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path: root/src/shader_recompiler/ir_opt/texture_pass.cpp
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Diffstat (limited to 'src/shader_recompiler/ir_opt/texture_pass.cpp')
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp80
1 files changed, 62 insertions, 18 deletions
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index bcb94ce4d..290ce4179 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -147,24 +147,39 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
147 147
148class Descriptors { 148class Descriptors {
149public: 149public:
150 explicit Descriptors(TextureDescriptors& descriptors_) : descriptors{descriptors_} {} 150 explicit Descriptors(TextureDescriptors& texture_descriptors_,
151 TextureBufferDescriptors& texture_buffer_descriptors_)
152 : texture_descriptors{texture_descriptors_}, texture_buffer_descriptors{
153 texture_buffer_descriptors_} {}
154
155 u32 Add(const TextureDescriptor& desc) {
156 return Add(texture_descriptors, desc, [&desc](const auto& existing) {
157 return desc.cbuf_index == existing.cbuf_index &&
158 desc.cbuf_offset == existing.cbuf_offset && desc.type == existing.type;
159 });
160 }
161
162 u32 Add(const TextureBufferDescriptor& desc) {
163 return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
164 return desc.cbuf_index == existing.cbuf_index &&
165 desc.cbuf_offset == existing.cbuf_offset;
166 });
167 }
151 168
152 u32 Add(const TextureDescriptor& descriptor) { 169private:
170 template <typename Descriptors, typename Descriptor, typename Func>
171 static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) {
153 // TODO: Handle arrays 172 // TODO: Handle arrays
154 auto it{std::ranges::find_if(descriptors, [&descriptor](const TextureDescriptor& existing) { 173 const auto it{std::ranges::find_if(descriptors, pred)};
155 return descriptor.cbuf_index == existing.cbuf_index &&
156 descriptor.cbuf_offset == existing.cbuf_offset &&
157 descriptor.type == existing.type;
158 })};
159 if (it != descriptors.end()) { 174 if (it != descriptors.end()) {
160 return static_cast<u32>(std::distance(descriptors.begin(), it)); 175 return static_cast<u32>(std::distance(descriptors.begin(), it));
161 } 176 }
162 descriptors.push_back(descriptor); 177 descriptors.push_back(desc);
163 return static_cast<u32>(descriptors.size()) - 1; 178 return static_cast<u32>(descriptors.size()) - 1;
164 } 179 }
165 180
166private: 181 TextureDescriptors& texture_descriptors;
167 TextureDescriptors& descriptors; 182 TextureBufferDescriptors& texture_buffer_descriptors;
168}; 183};
169} // Anonymous namespace 184} // Anonymous namespace
170 185
@@ -185,7 +200,10 @@ void TexturePass(Environment& env, IR::Program& program) {
185 std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) { 200 std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) {
186 return lhs.cbuf.index < rhs.cbuf.index; 201 return lhs.cbuf.index < rhs.cbuf.index;
187 }); 202 });
188 Descriptors descriptors{program.info.texture_descriptors}; 203 Descriptors descriptors{
204 program.info.texture_descriptors,
205 program.info.texture_buffer_descriptors,
206 };
189 for (TextureInst& texture_inst : to_replace) { 207 for (TextureInst& texture_inst : to_replace) {
190 // TODO: Handle arrays 208 // TODO: Handle arrays
191 IR::Inst* const inst{texture_inst.inst}; 209 IR::Inst* const inst{texture_inst.inst};
@@ -193,16 +211,42 @@ void TexturePass(Environment& env, IR::Program& program) {
193 211
194 const auto& cbuf{texture_inst.cbuf}; 212 const auto& cbuf{texture_inst.cbuf};
195 auto flags{inst->Flags<IR::TextureInstInfo>()}; 213 auto flags{inst->Flags<IR::TextureInstInfo>()};
196 if (inst->Opcode() == IR::Opcode::ImageQueryDimensions) { 214 switch (inst->Opcode()) {
215 case IR::Opcode::ImageQueryDimensions:
197 flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset)); 216 flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset));
198 inst->SetFlags(flags); 217 inst->SetFlags(flags);
218 break;
219 case IR::Opcode::ImageFetch:
220 if (flags.type != TextureType::Color1D) {
221 break;
222 }
223 if (env.ReadTextureType(cbuf.index, cbuf.offset) == TextureType::Buffer) {
224 // Replace with the bound texture type only when it's a texture buffer
225 // If the instruction is 1D and the bound type is 2D, don't change the code and let
226 // the rasterizer robustness handle it
227 // This happens on Fire Emblem: Three Houses
228 flags.type.Assign(TextureType::Buffer);
229 }
230 inst->SetFlags(flags);
231 break;
232 default:
233 break;
234 }
235 u32 index;
236 if (flags.type == TextureType::Buffer) {
237 index = descriptors.Add(TextureBufferDescriptor{
238 .cbuf_index{cbuf.index},
239 .cbuf_offset{cbuf.offset},
240 .count{1},
241 });
242 } else {
243 index = descriptors.Add(TextureDescriptor{
244 .type{flags.type},
245 .cbuf_index{cbuf.index},
246 .cbuf_offset{cbuf.offset},
247 .count{1},
248 });
199 } 249 }
200 const u32 index{descriptors.Add(TextureDescriptor{
201 .type{flags.type},
202 .cbuf_index{cbuf.index},
203 .cbuf_offset{cbuf.offset},
204 .count{1},
205 })};
206 inst->SetArg(0, IR::Value{index}); 250 inst->SetArg(0, IR::Value{index});
207 } 251 }
208} 252}