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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h3
-rw-r--r--src/shader_recompiler/environment.h2
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp5
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.h1
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc1
-rw-r--r--src/shader_recompiler/frontend/ir/type.h31
-rw-r--r--src/shader_recompiler/frontend/ir/value.cpp3
-rw-r--r--src/shader_recompiler/frontend/ir/value.h12
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp49
-rw-r--r--src/shader_recompiler/shader_info.h10
15 files changed, 115 insertions, 16 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
index 2fc2a0ac6..5bfdecc09 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
@@ -43,6 +43,10 @@ void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
43 Alias(inst, value); 43 Alias(inst, value);
44} 44}
45 45
46void EmitBitCastS32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
47 Alias(inst, value);
48}
49
46void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) { 50void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
47 Alias(inst, value); 51 Alias(inst, value);
48} 52}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index c08f48ed9..d645fd532 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -196,6 +196,7 @@ void EmitSelectF64(EmitContext& ctx, ScalarS32 cond, Register true_value, Regist
196void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 196void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
197void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 197void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
198void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 198void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
199void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
199void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 200void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
200void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 201void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
201void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 202void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 1be4a0f59..8e5e6cf1f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -48,6 +48,10 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
48 ctx.AddU64("{}=doubleBitsToUint64({});", inst, value); 48 ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
49} 49}
50 50
51void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
52 ctx.AddF32("{}=ftoi({});", inst, value);
53}
54
51void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { 55void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
52 NotImplemented(); 56 NotImplemented();
53} 57}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 3c8bcb7e9..96e683b5e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -230,6 +230,7 @@ void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
230void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst); 230void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst);
231void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value); 231void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
232void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value); 232void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
233void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
233void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst); 234void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst);
234void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value); 235void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
235void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value); 236void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
index c4ca28d11..50daacd95 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
@@ -18,6 +18,10 @@ void EmitBitCastU64F64(EmitContext&) {
18 throw NotImplementedException("SPIR-V Instruction"); 18 throw NotImplementedException("SPIR-V Instruction");
19} 19}
20 20
21void EmitBitCastS32F32(EmitContext&) {
22 throw NotImplementedException("SPIR-V Instruction");
23}
24
21void EmitBitCastF16U16(EmitContext&) { 25void EmitBitCastF16U16(EmitContext&) {
22 throw NotImplementedException("SPIR-V Instruction"); 26 throw NotImplementedException("SPIR-V Instruction");
23} 27}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 86dd3c4f3..7070c8fda 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -178,7 +178,8 @@ Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
178void EmitBitCastU16F16(EmitContext& ctx); 178void EmitBitCastU16F16(EmitContext& ctx);
179Id EmitBitCastU32F32(EmitContext& ctx, Id value); 179Id EmitBitCastU32F32(EmitContext& ctx, Id value);
180void EmitBitCastU64F64(EmitContext& ctx); 180void EmitBitCastU64F64(EmitContext& ctx);
181void EmitBitCastF16U16(EmitContext& ctx); 181void EmitBitCastS32F32(EmitContext& ctx);
182void EmitBitCastF16U16(EmitContext&);
182Id EmitBitCastF32U32(EmitContext& ctx, Id value); 183Id EmitBitCastF32U32(EmitContext& ctx, Id value);
183void EmitBitCastF64U64(EmitContext& ctx); 184void EmitBitCastF64U64(EmitContext& ctx);
184Id EmitPackUint2x32(EmitContext& ctx, Id value); 185Id EmitPackUint2x32(EmitContext& ctx, Id value);
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 980e0e54c..402f2664f 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -22,6 +22,8 @@ public:
22 22
23 [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0; 23 [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
24 24
25 [[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
26
25 [[nodiscard]] virtual u32 ReadViewportTransformState() = 0; 27 [[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
26 28
27 [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0; 29 [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index de1ce90a3..d4425f06d 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -692,6 +692,11 @@ IR::U32 IREmitter::BitCast<IR::U32, IR::F32>(const IR::F32& value) {
692} 692}
693 693
694template <> 694template <>
695IR::S32 IREmitter::BitCast<IR::S32, IR::F32>(const IR::F32& value) {
696 return Inst<IR::S32>(Opcode::BitCastS32F32, value);
697}
698
699template <>
695IR::F32 IREmitter::BitCast<IR::F32, IR::U32>(const IR::U32& value) { 700IR::F32 IREmitter::BitCast<IR::F32, IR::U32>(const IR::U32& value) {
696 return Inst<IR::F32>(Opcode::BitCastF32U32, value); 701 return Inst<IR::F32>(Opcode::BitCastF32U32, value);
697} 702}
diff --git a/src/shader_recompiler/frontend/ir/opcodes.h b/src/shader_recompiler/frontend/ir/opcodes.h
index 752879a18..e70d7745c 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.h
+++ b/src/shader_recompiler/frontend/ir/opcodes.h
@@ -37,6 +37,7 @@ constexpr Type U8{Type::U8};
37constexpr Type U16{Type::U16}; 37constexpr Type U16{Type::U16};
38constexpr Type U32{Type::U32}; 38constexpr Type U32{Type::U32};
39constexpr Type U64{Type::U64}; 39constexpr Type U64{Type::U64};
40constexpr Type S32{Type::S32};
40constexpr Type F16{Type::F16}; 41constexpr Type F16{Type::F16};
41constexpr Type F32{Type::F32}; 42constexpr Type F32{Type::F32};
42constexpr Type F64{Type::F64}; 43constexpr Type F64{Type::F64};
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index f3038f298..88aa077ee 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -174,6 +174,7 @@ OPCODE(SelectF64, F64, U1,
174OPCODE(BitCastU16F16, U16, F16, ) 174OPCODE(BitCastU16F16, U16, F16, )
175OPCODE(BitCastU32F32, U32, F32, ) 175OPCODE(BitCastU32F32, U32, F32, )
176OPCODE(BitCastU64F64, U64, F64, ) 176OPCODE(BitCastU64F64, U64, F64, )
177OPCODE(BitCastS32F32, S32, F32, )
177OPCODE(BitCastF16U16, F16, U16, ) 178OPCODE(BitCastF16U16, F16, U16, )
178OPCODE(BitCastF32U32, F32, U32, ) 179OPCODE(BitCastF32U32, F32, U32, )
179OPCODE(BitCastF64U64, F64, U64, ) 180OPCODE(BitCastF64U64, F64, U64, )
diff --git a/src/shader_recompiler/frontend/ir/type.h b/src/shader_recompiler/frontend/ir/type.h
index 04c8c4ddb..5a7c706ad 100644
--- a/src/shader_recompiler/frontend/ir/type.h
+++ b/src/shader_recompiler/frontend/ir/type.h
@@ -24,21 +24,22 @@ enum class Type {
24 U16 = 1 << 7, 24 U16 = 1 << 7,
25 U32 = 1 << 8, 25 U32 = 1 << 8,
26 U64 = 1 << 9, 26 U64 = 1 << 9,
27 F16 = 1 << 10, 27 S32 = 1 << 10,
28 F32 = 1 << 11, 28 F16 = 1 << 11,
29 F64 = 1 << 12, 29 F32 = 1 << 12,
30 U32x2 = 1 << 13, 30 F64 = 1 << 13,
31 U32x3 = 1 << 14, 31 U32x2 = 1 << 14,
32 U32x4 = 1 << 15, 32 U32x3 = 1 << 15,
33 F16x2 = 1 << 16, 33 U32x4 = 1 << 16,
34 F16x3 = 1 << 17, 34 F16x2 = 1 << 17,
35 F16x4 = 1 << 18, 35 F16x3 = 1 << 18,
36 F32x2 = 1 << 19, 36 F16x4 = 1 << 19,
37 F32x3 = 1 << 20, 37 F32x2 = 1 << 20,
38 F32x4 = 1 << 21, 38 F32x3 = 1 << 21,
39 F64x2 = 1 << 22, 39 F32x4 = 1 << 22,
40 F64x3 = 1 << 23, 40 F64x2 = 1 << 23,
41 F64x4 = 1 << 24, 41 F64x3 = 1 << 24,
42 F64x4 = 1 << 25,
42}; 43};
43DECLARE_ENUM_FLAG_OPERATORS(Type) 44DECLARE_ENUM_FLAG_OPERATORS(Type)
44 45
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
index 346169328..30ba12316 100644
--- a/src/shader_recompiler/frontend/ir/value.cpp
+++ b/src/shader_recompiler/frontend/ir/value.cpp
@@ -23,6 +23,8 @@ Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
23 23
24Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {} 24Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
25 25
26Value::Value(s32 value) noexcept : type{Type::S32}, imm_s32{value} {}
27
26Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {} 28Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {}
27 29
28Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {} 30Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
@@ -69,6 +71,7 @@ bool Value::operator==(const Value& other) const {
69 return imm_u16 == other.imm_u16; 71 return imm_u16 == other.imm_u16;
70 case Type::U32: 72 case Type::U32:
71 case Type::F32: 73 case Type::F32:
74 case Type::S32:
72 return imm_u32 == other.imm_u32; 75 return imm_u32 == other.imm_u32;
73 case Type::U64: 76 case Type::U64:
74 case Type::F64: 77 case Type::F64:
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
index 6a673ca05..e8bbb93a5 100644
--- a/src/shader_recompiler/frontend/ir/value.h
+++ b/src/shader_recompiler/frontend/ir/value.h
@@ -44,6 +44,7 @@ public:
44 explicit Value(u8 value) noexcept; 44 explicit Value(u8 value) noexcept;
45 explicit Value(u16 value) noexcept; 45 explicit Value(u16 value) noexcept;
46 explicit Value(u32 value) noexcept; 46 explicit Value(u32 value) noexcept;
47 explicit Value(s32 value) noexcept;
47 explicit Value(f32 value) noexcept; 48 explicit Value(f32 value) noexcept;
48 explicit Value(u64 value) noexcept; 49 explicit Value(u64 value) noexcept;
49 explicit Value(f64 value) noexcept; 50 explicit Value(f64 value) noexcept;
@@ -66,6 +67,7 @@ public:
66 [[nodiscard]] u8 U8() const; 67 [[nodiscard]] u8 U8() const;
67 [[nodiscard]] u16 U16() const; 68 [[nodiscard]] u16 U16() const;
68 [[nodiscard]] u32 U32() const; 69 [[nodiscard]] u32 U32() const;
70 [[nodiscard]] s32 S32() const;
69 [[nodiscard]] f32 F32() const; 71 [[nodiscard]] f32 F32() const;
70 [[nodiscard]] u64 U64() const; 72 [[nodiscard]] u64 U64() const;
71 [[nodiscard]] f64 F64() const; 73 [[nodiscard]] f64 F64() const;
@@ -85,6 +87,7 @@ private:
85 u8 imm_u8; 87 u8 imm_u8;
86 u16 imm_u16; 88 u16 imm_u16;
87 u32 imm_u32; 89 u32 imm_u32;
90 s32 imm_s32;
88 f32 imm_f32; 91 f32 imm_f32;
89 u64 imm_u64; 92 u64 imm_u64;
90 f64 imm_f64; 93 f64 imm_f64;
@@ -266,6 +269,7 @@ using U8 = TypedValue<Type::U8>;
266using U16 = TypedValue<Type::U16>; 269using U16 = TypedValue<Type::U16>;
267using U32 = TypedValue<Type::U32>; 270using U32 = TypedValue<Type::U32>;
268using U64 = TypedValue<Type::U64>; 271using U64 = TypedValue<Type::U64>;
272using S32 = TypedValue<Type::S32>;
269using F16 = TypedValue<Type::F16>; 273using F16 = TypedValue<Type::F16>;
270using F32 = TypedValue<Type::F32>; 274using F32 = TypedValue<Type::F32>;
271using F64 = TypedValue<Type::F64>; 275using F64 = TypedValue<Type::F64>;
@@ -377,6 +381,14 @@ inline u32 Value::U32() const {
377 return imm_u32; 381 return imm_u32;
378} 382}
379 383
384inline s32 Value::S32() const {
385 if (IsIdentity()) {
386 return inst->Arg(0).S32();
387 }
388 DEBUG_ASSERT(type == Type::S32);
389 return imm_s32;
390}
391
380inline f32 Value::F32() const { 392inline f32 Value::F32() const {
381 if (IsIdentity()) { 393 if (IsIdentity()) {
382 return inst->Arg(0).F32(); 394 return inst->Arg(0).F32();
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index e8be58357..9eff84a3d 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -7,6 +7,7 @@
7 7
8#include <boost/container/small_vector.hpp> 8#include <boost/container/small_vector.hpp>
9 9
10#include "common/settings.h"
10#include "shader_recompiler/environment.h" 11#include "shader_recompiler/environment.h"
11#include "shader_recompiler/frontend/ir/basic_block.h" 12#include "shader_recompiler/frontend/ir/basic_block.h"
12#include "shader_recompiler/frontend/ir/breadth_first_search.h" 13#include "shader_recompiler/frontend/ir/breadth_first_search.h"
@@ -363,6 +364,14 @@ TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
363 return env.ReadTextureType(lhs_raw | rhs_raw); 364 return env.ReadTextureType(lhs_raw | rhs_raw);
364} 365}
365 366
367TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
368 const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
369 const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
370 const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
371 const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
372 return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
373}
374
366class Descriptors { 375class Descriptors {
367public: 376public:
368 explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_, 377 explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
@@ -451,6 +460,38 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
451 ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)), 460 ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)),
452 ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1)))))); 461 ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
453} 462}
463
464void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
465 const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
466 IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
467 auto get_max_value = [pixel_format]() -> float {
468 switch (pixel_format) {
469 case TexturePixelFormat::A8B8G8R8_SNORM:
470 case TexturePixelFormat::R8G8_SNORM:
471 case TexturePixelFormat::R8_SNORM:
472 return 1.f / std::numeric_limits<char>::max();
473 case TexturePixelFormat::R16G16B16A16_SNORM:
474 case TexturePixelFormat::R16G16_SNORM:
475 case TexturePixelFormat::R16_SNORM:
476 return 1.f / std::numeric_limits<short>::max();
477 default:
478 throw InvalidArgument("Invalid texture pixel format");
479 }
480 };
481
482 const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
483 const IR::F32 x(ir.CompositeExtract(new_inst, 0));
484 const IR::F32 y(ir.CompositeExtract(new_inst, 1));
485 const IR::F32 z(ir.CompositeExtract(new_inst, 2));
486 const IR::F32 w(ir.CompositeExtract(new_inst, 3));
487 const IR::F16F32F64 max_value(ir.Imm32(get_max_value()));
488 const IR::Value converted =
489 ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(x)), max_value),
490 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(y)), max_value),
491 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(z)), max_value),
492 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(w)), max_value));
493 inst.ReplaceUsesWith(converted);
494}
454} // Anonymous namespace 495} // Anonymous namespace
455 496
456void TexturePass(Environment& env, IR::Program& program) { 497void TexturePass(Environment& env, IR::Program& program) {
@@ -597,6 +638,14 @@ void TexturePass(Environment& env, IR::Program& program) {
597 } else { 638 } else {
598 inst->SetArg(0, IR::Value{}); 639 inst->SetArg(0, IR::Value{});
599 } 640 }
641
642 if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
643 inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) {
644 const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
645 if (pixel_format != TexturePixelFormat::OTHER) {
646 PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
647 }
648 }
600 } 649 }
601} 650}
602 651
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index a479e105e..f31e1f821 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -29,6 +29,16 @@ enum class TextureType : u32 {
29}; 29};
30constexpr u32 NUM_TEXTURE_TYPES = 9; 30constexpr u32 NUM_TEXTURE_TYPES = 9;
31 31
32enum class TexturePixelFormat : u32 {
33 A8B8G8R8_SNORM,
34 R8_SNORM,
35 R8G8_SNORM,
36 R16G16B16A16_SNORM,
37 R16G16_SNORM,
38 R16_SNORM,
39 OTHER
40};
41
32enum class ImageFormat : u32 { 42enum class ImageFormat : u32 {
33 Typeless, 43 Typeless,
34 R8_UINT, 44 R8_UINT,