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-rw-r--r--src/shader_recompiler/ir_opt/passes.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 578a24d89..30eb31588 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -4,14 +4,16 @@
4 4
5#pragma once 5#pragma once
6 6
7#include <span>
8
7#include "shader_recompiler/frontend/ir/basic_block.h" 9#include "shader_recompiler/frontend/ir/basic_block.h"
8#include "shader_recompiler/frontend/ir/function.h" 10#include "shader_recompiler/frontend/ir/function.h"
9 11
10namespace Shader::Optimization { 12namespace Shader::Optimization {
11 13
12template <typename Func> 14template <typename Func>
13void Invoke(Func&& func, IR::Function& function) { 15void PostOrderInvoke(Func&& func, IR::Function& function) {
14 for (const auto& block : function.blocks) { 16 for (const auto& block : function.post_order_blocks) {
15 func(*block); 17 func(*block);
16 } 18 }
17} 19}
@@ -20,7 +22,7 @@ void ConstantPropagationPass(IR::Block& block);
20void DeadCodeEliminationPass(IR::Block& block); 22void DeadCodeEliminationPass(IR::Block& block);
21void GlobalMemoryToStorageBufferPass(IR::Block& block); 23void GlobalMemoryToStorageBufferPass(IR::Block& block);
22void IdentityRemovalPass(IR::Function& function); 24void IdentityRemovalPass(IR::Function& function);
23void SsaRewritePass(IR::Function& function); 25void SsaRewritePass(std::span<IR::Block* const> post_order_blocks);
24void VerificationPass(const IR::Function& function); 26void VerificationPass(const IR::Function& function);
25 27
26} // namespace Shader::Optimization 28} // namespace Shader::Optimization