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Diffstat (limited to '')
| -rw-r--r-- | src/shader_recompiler/varying_state.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/shader_recompiler/varying_state.h b/src/shader_recompiler/varying_state.h new file mode 100644 index 000000000..9d7b24a76 --- /dev/null +++ b/src/shader_recompiler/varying_state.h | |||
| @@ -0,0 +1,69 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <bitset> | ||
| 8 | #include <cstddef> | ||
| 9 | |||
| 10 | #include "shader_recompiler/frontend/ir/attribute.h" | ||
| 11 | |||
| 12 | namespace Shader { | ||
| 13 | |||
| 14 | struct VaryingState { | ||
| 15 | std::bitset<256> mask{}; | ||
| 16 | |||
| 17 | void Set(IR::Attribute attribute, bool state = true) { | ||
| 18 | mask[static_cast<size_t>(attribute)] = state; | ||
| 19 | } | ||
| 20 | |||
| 21 | [[nodiscard]] bool operator[](IR::Attribute attribute) const noexcept { | ||
| 22 | return mask[static_cast<size_t>(attribute)]; | ||
| 23 | } | ||
| 24 | |||
| 25 | [[nodiscard]] bool AnyComponent(IR::Attribute base) const noexcept { | ||
| 26 | return mask[static_cast<size_t>(base) + 0] || mask[static_cast<size_t>(base) + 1] || | ||
| 27 | mask[static_cast<size_t>(base) + 2] || mask[static_cast<size_t>(base) + 3]; | ||
| 28 | } | ||
| 29 | |||
| 30 | [[nodiscard]] bool AllComponents(IR::Attribute base) const noexcept { | ||
| 31 | return mask[static_cast<size_t>(base) + 0] && mask[static_cast<size_t>(base) + 1] && | ||
| 32 | mask[static_cast<size_t>(base) + 2] && mask[static_cast<size_t>(base) + 3]; | ||
| 33 | } | ||
| 34 | |||
| 35 | [[nodiscard]] bool IsUniform(IR::Attribute base) const noexcept { | ||
| 36 | return AnyComponent(base) == AllComponents(base); | ||
| 37 | } | ||
| 38 | |||
| 39 | [[nodiscard]] bool Generic(size_t index, size_t component) const noexcept { | ||
| 40 | return mask[static_cast<size_t>(IR::Attribute::Generic0X) + index * 4 + component]; | ||
| 41 | } | ||
| 42 | |||
| 43 | [[nodiscard]] bool Generic(size_t index) const noexcept { | ||
| 44 | return Generic(index, 0) || Generic(index, 1) || Generic(index, 2) || Generic(index, 3); | ||
| 45 | } | ||
| 46 | |||
| 47 | [[nodiscard]] bool ClipDistances() const noexcept { | ||
| 48 | return AnyComponent(IR::Attribute::ClipDistance0) || | ||
| 49 | AnyComponent(IR::Attribute::ClipDistance4); | ||
| 50 | } | ||
| 51 | |||
| 52 | [[nodiscard]] bool Legacy() const noexcept { | ||
| 53 | return AnyComponent(IR::Attribute::ColorFrontDiffuseR) || | ||
| 54 | AnyComponent(IR::Attribute::ColorFrontSpecularR) || | ||
| 55 | AnyComponent(IR::Attribute::ColorBackDiffuseR) || | ||
| 56 | AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture(); | ||
| 57 | } | ||
| 58 | |||
| 59 | [[nodiscard]] bool FixedFunctionTexture() const noexcept { | ||
| 60 | for (size_t index = 0; index < 10; ++index) { | ||
| 61 | if (AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { | ||
| 62 | return true; | ||
| 63 | } | ||
| 64 | } | ||
| 65 | return false; | ||
| 66 | } | ||
| 67 | }; | ||
| 68 | |||
| 69 | } // namespace Shader | ||