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-rw-r--r--src/shader_recompiler/frontend/ir/attribute.cpp18
-rw-r--r--src/shader_recompiler/frontend/ir/attribute.h7
2 files changed, 0 insertions, 25 deletions
diff --git a/src/shader_recompiler/frontend/ir/attribute.cpp b/src/shader_recompiler/frontend/ir/attribute.cpp
index 5b3694f65..4d0b8b8e5 100644
--- a/src/shader_recompiler/frontend/ir/attribute.cpp
+++ b/src/shader_recompiler/frontend/ir/attribute.cpp
@@ -9,24 +9,6 @@
9 9
10namespace Shader::IR { 10namespace Shader::IR {
11 11
12bool IsFixedFncTexture(Attribute attribute) {
13 return attribute >= Attribute::FixedFncTexture0S && attribute <= Attribute::FixedFncTexture9Q;
14}
15
16u32 FixedFncTextureAttributeIndex(Attribute attribute) {
17 if (!IsFixedFncTexture(attribute)) {
18 throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
19 }
20 return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::FixedFncTexture0S)) / 4u;
21}
22
23u32 FixedFncTextureAttributeElement(Attribute attribute) {
24 if (!IsFixedFncTexture(attribute)) {
25 throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
26 }
27 return static_cast<u32>(attribute) % 4;
28}
29
30bool IsGeneric(Attribute attribute) noexcept { 12bool IsGeneric(Attribute attribute) noexcept {
31 return attribute >= Attribute::Generic0X && attribute <= Attribute::Generic31X; 13 return attribute >= Attribute::Generic0X && attribute <= Attribute::Generic31X;
32} 14}
diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h
index 9ca4dd76e..ca1199494 100644
--- a/src/shader_recompiler/frontend/ir/attribute.h
+++ b/src/shader_recompiler/frontend/ir/attribute.h
@@ -222,15 +222,8 @@ enum class Attribute : u64 {
222 FrontFace = 255, 222 FrontFace = 255,
223}; 223};
224 224
225constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
226constexpr size_t NUM_GENERICS = 32; 225constexpr size_t NUM_GENERICS = 32;
227 226
228[[nodiscard]] bool IsFixedFncTexture(Attribute attribute);
229
230[[nodiscard]] u32 FixedFncTextureAttributeIndex(Attribute attribute);
231
232[[nodiscard]] u32 FixedFncTextureAttributeElement(Attribute attribute);
233
234[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept; 227[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
235 228
236[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute); 229[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);