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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp
index 76a807d4e..487198aa6 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp
@@ -64,8 +64,21 @@ void TranslatorVisitor::FADD_imm(u64 insn) {
64 FADD(*this, insn, GetFloatImm20(insn)); 64 FADD(*this, insn, GetFloatImm20(insn));
65} 65}
66 66
67void TranslatorVisitor::FADD32I(u64) { 67void TranslatorVisitor::FADD32I(u64 insn) {
68 throw NotImplementedException("FADD32I"); 68 union {
69 u64 raw;
70 BitField<55, 1, u64> ftz;
71 BitField<53, 1, u64> neg_b;
72 BitField<54, 1, u64> abs_a;
73 BitField<52, 1, u64> cc;
74 BitField<56, 1, u64> neg_a;
75 BitField<57, 1, u64> abs_b;
76 BitField<50, 1, u64> sat;
77 } const fadd32i{insn};
78
79 FADD(*this, insn, fadd32i.sat != 0, fadd32i.cc != 0, fadd32i.ftz != 0, FpRounding::RN,
80 GetFloatImm32(insn), fadd32i.abs_a != 0, fadd32i.neg_a != 0, fadd32i.abs_b != 0,
81 fadd32i.neg_b != 0);
69} 82}
70 83
71} // namespace Shader::Maxwell 84} // namespace Shader::Maxwell