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-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp13
-rw-r--r--src/shader_recompiler/ir_opt/passes.h2
2 files changed, 5 insertions, 10 deletions
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index 9101722ba..336338e62 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -11,7 +11,6 @@
11#include "shader_recompiler/frontend/ir/breadth_first_search.h" 11#include "shader_recompiler/frontend/ir/breadth_first_search.h"
12#include "shader_recompiler/frontend/ir/ir_emitter.h" 12#include "shader_recompiler/frontend/ir/ir_emitter.h"
13#include "shader_recompiler/frontend/ir/value.h" 13#include "shader_recompiler/frontend/ir/value.h"
14#include "shader_recompiler/host_translate_info.h"
15#include "shader_recompiler/ir_opt/passes.h" 14#include "shader_recompiler/ir_opt/passes.h"
16 15
17namespace Shader::Optimization { 16namespace Shader::Optimization {
@@ -403,7 +402,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
403} 402}
404 403
405/// Returns the offset in indices (not bytes) for an equivalent storage instruction 404/// Returns the offset in indices (not bytes) for an equivalent storage instruction
406IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) { 405IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
407 IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; 406 IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
408 IR::U32 offset; 407 IR::U32 offset;
409 if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) { 408 if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -416,10 +415,7 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
416 } 415 }
417 // Subtract the least significant 32 bits from the guest offset. The result is the storage 416 // Subtract the least significant 32 bits from the guest offset. The result is the storage
418 // buffer offset in bytes. 417 // buffer offset in bytes.
419 IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))}; 418 const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
420
421 // Align the offset base to match the host alignment requirements
422 low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
423 return ir.ISub(offset, low_cbuf); 419 return ir.ISub(offset, low_cbuf);
424} 420}
425 421
@@ -514,7 +510,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
514} 510}
515} // Anonymous namespace 511} // Anonymous namespace
516 512
517void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) { 513void GlobalMemoryToStorageBufferPass(IR::Program& program) {
518 StorageInfo info; 514 StorageInfo info;
519 for (IR::Block* const block : program.post_order_blocks) { 515 for (IR::Block* const block : program.post_order_blocks) {
520 for (IR::Inst& inst : block->Instructions()) { 516 for (IR::Inst& inst : block->Instructions()) {
@@ -538,8 +534,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
538 const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}}; 534 const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
539 IR::Block* const block{storage_inst.block}; 535 IR::Block* const block{storage_inst.block};
540 IR::Inst* const inst{storage_inst.inst}; 536 IR::Inst* const inst{storage_inst.inst};
541 const IR::U32 offset{ 537 const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
542 StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
543 Replace(*block, *inst, index, offset); 538 Replace(*block, *inst, index, offset);
544 } 539 }
545} 540}
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 4ffad1172..1f8f2ba95 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -15,7 +15,7 @@ namespace Shader::Optimization {
15void CollectShaderInfoPass(Environment& env, IR::Program& program); 15void CollectShaderInfoPass(Environment& env, IR::Program& program);
16void ConstantPropagationPass(Environment& env, IR::Program& program); 16void ConstantPropagationPass(Environment& env, IR::Program& program);
17void DeadCodeEliminationPass(IR::Program& program); 17void DeadCodeEliminationPass(IR::Program& program);
18void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info); 18void GlobalMemoryToStorageBufferPass(IR::Program& program);
19void IdentityRemovalPass(IR::Program& program); 19void IdentityRemovalPass(IR::Program& program);
20void LowerFp16ToFp32(IR::Program& program); 20void LowerFp16ToFp32(IR::Program& program);
21void LowerInt64ToInt32(IR::Program& program); 21void LowerInt64ToInt32(IR::Program& program);