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Diffstat (limited to 'src/shader_recompiler/ir_opt/constant_propagation_pass.cpp')
-rw-r--r--src/shader_recompiler/ir_opt/constant_propagation_pass.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
index d089fdd12..c134a12bc 100644
--- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
+++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
@@ -505,6 +505,29 @@ void FoldBitCast(IR::Inst& inst, IR::Opcode reverse) {
505 return; 505 return;
506 } 506 }
507 } 507 }
508 if constexpr (op == IR::Opcode::BitCastU32F32) {
509 // Workaround for new NVIDIA driver bug, where:
510 // uint attr = ftou(itof(gl_InstanceID));
511 // always returned 0.
512 // We can instead manually optimize this and work around the driver bug:
513 // uint attr = uint(gl_InstanceID);
514 if (arg_inst->GetOpcode() == IR::Opcode::GetAttribute) {
515 const IR::Attribute attr{arg_inst->Arg(0).Attribute()};
516 switch (attr) {
517 case IR::Attribute::PrimitiveId:
518 case IR::Attribute::InstanceId:
519 case IR::Attribute::VertexId:
520 break;
521 default:
522 return;
523 }
524 // Replace the bitcasts with an integer attribute get
525 inst.ReplaceOpcode(IR::Opcode::GetAttributeU32);
526 inst.SetArg(0, arg_inst->Arg(0));
527 inst.SetArg(1, arg_inst->Arg(1));
528 return;
529 }
530 }
508} 531}
509 532
510void FoldInverseFunc(IR::Inst& inst, IR::Opcode reverse) { 533void FoldInverseFunc(IR::Inst& inst, IR::Opcode reverse) {