
13requires std::is_destructible_v<T> 13 requires std::is_destructible_v<T>
14class ObjectPool { 14class ObjectPool {
15public: 15public:
16 explicit ObjectPool(size_t chunk_size = 8192) : new_chunk_size{chunk_size} { 16 explicit ObjectPool(size_t chunk_size = 8192) : new_chunk_size{chunk_size} {
@@ -18,7 +18,7 @@ public:
18 } 18 }
19 19
20 template <typename... Args> 20 template <typename... Args>
21 requires std::is_constructible_v<T, Args...> 21 requires std::is_constructible_v<T, Args...>
22 [[nodiscard]] T* Create(Args&&... args) { 22 [[nodiscard]] T* Create(Args&&... args) {
23 return std::construct_at(Memory(), std::forward<Args>(args)...); 23 return std::construct_at(Memory(), std::forward<Args>(args)...);
24 } 24 }