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-rw-r--r--src/shader_recompiler/recompiler.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/shader_recompiler/recompiler.cpp b/src/shader_recompiler/recompiler.cpp
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1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <vector>
6
7#include "common/common_types.h"
8#include "shader_recompiler/backend/spirv/emit_spirv.h"
9#include "shader_recompiler/environment.h"
10#include "shader_recompiler/frontend/maxwell/control_flow.h"
11#include "shader_recompiler/frontend/maxwell/program.h"
12#include "shader_recompiler/object_pool.h"
13#include "shader_recompiler/recompiler.h"
14
15namespace Shader {
16
17std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address) {
18 ObjectPool<Maxwell::Flow::Block> flow_block_pool;
19 ObjectPool<IR::Inst> inst_pool;
20 ObjectPool<IR::Block> block_pool;
21
22 Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
23 IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
24 return {std::move(program.info), Backend::SPIRV::EmitSPIRV(env, program)};
25}
26
27} // namespace Shader