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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp2
-rw-r--r--src/shader_recompiler/host_translate_info.h1
-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp12
-rw-r--r--src/shader_recompiler/ir_opt/passes.h2
4 files changed, 11 insertions, 6 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index ac159d24b..89fced84c 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
223 223
224 Optimization::PositionPass(env, program); 224 Optimization::PositionPass(env, program);
225 225
226 Optimization::GlobalMemoryToStorageBufferPass(program); 226 Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
227 Optimization::TexturePass(env, program, host_info); 227 Optimization::TexturePass(env, program, host_info);
228 228
229 if (Settings::values.resolution_info.active) { 229 if (Settings::values.resolution_info.active) {
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index d5d279554..7df090124 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -15,6 +15,7 @@ struct HostTranslateInfo {
15 bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered 15 bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
16 bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers 16 bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
17 bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS 17 bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
18 u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
18}; 19};
19 20
20} // namespace Shader 21} // namespace Shader
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index 336338e62..f8d20af3c 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -11,6 +11,7 @@
11#include "shader_recompiler/frontend/ir/breadth_first_search.h" 11#include "shader_recompiler/frontend/ir/breadth_first_search.h"
12#include "shader_recompiler/frontend/ir/ir_emitter.h" 12#include "shader_recompiler/frontend/ir/ir_emitter.h"
13#include "shader_recompiler/frontend/ir/value.h" 13#include "shader_recompiler/frontend/ir/value.h"
14#include "shader_recompiler/host_translate_info.h"
14#include "shader_recompiler/ir_opt/passes.h" 15#include "shader_recompiler/ir_opt/passes.h"
15 16
16namespace Shader::Optimization { 17namespace Shader::Optimization {
@@ -402,7 +403,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
402} 403}
403 404
404/// Returns the offset in indices (not bytes) for an equivalent storage instruction 405/// Returns the offset in indices (not bytes) for an equivalent storage instruction
405IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) { 406IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
406 IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; 407 IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
407 IR::U32 offset; 408 IR::U32 offset;
408 if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) { 409 if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -415,7 +416,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
415 } 416 }
416 // Subtract the least significant 32 bits from the guest offset. The result is the storage 417 // Subtract the least significant 32 bits from the guest offset. The result is the storage
417 // buffer offset in bytes. 418 // buffer offset in bytes.
418 const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))}; 419 IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
420
421 // Align the offset base to match the host alignment requirements
422 low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
419 return ir.ISub(offset, low_cbuf); 423 return ir.ISub(offset, low_cbuf);
420} 424}
421 425
@@ -510,7 +514,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
510} 514}
511} // Anonymous namespace 515} // Anonymous namespace
512 516
513void GlobalMemoryToStorageBufferPass(IR::Program& program) { 517void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
514 StorageInfo info; 518 StorageInfo info;
515 for (IR::Block* const block : program.post_order_blocks) { 519 for (IR::Block* const block : program.post_order_blocks) {
516 for (IR::Inst& inst : block->Instructions()) { 520 for (IR::Inst& inst : block->Instructions()) {
@@ -534,7 +538,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
534 const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}}; 538 const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
535 IR::Block* const block{storage_inst.block}; 539 IR::Block* const block{storage_inst.block};
536 IR::Inst* const inst{storage_inst.inst}; 540 IR::Inst* const inst{storage_inst.inst};
537 const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)}; 541 const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
538 Replace(*block, *inst, index, offset); 542 Replace(*block, *inst, index, offset);
539 } 543 }
540} 544}
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 1f8f2ba95..4ffad1172 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -15,7 +15,7 @@ namespace Shader::Optimization {
15void CollectShaderInfoPass(Environment& env, IR::Program& program); 15void CollectShaderInfoPass(Environment& env, IR::Program& program);
16void ConstantPropagationPass(Environment& env, IR::Program& program); 16void ConstantPropagationPass(Environment& env, IR::Program& program);
17void DeadCodeEliminationPass(IR::Program& program); 17void DeadCodeEliminationPass(IR::Program& program);
18void GlobalMemoryToStorageBufferPass(IR::Program& program); 18void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
19void IdentityRemovalPass(IR::Program& program); 19void IdentityRemovalPass(IR::Program& program);
20void LowerFp16ToFp32(IR::Program& program); 20void LowerFp16ToFp32(IR::Program& program);
21void LowerInt64ToInt32(IR::Program& program); 21void LowerInt64ToInt32(IR::Program& program);