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Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r--src/shader_recompiler/host_translate_info.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index 55fc48768..7d2ded907 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -10,14 +10,16 @@ namespace Shader {
10 10
11/// Misc information about the host 11/// Misc information about the host
12struct HostTranslateInfo { 12struct HostTranslateInfo {
13 bool support_float64{}; ///< True when the device supports 64-bit floats
13 bool support_float16{}; ///< True when the device supports 16-bit floats 14 bool support_float16{}; ///< True when the device supports 16-bit floats
14 bool support_int64{}; ///< True when the device supports 64-bit integers 15 bool support_int64{}; ///< True when the device supports 64-bit integers
15 bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered 16 bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
16 bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers 17 bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
17 bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS 18 bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
18 u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
19 bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry 19 bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
20 ///< passthrough shaders 20 ///< passthrough shaders
21 bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
22 ///< control flow
21}; 23};
22 24
23} // namespace Shader 25} // namespace Shader