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-rw-r--r--src/shader_recompiler/CMakeLists.txt1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp3
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp4
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h2
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp3
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp12
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h4
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp31
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.h4
-rw-r--r--src/shader_recompiler/environment.h4
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp13
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h3
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.h1
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc2
-rw-r--r--src/shader_recompiler/frontend/ir/type.h31
-rw-r--r--src/shader_recompiler/frontend/ir/value.cpp3
-rw-r--r--src/shader_recompiler/frontend/ir/value.h12
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp2
-rw-r--r--src/shader_recompiler/ir_opt/passes.h1
-rw-r--r--src/shader_recompiler/ir_opt/position_pass.cpp77
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp49
-rw-r--r--src/shader_recompiler/shader_info.h11
28 files changed, 278 insertions, 17 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index bcdd60db9..545d69c7e 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -224,6 +224,7 @@ add_library(shader_recompiler STATIC
224 ir_opt/lower_fp16_to_fp32.cpp 224 ir_opt/lower_fp16_to_fp32.cpp
225 ir_opt/lower_int64_to_int32.cpp 225 ir_opt/lower_int64_to_int32.cpp
226 ir_opt/passes.h 226 ir_opt/passes.h
227 ir_opt/position_pass.cpp
227 ir_opt/rescaling_pass.cpp 228 ir_opt/rescaling_pass.cpp
228 ir_opt/ssa_rewrite_pass.cpp 229 ir_opt/ssa_rewrite_pass.cpp
229 ir_opt/texture_pass.cpp 230 ir_opt/texture_pass.cpp
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 01f9abc71..3b0176bf6 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -450,6 +450,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
450 if (program.info.uses_rescaling_uniform) { 450 if (program.info.uses_rescaling_uniform) {
451 header += "PARAM scaling[1]={program.local[0..0]};"; 451 header += "PARAM scaling[1]={program.local[0..0]};";
452 } 452 }
453 if (program.info.uses_render_area) {
454 header += "PARAM render_area[1]={program.local[1..1]};";
455 }
453 header += "TEMP "; 456 header += "TEMP ";
454 for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) { 457 for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
455 header += fmt::format("R{},", index); 458 header += fmt::format("R{},", index);
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
index 2fc2a0ac6..5bfdecc09 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
@@ -43,6 +43,10 @@ void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
43 Alias(inst, value); 43 Alias(inst, value);
44} 44}
45 45
46void EmitBitCastS32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
47 Alias(inst, value);
48}
49
46void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) { 50void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
47 Alias(inst, value); 51 Alias(inst, value);
48} 52}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 7e8f37563..0a7d42dda 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -396,6 +396,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
396 ctx.Add("MOV.F {}.x,scaling[0].z;", inst); 396 ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
397} 397}
398 398
399void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
400 ctx.Add("MOV.F {},render_area[0];", inst);
401}
402
399void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) { 403void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
400 ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset); 404 ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
401} 405}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index 8b0ac3031..d645fd532 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -73,6 +73,7 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
73void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); 73void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
74void EmitYDirection(EmitContext& ctx, IR::Inst& inst); 74void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
75void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst); 75void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
76void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
76void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset); 77void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
77void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value); 78void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
78void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); 79void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
@@ -195,6 +196,7 @@ void EmitSelectF64(EmitContext& ctx, ScalarS32 cond, Register true_value, Regist
195void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 196void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
196void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 197void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
197void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 198void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
199void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
198void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 200void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
199void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 201void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
200void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 202void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 1be4a0f59..8e5e6cf1f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -48,6 +48,10 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
48 ctx.AddU64("{}=doubleBitsToUint64({});", inst, value); 48 ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
49} 49}
50 50
51void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
52 ctx.AddF32("{}=ftoi({});", inst, value);
53}
54
51void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { 55void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
52 NotImplemented(); 56 NotImplemented();
53} 57}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index fad8d1e30..d7c845469 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -416,6 +416,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
416 ctx.AddF32("{}=scaling.z;", inst); 416 ctx.AddF32("{}=scaling.z;", inst);
417} 417}
418 418
419void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
420 ctx.AddF32x4("{}=render_area;", inst);
421}
422
419void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { 423void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
420 ctx.AddU32("{}=lmem[{}];", inst, word_offset); 424 ctx.AddU32("{}=lmem[{}];", inst, word_offset);
421} 425}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 639691ba6..96e683b5e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -87,6 +87,7 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
87void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); 87void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
88void EmitYDirection(EmitContext& ctx, IR::Inst& inst); 88void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
89void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst); 89void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
90void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
90void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset); 91void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
91void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value); 92void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
92void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); 93void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
@@ -229,6 +230,7 @@ void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
229void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst); 230void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst);
230void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value); 231void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
231void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value); 232void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
233void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
232void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst); 234void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst);
233void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value); 235void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
234void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value); 236void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index c767a9dc3..5d01ec0cd 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -358,6 +358,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
358 if (info.uses_rescaling_uniform) { 358 if (info.uses_rescaling_uniform) {
359 header += "layout(location=0) uniform vec4 scaling;"; 359 header += "layout(location=0) uniform vec4 scaling;";
360 } 360 }
361 if (info.uses_render_area) {
362 header += "layout(location=1) uniform vec4 render_area;";
363 }
361 DefineConstantBuffers(bindings); 364 DefineConstantBuffers(bindings);
362 DefineConstantBufferIndirect(); 365 DefineConstantBufferIndirect();
363 DefineStorageBuffers(bindings); 366 DefineStorageBuffers(bindings);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 7567b6fc9..937881484 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -23,8 +23,12 @@ struct RescalingLayout {
23 alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images; 23 alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
24 u32 down_factor; 24 u32 down_factor;
25}; 25};
26struct RenderAreaLayout {
27 std::array<f32, 4> render_area;
28};
26constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures); 29constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
27constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor); 30constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
31constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
28 32
29[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info, 33[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
30 IR::Program& program, Bindings& bindings); 34 IR::Program& program, Bindings& bindings);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
index c4ca28d11..50daacd95 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
@@ -18,6 +18,10 @@ void EmitBitCastU64F64(EmitContext&) {
18 throw NotImplementedException("SPIR-V Instruction"); 18 throw NotImplementedException("SPIR-V Instruction");
19} 19}
20 20
21void EmitBitCastS32F32(EmitContext&) {
22 throw NotImplementedException("SPIR-V Instruction");
23}
24
21void EmitBitCastF16U16(EmitContext&) { 25void EmitBitCastF16U16(EmitContext&) {
22 throw NotImplementedException("SPIR-V Instruction"); 26 throw NotImplementedException("SPIR-V Instruction");
23} 27}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 2c68aba39..a4751b42d 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -353,7 +353,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
353 case IR::Attribute::TessellationEvaluationPointV: 353 case IR::Attribute::TessellationEvaluationPointV:
354 return ctx.OpLoad(ctx.F32[1], 354 return ctx.OpLoad(ctx.F32[1],
355 ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U))); 355 ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
356
357 default: 356 default:
358 throw NotImplementedException("Read attribute {}", attr); 357 throw NotImplementedException("Read attribute {}", attr);
359 } 358 }
@@ -537,6 +536,17 @@ Id EmitResolutionDownFactor(EmitContext& ctx) {
537 } 536 }
538} 537}
539 538
539Id EmitRenderArea(EmitContext& ctx) {
540 if (ctx.profile.unified_descriptor_binding) {
541 const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[4])};
542 const Id index{ctx.Const(ctx.render_are_member_index)};
543 const Id pointer{ctx.OpAccessChain(pointer_type, ctx.render_area_push_constant, index)};
544 return ctx.OpLoad(ctx.F32[4], pointer);
545 } else {
546 throw NotImplementedException("SPIR-V Instruction");
547 }
548}
549
540Id EmitLoadLocal(EmitContext& ctx, Id word_offset) { 550Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
541 const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)}; 551 const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
542 return ctx.OpLoad(ctx.U32[1], pointer); 552 return ctx.OpLoad(ctx.U32[1], pointer);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 984d072b4..7070c8fda 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -76,6 +76,7 @@ Id EmitSampleId(EmitContext& ctx);
76Id EmitIsHelperInvocation(EmitContext& ctx); 76Id EmitIsHelperInvocation(EmitContext& ctx);
77Id EmitYDirection(EmitContext& ctx); 77Id EmitYDirection(EmitContext& ctx);
78Id EmitResolutionDownFactor(EmitContext& ctx); 78Id EmitResolutionDownFactor(EmitContext& ctx);
79Id EmitRenderArea(EmitContext& ctx);
79Id EmitLoadLocal(EmitContext& ctx, Id word_offset); 80Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
80void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value); 81void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
81Id EmitUndefU1(EmitContext& ctx); 82Id EmitUndefU1(EmitContext& ctx);
@@ -177,7 +178,8 @@ Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
177void EmitBitCastU16F16(EmitContext& ctx); 178void EmitBitCastU16F16(EmitContext& ctx);
178Id EmitBitCastU32F32(EmitContext& ctx, Id value); 179Id EmitBitCastU32F32(EmitContext& ctx, Id value);
179void EmitBitCastU64F64(EmitContext& ctx); 180void EmitBitCastU64F64(EmitContext& ctx);
180void EmitBitCastF16U16(EmitContext& ctx); 181void EmitBitCastS32F32(EmitContext& ctx);
182void EmitBitCastF16U16(EmitContext&);
181Id EmitBitCastF32U32(EmitContext& ctx, Id value); 183Id EmitBitCastF32U32(EmitContext& ctx, Id value);
182void EmitBitCastF64U64(EmitContext& ctx); 184void EmitBitCastF64U64(EmitContext& ctx);
183Id EmitPackUint2x32(EmitContext& ctx, Id value); 185Id EmitPackUint2x32(EmitContext& ctx, Id value);
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index aecc4c612..c26ad8f93 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -473,6 +473,7 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
473 DefineAttributeMemAccess(program.info); 473 DefineAttributeMemAccess(program.info);
474 DefineGlobalMemoryFunctions(program.info); 474 DefineGlobalMemoryFunctions(program.info);
475 DefineRescalingInput(program.info); 475 DefineRescalingInput(program.info);
476 DefineRenderArea(program.info);
476} 477}
477 478
478EmitContext::~EmitContext() = default; 479EmitContext::~EmitContext() = default;
@@ -982,6 +983,36 @@ void EmitContext::DefineRescalingInputUniformConstant() {
982 } 983 }
983} 984}
984 985
986void EmitContext::DefineRenderArea(const Info& info) {
987 if (!info.uses_render_area) {
988 return;
989 }
990
991 if (profile.unified_descriptor_binding) {
992 boost::container::static_vector<Id, 1> members{};
993 u32 member_index{0};
994
995 members.push_back(F32[4]);
996 render_are_member_index = member_index++;
997
998 const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
999 Decorate(push_constant_struct, spv::Decoration::Block);
1000 Name(push_constant_struct, "RenderAreaInfo");
1001
1002 MemberDecorate(push_constant_struct, render_are_member_index, spv::Decoration::Offset, 0);
1003 MemberName(push_constant_struct, render_are_member_index, "render_area");
1004
1005 const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
1006 render_area_push_constant =
1007 AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
1008 Name(render_area_push_constant, "render_area_push_constants");
1009
1010 if (profile.supported_spirv >= 0x00010400) {
1011 interfaces.push_back(render_area_push_constant);
1012 }
1013 }
1014}
1015
985void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) { 1016void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
986 if (info.constant_buffer_descriptors.empty()) { 1017 if (info.constant_buffer_descriptors.empty()) {
987 return; 1018 return;
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
index bc25b8b84..c86e50911 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
@@ -243,6 +243,9 @@ public:
243 u32 texture_rescaling_index{}; 243 u32 texture_rescaling_index{};
244 u32 image_rescaling_index{}; 244 u32 image_rescaling_index{};
245 245
246 Id render_area_push_constant{};
247 u32 render_are_member_index{};
248
246 Id local_memory{}; 249 Id local_memory{};
247 250
248 Id shared_memory_u8{}; 251 Id shared_memory_u8{};
@@ -318,6 +321,7 @@ private:
318 void DefineRescalingInput(const Info& info); 321 void DefineRescalingInput(const Info& info);
319 void DefineRescalingInputPushConstant(); 322 void DefineRescalingInputPushConstant();
320 void DefineRescalingInputUniformConstant(); 323 void DefineRescalingInputUniformConstant();
324 void DefineRenderArea(const Info& info);
321 325
322 void DefineInputs(const IR::Program& program); 326 void DefineInputs(const IR::Program& program);
323 void DefineOutputs(const IR::Program& program); 327 void DefineOutputs(const IR::Program& program);
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 9729d48c6..402f2664f 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -22,6 +22,10 @@ public:
22 22
23 [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0; 23 [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
24 24
25 [[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
26
27 [[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
28
25 [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0; 29 [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
26 30
27 [[nodiscard]] virtual u32 LocalMemorySize() const = 0; 31 [[nodiscard]] virtual u32 LocalMemorySize() const = 0;
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 11086ed8c..d4425f06d 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -378,6 +378,14 @@ F32 IREmitter::ResolutionDownFactor() {
378 return Inst<F32>(Opcode::ResolutionDownFactor); 378 return Inst<F32>(Opcode::ResolutionDownFactor);
379} 379}
380 380
381F32 IREmitter::RenderAreaWidth() {
382 return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 0));
383}
384
385F32 IREmitter::RenderAreaHeight() {
386 return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 1));
387}
388
381U32 IREmitter::LaneId() { 389U32 IREmitter::LaneId() {
382 return Inst<U32>(Opcode::LaneId); 390 return Inst<U32>(Opcode::LaneId);
383} 391}
@@ -684,6 +692,11 @@ IR::U32 IREmitter::BitCast<IR::U32, IR::F32>(const IR::F32& value) {
684} 692}
685 693
686template <> 694template <>
695IR::S32 IREmitter::BitCast<IR::S32, IR::F32>(const IR::F32& value) {
696 return Inst<IR::S32>(Opcode::BitCastS32F32, value);
697}
698
699template <>
687IR::F32 IREmitter::BitCast<IR::F32, IR::U32>(const IR::U32& value) { 700IR::F32 IREmitter::BitCast<IR::F32, IR::U32>(const IR::U32& value) {
688 return Inst<IR::F32>(Opcode::BitCastF32U32, value); 701 return Inst<IR::F32>(Opcode::BitCastF32U32, value);
689} 702}
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 25839a371..f163c18d9 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -103,6 +103,9 @@ public:
103 103
104 [[nodiscard]] F32 ResolutionDownFactor(); 104 [[nodiscard]] F32 ResolutionDownFactor();
105 105
106 [[nodiscard]] F32 RenderAreaWidth();
107 [[nodiscard]] F32 RenderAreaHeight();
108
106 [[nodiscard]] U32 LaneId(); 109 [[nodiscard]] U32 LaneId();
107 110
108 [[nodiscard]] U32 LoadGlobalU8(const U64& address); 111 [[nodiscard]] U32 LoadGlobalU8(const U64& address);
diff --git a/src/shader_recompiler/frontend/ir/opcodes.h b/src/shader_recompiler/frontend/ir/opcodes.h
index 752879a18..e70d7745c 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.h
+++ b/src/shader_recompiler/frontend/ir/opcodes.h
@@ -37,6 +37,7 @@ constexpr Type U8{Type::U8};
37constexpr Type U16{Type::U16}; 37constexpr Type U16{Type::U16};
38constexpr Type U32{Type::U32}; 38constexpr Type U32{Type::U32};
39constexpr Type U64{Type::U64}; 39constexpr Type U64{Type::U64};
40constexpr Type S32{Type::S32};
40constexpr Type F16{Type::F16}; 41constexpr Type F16{Type::F16};
41constexpr Type F32{Type::F32}; 42constexpr Type F32{Type::F32};
42constexpr Type F64{Type::F64}; 43constexpr Type F64{Type::F64};
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 86410ddfc..88aa077ee 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -63,6 +63,7 @@ OPCODE(SampleId, U32,
63OPCODE(IsHelperInvocation, U1, ) 63OPCODE(IsHelperInvocation, U1, )
64OPCODE(YDirection, F32, ) 64OPCODE(YDirection, F32, )
65OPCODE(ResolutionDownFactor, F32, ) 65OPCODE(ResolutionDownFactor, F32, )
66OPCODE(RenderArea, F32x4, )
66 67
67// Undefined 68// Undefined
68OPCODE(UndefU1, U1, ) 69OPCODE(UndefU1, U1, )
@@ -173,6 +174,7 @@ OPCODE(SelectF64, F64, U1,
173OPCODE(BitCastU16F16, U16, F16, ) 174OPCODE(BitCastU16F16, U16, F16, )
174OPCODE(BitCastU32F32, U32, F32, ) 175OPCODE(BitCastU32F32, U32, F32, )
175OPCODE(BitCastU64F64, U64, F64, ) 176OPCODE(BitCastU64F64, U64, F64, )
177OPCODE(BitCastS32F32, S32, F32, )
176OPCODE(BitCastF16U16, F16, U16, ) 178OPCODE(BitCastF16U16, F16, U16, )
177OPCODE(BitCastF32U32, F32, U32, ) 179OPCODE(BitCastF32U32, F32, U32, )
178OPCODE(BitCastF64U64, F64, U64, ) 180OPCODE(BitCastF64U64, F64, U64, )
diff --git a/src/shader_recompiler/frontend/ir/type.h b/src/shader_recompiler/frontend/ir/type.h
index 04c8c4ddb..5a7c706ad 100644
--- a/src/shader_recompiler/frontend/ir/type.h
+++ b/src/shader_recompiler/frontend/ir/type.h
@@ -24,21 +24,22 @@ enum class Type {
24 U16 = 1 << 7, 24 U16 = 1 << 7,
25 U32 = 1 << 8, 25 U32 = 1 << 8,
26 U64 = 1 << 9, 26 U64 = 1 << 9,
27 F16 = 1 << 10, 27 S32 = 1 << 10,
28 F32 = 1 << 11, 28 F16 = 1 << 11,
29 F64 = 1 << 12, 29 F32 = 1 << 12,
30 U32x2 = 1 << 13, 30 F64 = 1 << 13,
31 U32x3 = 1 << 14, 31 U32x2 = 1 << 14,
32 U32x4 = 1 << 15, 32 U32x3 = 1 << 15,
33 F16x2 = 1 << 16, 33 U32x4 = 1 << 16,
34 F16x3 = 1 << 17, 34 F16x2 = 1 << 17,
35 F16x4 = 1 << 18, 35 F16x3 = 1 << 18,
36 F32x2 = 1 << 19, 36 F16x4 = 1 << 19,
37 F32x3 = 1 << 20, 37 F32x2 = 1 << 20,
38 F32x4 = 1 << 21, 38 F32x3 = 1 << 21,
39 F64x2 = 1 << 22, 39 F32x4 = 1 << 22,
40 F64x3 = 1 << 23, 40 F64x2 = 1 << 23,
41 F64x4 = 1 << 24, 41 F64x3 = 1 << 24,
42 F64x4 = 1 << 25,
42}; 43};
43DECLARE_ENUM_FLAG_OPERATORS(Type) 44DECLARE_ENUM_FLAG_OPERATORS(Type)
44 45
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
index 346169328..30ba12316 100644
--- a/src/shader_recompiler/frontend/ir/value.cpp
+++ b/src/shader_recompiler/frontend/ir/value.cpp
@@ -23,6 +23,8 @@ Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
23 23
24Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {} 24Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
25 25
26Value::Value(s32 value) noexcept : type{Type::S32}, imm_s32{value} {}
27
26Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {} 28Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {}
27 29
28Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {} 30Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
@@ -69,6 +71,7 @@ bool Value::operator==(const Value& other) const {
69 return imm_u16 == other.imm_u16; 71 return imm_u16 == other.imm_u16;
70 case Type::U32: 72 case Type::U32:
71 case Type::F32: 73 case Type::F32:
74 case Type::S32:
72 return imm_u32 == other.imm_u32; 75 return imm_u32 == other.imm_u32;
73 case Type::U64: 76 case Type::U64:
74 case Type::F64: 77 case Type::F64:
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
index 6a673ca05..e8bbb93a5 100644
--- a/src/shader_recompiler/frontend/ir/value.h
+++ b/src/shader_recompiler/frontend/ir/value.h
@@ -44,6 +44,7 @@ public:
44 explicit Value(u8 value) noexcept; 44 explicit Value(u8 value) noexcept;
45 explicit Value(u16 value) noexcept; 45 explicit Value(u16 value) noexcept;
46 explicit Value(u32 value) noexcept; 46 explicit Value(u32 value) noexcept;
47 explicit Value(s32 value) noexcept;
47 explicit Value(f32 value) noexcept; 48 explicit Value(f32 value) noexcept;
48 explicit Value(u64 value) noexcept; 49 explicit Value(u64 value) noexcept;
49 explicit Value(f64 value) noexcept; 50 explicit Value(f64 value) noexcept;
@@ -66,6 +67,7 @@ public:
66 [[nodiscard]] u8 U8() const; 67 [[nodiscard]] u8 U8() const;
67 [[nodiscard]] u16 U16() const; 68 [[nodiscard]] u16 U16() const;
68 [[nodiscard]] u32 U32() const; 69 [[nodiscard]] u32 U32() const;
70 [[nodiscard]] s32 S32() const;
69 [[nodiscard]] f32 F32() const; 71 [[nodiscard]] f32 F32() const;
70 [[nodiscard]] u64 U64() const; 72 [[nodiscard]] u64 U64() const;
71 [[nodiscard]] f64 F64() const; 73 [[nodiscard]] f64 F64() const;
@@ -85,6 +87,7 @@ private:
85 u8 imm_u8; 87 u8 imm_u8;
86 u16 imm_u16; 88 u16 imm_u16;
87 u32 imm_u32; 89 u32 imm_u32;
90 s32 imm_s32;
88 f32 imm_f32; 91 f32 imm_f32;
89 u64 imm_u64; 92 u64 imm_u64;
90 f64 imm_f64; 93 f64 imm_f64;
@@ -266,6 +269,7 @@ using U8 = TypedValue<Type::U8>;
266using U16 = TypedValue<Type::U16>; 269using U16 = TypedValue<Type::U16>;
267using U32 = TypedValue<Type::U32>; 270using U32 = TypedValue<Type::U32>;
268using U64 = TypedValue<Type::U64>; 271using U64 = TypedValue<Type::U64>;
272using S32 = TypedValue<Type::S32>;
269using F16 = TypedValue<Type::F16>; 273using F16 = TypedValue<Type::F16>;
270using F32 = TypedValue<Type::F32>; 274using F32 = TypedValue<Type::F32>;
271using F64 = TypedValue<Type::F64>; 275using F64 = TypedValue<Type::F64>;
@@ -377,6 +381,14 @@ inline u32 Value::U32() const {
377 return imm_u32; 381 return imm_u32;
378} 382}
379 383
384inline s32 Value::S32() const {
385 if (IsIdentity()) {
386 return inst->Arg(0).S32();
387 }
388 DEBUG_ASSERT(type == Type::S32);
389 return imm_s32;
390}
391
380inline f32 Value::F32() const { 392inline f32 Value::F32() const {
381 if (IsIdentity()) { 393 if (IsIdentity()) {
382 return inst->Arg(0).F32(); 394 return inst->Arg(0).F32();
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index b58741d4d..b7162f719 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -220,6 +220,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
220 220
221 Optimization::ConstantPropagationPass(program); 221 Optimization::ConstantPropagationPass(program);
222 222
223 Optimization::PositionPass(env, program);
224
223 Optimization::GlobalMemoryToStorageBufferPass(program); 225 Optimization::GlobalMemoryToStorageBufferPass(program);
224 Optimization::TexturePass(env, program); 226 Optimization::TexturePass(env, program);
225 227
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 6ff8e4266..24f609d69 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -17,6 +17,7 @@ void LowerFp16ToFp32(IR::Program& program);
17void LowerInt64ToInt32(IR::Program& program); 17void LowerInt64ToInt32(IR::Program& program);
18void RescalingPass(IR::Program& program); 18void RescalingPass(IR::Program& program);
19void SsaRewritePass(IR::Program& program); 19void SsaRewritePass(IR::Program& program);
20void PositionPass(Environment& env, IR::Program& program);
20void TexturePass(Environment& env, IR::Program& program); 21void TexturePass(Environment& env, IR::Program& program);
21void VerificationPass(const IR::Program& program); 22void VerificationPass(const IR::Program& program);
22 23
diff --git a/src/shader_recompiler/ir_opt/position_pass.cpp b/src/shader_recompiler/ir_opt/position_pass.cpp
new file mode 100644
index 000000000..3c20b7189
--- /dev/null
+++ b/src/shader_recompiler/ir_opt/position_pass.cpp
@@ -0,0 +1,77 @@
1// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#include <boost/container/small_vector.hpp>
5
6#include "shader_recompiler/frontend/ir/basic_block.h"
7#include "shader_recompiler/frontend/ir/ir_emitter.h"
8#include "shader_recompiler/frontend/ir/value.h"
9#include "shader_recompiler/ir_opt/passes.h"
10
11namespace Shader::Optimization {
12
13namespace {
14struct PositionInst {
15 IR::Inst* inst;
16 IR::Block* block;
17 IR::Attribute attr;
18};
19using PositionInstVector = boost::container::small_vector<PositionInst, 24>;
20} // Anonymous namespace
21
22void PositionPass(Environment& env, IR::Program& program) {
23 if (env.ShaderStage() != Stage::VertexB || env.ReadViewportTransformState()) {
24 return;
25 }
26
27 Info& info{program.info};
28 info.uses_render_area = true;
29
30 PositionInstVector to_replace;
31 for (IR::Block* const block : program.post_order_blocks) {
32 for (IR::Inst& inst : block->Instructions()) {
33 switch (inst.GetOpcode()) {
34 case IR::Opcode::SetAttribute: {
35 const IR::Attribute attr{inst.Arg(0).Attribute()};
36 switch (attr) {
37 case IR::Attribute::PositionX:
38 case IR::Attribute::PositionY: {
39 to_replace.push_back(PositionInst{.inst = &inst, .block = block, .attr = attr});
40 break;
41 }
42 default:
43 break;
44 }
45 break;
46 }
47 default:
48 break;
49 }
50 }
51 }
52
53 for (PositionInst& position_inst : to_replace) {
54 IR::IREmitter ir{*position_inst.block,
55 IR::Block::InstructionList::s_iterator_to(*position_inst.inst)};
56 const IR::F32 value(position_inst.inst->Arg(1));
57 const IR::F32F64 scale(ir.Imm32(2.f));
58 const IR::F32 negative_one{ir.Imm32(-1.f)};
59 switch (position_inst.attr) {
60 case IR::Attribute::PositionX: {
61 position_inst.inst->SetArg(
62 1,
63 ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaWidth()), scale), negative_one));
64 break;
65 }
66 case IR::Attribute::PositionY: {
67 position_inst.inst->SetArg(
68 1,
69 ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaHeight()), scale), negative_one));
70 break;
71 }
72 default:
73 break;
74 }
75 }
76}
77} // namespace Shader::Optimization
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index e8be58357..9eff84a3d 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -7,6 +7,7 @@
7 7
8#include <boost/container/small_vector.hpp> 8#include <boost/container/small_vector.hpp>
9 9
10#include "common/settings.h"
10#include "shader_recompiler/environment.h" 11#include "shader_recompiler/environment.h"
11#include "shader_recompiler/frontend/ir/basic_block.h" 12#include "shader_recompiler/frontend/ir/basic_block.h"
12#include "shader_recompiler/frontend/ir/breadth_first_search.h" 13#include "shader_recompiler/frontend/ir/breadth_first_search.h"
@@ -363,6 +364,14 @@ TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
363 return env.ReadTextureType(lhs_raw | rhs_raw); 364 return env.ReadTextureType(lhs_raw | rhs_raw);
364} 365}
365 366
367TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
368 const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
369 const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
370 const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
371 const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
372 return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
373}
374
366class Descriptors { 375class Descriptors {
367public: 376public:
368 explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_, 377 explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
@@ -451,6 +460,38 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
451 ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)), 460 ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)),
452 ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1)))))); 461 ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
453} 462}
463
464void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
465 const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
466 IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
467 auto get_max_value = [pixel_format]() -> float {
468 switch (pixel_format) {
469 case TexturePixelFormat::A8B8G8R8_SNORM:
470 case TexturePixelFormat::R8G8_SNORM:
471 case TexturePixelFormat::R8_SNORM:
472 return 1.f / std::numeric_limits<char>::max();
473 case TexturePixelFormat::R16G16B16A16_SNORM:
474 case TexturePixelFormat::R16G16_SNORM:
475 case TexturePixelFormat::R16_SNORM:
476 return 1.f / std::numeric_limits<short>::max();
477 default:
478 throw InvalidArgument("Invalid texture pixel format");
479 }
480 };
481
482 const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
483 const IR::F32 x(ir.CompositeExtract(new_inst, 0));
484 const IR::F32 y(ir.CompositeExtract(new_inst, 1));
485 const IR::F32 z(ir.CompositeExtract(new_inst, 2));
486 const IR::F32 w(ir.CompositeExtract(new_inst, 3));
487 const IR::F16F32F64 max_value(ir.Imm32(get_max_value()));
488 const IR::Value converted =
489 ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(x)), max_value),
490 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(y)), max_value),
491 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(z)), max_value),
492 ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(w)), max_value));
493 inst.ReplaceUsesWith(converted);
494}
454} // Anonymous namespace 495} // Anonymous namespace
455 496
456void TexturePass(Environment& env, IR::Program& program) { 497void TexturePass(Environment& env, IR::Program& program) {
@@ -597,6 +638,14 @@ void TexturePass(Environment& env, IR::Program& program) {
597 } else { 638 } else {
598 inst->SetArg(0, IR::Value{}); 639 inst->SetArg(0, IR::Value{});
599 } 640 }
641
642 if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
643 inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) {
644 const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
645 if (pixel_format != TexturePixelFormat::OTHER) {
646 PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
647 }
648 }
600 } 649 }
601} 650}
602 651
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index 81097bf1a..f31e1f821 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -29,6 +29,16 @@ enum class TextureType : u32 {
29}; 29};
30constexpr u32 NUM_TEXTURE_TYPES = 9; 30constexpr u32 NUM_TEXTURE_TYPES = 9;
31 31
32enum class TexturePixelFormat : u32 {
33 A8B8G8R8_SNORM,
34 R8_SNORM,
35 R8G8_SNORM,
36 R16G16B16A16_SNORM,
37 R16G16_SNORM,
38 R16_SNORM,
39 OTHER
40};
41
32enum class ImageFormat : u32 { 42enum class ImageFormat : u32 {
33 Typeless, 43 Typeless,
34 R8_UINT, 44 R8_UINT,
@@ -182,6 +192,7 @@ struct Info {
182 bool uses_shadow_lod{}; 192 bool uses_shadow_lod{};
183 bool uses_rescaling_uniform{}; 193 bool uses_rescaling_uniform{};
184 bool uses_cbuf_indirect{}; 194 bool uses_cbuf_indirect{};
195 bool uses_render_area{};
185 196
186 IR::Type used_constant_buffer_types{}; 197 IR::Type used_constant_buffer_types{};
187 IR::Type used_storage_buffer_types{}; 198 IR::Type used_storage_buffer_types{};