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-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp10
-rw-r--r--src/shader_recompiler/frontend/ir/attribute.cpp14
-rw-r--r--src/shader_recompiler/frontend/ir/attribute.h6
5 files changed, 24 insertions, 14 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 78ca97d91..3ec5a4570 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -1209,7 +1209,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
1209 if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S)) { 1209 if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S)) {
1210 const Id id{DefineInput(*this, F32[4], true)}; 1210 const Id id{DefineInput(*this, F32[4], true)};
1211 Decorate(id, spv::Decoration::Location, static_cast<u32>(12)); 1211 Decorate(id, spv::Decoration::Location, static_cast<u32>(12));
1212 input_txt_coord = id; 1212 input_fixed_fnc_texture = id;
1213 } 1213 }
1214 if (loads[IR::Attribute::InstanceId]) { 1214 if (loads[IR::Attribute::InstanceId]) {
1215 if (profile.support_vertex_instance_id) { 1215 if (profile.support_vertex_instance_id) {
@@ -1332,7 +1332,7 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
1332 if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S)) { 1332 if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S)) {
1333 const Id id{DefineOutput(*this, F32[4], invocations)}; 1333 const Id id{DefineOutput(*this, F32[4], invocations)};
1334 Decorate(id, spv::Decoration::Location, static_cast<u32>(12)); 1334 Decorate(id, spv::Decoration::Location, static_cast<u32>(12));
1335 output_txt_coord = id; 1335 output_fixed_fnc_texture = id;
1336 } 1336 }
1337 1337
1338 for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { 1338 for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 1023d0ee4..9a76e1ca9 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -269,13 +269,13 @@ public:
269 269
270 Id input_position{}; 270 Id input_position{};
271 Id input_front_color{}; 271 Id input_front_color{};
272 Id input_txt_coord{}; 272 Id input_fixed_fnc_texture{};
273 std::array<Id, 32> input_generics{}; 273 std::array<Id, 32> input_generics{};
274 274
275 Id output_point_size{}; 275 Id output_point_size{};
276 Id output_position{}; 276 Id output_position{};
277 Id output_front_color{}; 277 Id output_front_color{};
278 Id output_txt_coord; 278 Id output_fixed_fnc_texture;
279 std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; 279 std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
280 280
281 Id output_tess_level_outer{}; 281 Id output_tess_level_outer{};
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 0444bbf8f..a546d06a5 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -75,10 +75,10 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
75 } 75 }
76 } 76 }
77 if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) { 77 if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
78 const u32 index{IR::TxtCoordAttributeIndex(attr)}; 78 const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
79 const u32 element{IR::TxtCoordAttributeElement(attr)}; 79 const u32 element{IR::FixedFncTextureAttributeElement(attr)};
80 const Id element_id{ctx.Const(element)}; 80 const Id element_id{ctx.Const(element)};
81 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_txt_coord, element_id); 81 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_texture, element_id);
82 } 82 }
83 switch (attr) { 83 switch (attr) {
84 case IR::Attribute::PointSize: 84 case IR::Attribute::PointSize:
@@ -322,8 +322,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
322 return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; 322 return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
323 } 323 }
324 if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) { 324 if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
325 const u32 index{IR::TxtCoordAttributeIndex(attr)}; 325 const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
326 return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_txt_coord, 326 return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_fixed_fnc_texture,
327 ctx.Const(element))); 327 ctx.Const(element)));
328 } 328 }
329 switch (attr) { 329 switch (attr) {
diff --git a/src/shader_recompiler/frontend/ir/attribute.cpp b/src/shader_recompiler/frontend/ir/attribute.cpp
index dc2bec06d..5b3694f65 100644
--- a/src/shader_recompiler/frontend/ir/attribute.cpp
+++ b/src/shader_recompiler/frontend/ir/attribute.cpp
@@ -9,11 +9,21 @@
9 9
10namespace Shader::IR { 10namespace Shader::IR {
11 11
12u32 TxtCoordAttributeIndex(Attribute attribute) { 12bool IsFixedFncTexture(Attribute attribute) {
13 return attribute >= Attribute::FixedFncTexture0S && attribute <= Attribute::FixedFncTexture9Q;
14}
15
16u32 FixedFncTextureAttributeIndex(Attribute attribute) {
17 if (!IsFixedFncTexture(attribute)) {
18 throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
19 }
13 return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::FixedFncTexture0S)) / 4u; 20 return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::FixedFncTexture0S)) / 4u;
14} 21}
15 22
16u32 TxtCoordAttributeElement(Attribute attribute) { 23u32 FixedFncTextureAttributeElement(Attribute attribute) {
24 if (!IsFixedFncTexture(attribute)) {
25 throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
26 }
17 return static_cast<u32>(attribute) % 4; 27 return static_cast<u32>(attribute) % 4;
18} 28}
19 29
diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h
index 6957fb43b..3f07fd7ac 100644
--- a/src/shader_recompiler/frontend/ir/attribute.h
+++ b/src/shader_recompiler/frontend/ir/attribute.h
@@ -222,12 +222,12 @@ enum class Attribute : u64 {
222 FrontFace = 255, 222 FrontFace = 255,
223}; 223};
224 224
225constexpr size_t NUM_TXT_COORD = 10; 225constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
226constexpr size_t NUM_GENERICS = 32; 226constexpr size_t NUM_GENERICS = 32;
227 227
228[[nodiscard]] u32 TxtCoordAttributeIndex(Attribute attribute); 228[[nodiscard]] u32 FixedFncTextureAttributeIndex(Attribute attribute);
229 229
230[[nodiscard]] u32 TxtCoordAttributeElement(Attribute attribute); 230[[nodiscard]] u32 FixedFncTextureAttributeElement(Attribute attribute);
231 231
232[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept; 232[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
233 233