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-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_special.cpp4
-rw-r--r--src/shader_recompiler/profile.h3
3 files changed, 8 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 2c93bada5..5cd505d99 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -495,7 +495,7 @@ void EmitContext::DefineOutputs(const Info& info) {
495 if (info.stores_position || stage == Stage::VertexB) { 495 if (info.stores_position || stage == Stage::VertexB) {
496 output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position); 496 output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);
497 } 497 }
498 if (info.stores_point_size) { 498 if (info.stores_point_size || profile.fixed_state_point_size) {
499 if (stage == Stage::Fragment) { 499 if (stage == Stage::Fragment) {
500 throw NotImplementedException("Storing PointSize in Fragment stage"); 500 throw NotImplementedException("Storing PointSize in Fragment stage");
501 } 501 }
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
index 44d2fde02..5f80c189f 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
@@ -17,6 +17,10 @@ void EmitPrologue(EmitContext& ctx) {
17 ctx.OpStore(generic_id, default_vector); 17 ctx.OpStore(generic_id, default_vector);
18 } 18 }
19 } 19 }
20 if (ctx.profile.fixed_state_point_size) {
21 const float point_size{*ctx.profile.fixed_state_point_size};
22 ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size));
23 }
20 } 24 }
21} 25}
22 26
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 0276fc23b..f4b94896c 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -5,6 +5,7 @@
5#pragma once 5#pragma once
6 6
7#include <array> 7#include <array>
8#include <optional>
8 9
9#include "common/common_types.h" 10#include "common/common_types.h"
10 11
@@ -41,6 +42,8 @@ struct Profile {
41 42
42 std::array<AttributeType, 32> generic_input_types{}; 43 std::array<AttributeType, 32> generic_input_types{};
43 bool convert_depth_mode{}; 44 bool convert_depth_mode{};
45
46 std::optional<float> fixed_state_point_size;
44}; 47};
45 48
46} // namespace Shader 49} // namespace Shader