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1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <filesystem>
6
7#include <fmt/format.h>
8
9#include "shader_recompiler/file_environment.h"
10#include "shader_recompiler/frontend/ir/basic_block.h"
11#include "shader_recompiler/frontend/ir/ir_emitter.h"
12#include "shader_recompiler/frontend/maxwell/control_flow.h"
13#include "shader_recompiler/frontend/maxwell/decode.h"
14#include "shader_recompiler/frontend/maxwell/location.h"
15#include "shader_recompiler/frontend/maxwell/program.h"
16#include "shader_recompiler/frontend/maxwell/translate/translate.h"
17
18using namespace Shader;
19using namespace Shader::Maxwell;
20
21template <typename Func>
22static void ForEachFile(const std::filesystem::path& path, Func&& func) {
23 std::filesystem::directory_iterator end;
24 for (std::filesystem::directory_iterator it{path}; it != end; ++it) {
25 if (std::filesystem::is_directory(*it)) {
26 ForEachFile(*it, func);
27 } else {
28 func(*it);
29 }
30 }
31}
32
33void RunDatabase() {
34 std::vector<std::unique_ptr<FileEnvironment>> map;
35 ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
36 map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
37 });
38 for (int i = 0; i < 1; ++i) {
39 for (auto& env : map) {
40 // fmt::print(stdout, "Decoding {}\n", path.string());
41 const Location start_address{0};
42 auto cfg{std::make_unique<Flow::CFG>(*env, start_address)};
43 // fmt::print(stdout, "{}\n", cfg.Dot());
44 // IR::Program program{env, cfg};
45 // Optimize(program);
46 // const std::string code{EmitGLASM(program)};
47 }
48 }
49}
50
51int main() {
52 // RunDatabase();
53
54 FileEnvironment env{"D:\\Shaders\\Database\\test.bin"};
55 auto cfg{std::make_unique<Flow::CFG>(env, 0)};
56 // fmt::print(stdout, "{}\n", cfg->Dot());
57
58 Program program{env, *cfg};
59 fmt::print(stdout, "{}\n", DumpProgram(program));
60}