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-rw-r--r--src/shader_recompiler/ir_opt/passes.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 38106308c..3b7e7306b 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -6,6 +6,7 @@
6 6
7#include <span> 7#include <span>
8 8
9#include "shader_recompiler/environment.h"
9#include "shader_recompiler/frontend/ir/basic_block.h" 10#include "shader_recompiler/frontend/ir/basic_block.h"
10#include "shader_recompiler/frontend/ir/function.h" 11#include "shader_recompiler/frontend/ir/function.h"
11#include "shader_recompiler/frontend/ir/program.h" 12#include "shader_recompiler/frontend/ir/program.h"
@@ -26,6 +27,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program);
26void IdentityRemovalPass(IR::Function& function); 27void IdentityRemovalPass(IR::Function& function);
27void LowerFp16ToFp32(IR::Program& program); 28void LowerFp16ToFp32(IR::Program& program);
28void SsaRewritePass(std::span<IR::Block* const> post_order_blocks); 29void SsaRewritePass(std::span<IR::Block* const> post_order_blocks);
30void TexturePass(Environment& env, IR::Program& program);
29void VerificationPass(const IR::Function& function); 31void VerificationPass(const IR::Function& function);
30 32
31} // namespace Shader::Optimization 33} // namespace Shader::Optimization