diff options
Diffstat (limited to '')
| -rw-r--r-- | src/shader_recompiler/frontend/ir/value.cpp | 107 | ||||
| -rw-r--r-- | src/shader_recompiler/frontend/ir/value.h | 104 |
2 files changed, 102 insertions, 109 deletions
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp index c021d3fa9..b962f170d 100644 --- a/src/shader_recompiler/frontend/ir/value.cpp +++ b/src/shader_recompiler/frontend/ir/value.cpp | |||
| @@ -51,107 +51,6 @@ IR::Type Value::Type() const noexcept { | |||
| 51 | return type; | 51 | return type; |
| 52 | } | 52 | } |
| 53 | 53 | ||
| 54 | IR::Inst* Value::Inst() const { | ||
| 55 | ValidateAccess(Type::Opaque); | ||
| 56 | return inst; | ||
| 57 | } | ||
| 58 | |||
| 59 | IR::Block* Value::Label() const { | ||
| 60 | ValidateAccess(Type::Label); | ||
| 61 | return label; | ||
| 62 | } | ||
| 63 | |||
| 64 | IR::Inst* Value::InstRecursive() const { | ||
| 65 | ValidateAccess(Type::Opaque); | ||
| 66 | if (IsIdentity()) { | ||
| 67 | return inst->Arg(0).InstRecursive(); | ||
| 68 | } | ||
| 69 | return inst; | ||
| 70 | } | ||
| 71 | |||
| 72 | IR::Value Value::Resolve() const { | ||
| 73 | if (IsIdentity()) { | ||
| 74 | return inst->Arg(0).Resolve(); | ||
| 75 | } | ||
| 76 | return *this; | ||
| 77 | } | ||
| 78 | |||
| 79 | IR::Reg Value::Reg() const { | ||
| 80 | ValidateAccess(Type::Reg); | ||
| 81 | return reg; | ||
| 82 | } | ||
| 83 | |||
| 84 | IR::Pred Value::Pred() const { | ||
| 85 | ValidateAccess(Type::Pred); | ||
| 86 | return pred; | ||
| 87 | } | ||
| 88 | |||
| 89 | IR::Attribute Value::Attribute() const { | ||
| 90 | ValidateAccess(Type::Attribute); | ||
| 91 | return attribute; | ||
| 92 | } | ||
| 93 | |||
| 94 | IR::Patch Value::Patch() const { | ||
| 95 | ValidateAccess(Type::Patch); | ||
| 96 | return patch; | ||
| 97 | } | ||
| 98 | |||
| 99 | bool Value::U1() const { | ||
| 100 | if (IsIdentity()) { | ||
| 101 | return inst->Arg(0).U1(); | ||
| 102 | } | ||
| 103 | ValidateAccess(Type::U1); | ||
| 104 | return imm_u1; | ||
| 105 | } | ||
| 106 | |||
| 107 | u8 Value::U8() const { | ||
| 108 | if (IsIdentity()) { | ||
| 109 | return inst->Arg(0).U8(); | ||
| 110 | } | ||
| 111 | ValidateAccess(Type::U8); | ||
| 112 | return imm_u8; | ||
| 113 | } | ||
| 114 | |||
| 115 | u16 Value::U16() const { | ||
| 116 | if (IsIdentity()) { | ||
| 117 | return inst->Arg(0).U16(); | ||
| 118 | } | ||
| 119 | ValidateAccess(Type::U16); | ||
| 120 | return imm_u16; | ||
| 121 | } | ||
| 122 | |||
| 123 | u32 Value::U32() const { | ||
| 124 | if (IsIdentity()) { | ||
| 125 | return inst->Arg(0).U32(); | ||
| 126 | } | ||
| 127 | ValidateAccess(Type::U32); | ||
| 128 | return imm_u32; | ||
| 129 | } | ||
| 130 | |||
| 131 | f32 Value::F32() const { | ||
| 132 | if (IsIdentity()) { | ||
| 133 | return inst->Arg(0).F32(); | ||
| 134 | } | ||
| 135 | ValidateAccess(Type::F32); | ||
| 136 | return imm_f32; | ||
| 137 | } | ||
| 138 | |||
| 139 | u64 Value::U64() const { | ||
| 140 | if (IsIdentity()) { | ||
| 141 | return inst->Arg(0).U64(); | ||
| 142 | } | ||
| 143 | ValidateAccess(Type::U64); | ||
| 144 | return imm_u64; | ||
| 145 | } | ||
| 146 | |||
| 147 | f64 Value::F64() const { | ||
| 148 | if (IsIdentity()) { | ||
| 149 | return inst->Arg(0).F64(); | ||
| 150 | } | ||
| 151 | ValidateAccess(Type::F64); | ||
| 152 | return imm_f64; | ||
| 153 | } | ||
| 154 | |||
| 155 | bool Value::operator==(const Value& other) const { | 54 | bool Value::operator==(const Value& other) const { |
| 156 | if (type != other.type) { | 55 | if (type != other.type) { |
| 157 | return false; | 56 | return false; |
| @@ -205,10 +104,4 @@ bool Value::operator!=(const Value& other) const { | |||
| 205 | return !operator==(other); | 104 | return !operator==(other); |
| 206 | } | 105 | } |
| 207 | 106 | ||
| 208 | void Value::ValidateAccess(IR::Type expected) const { | ||
| 209 | if (type != expected) { | ||
| 210 | throw LogicError("Reading {} out of {}", expected, type); | ||
| 211 | } | ||
| 212 | } | ||
| 213 | |||
| 214 | } // namespace Shader::IR | 107 | } // namespace Shader::IR |
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h index 7b20824ed..bb7d19001 100644 --- a/src/shader_recompiler/frontend/ir/value.h +++ b/src/shader_recompiler/frontend/ir/value.h | |||
| @@ -14,6 +14,7 @@ | |||
| 14 | #include <boost/container/small_vector.hpp> | 14 | #include <boost/container/small_vector.hpp> |
| 15 | #include <boost/intrusive/list.hpp> | 15 | #include <boost/intrusive/list.hpp> |
| 16 | 16 | ||
| 17 | #include "common/assert.h" | ||
| 17 | #include "common/bit_cast.h" | 18 | #include "common/bit_cast.h" |
| 18 | #include "common/common_types.h" | 19 | #include "common/common_types.h" |
| 19 | #include "shader_recompiler/exception.h" | 20 | #include "shader_recompiler/exception.h" |
| @@ -76,8 +77,6 @@ public: | |||
| 76 | [[nodiscard]] bool operator!=(const Value& other) const; | 77 | [[nodiscard]] bool operator!=(const Value& other) const; |
| 77 | 78 | ||
| 78 | private: | 79 | private: |
| 79 | void ValidateAccess(IR::Type expected) const; | ||
| 80 | |||
| 81 | IR::Type type{}; | 80 | IR::Type type{}; |
| 82 | union { | 81 | union { |
| 83 | IR::Inst* inst{}; | 82 | IR::Inst* inst{}; |
| @@ -288,4 +287,105 @@ inline bool Value::IsImmediate() const noexcept { | |||
| 288 | return current_type != Type::Opaque; | 287 | return current_type != Type::Opaque; |
| 289 | } | 288 | } |
| 290 | 289 | ||
| 290 | inline IR::Inst* Value::Inst() const { | ||
| 291 | DEBUG_ASSERT(type == Type::Opaque); | ||
| 292 | return inst; | ||
| 293 | } | ||
| 294 | |||
| 295 | inline IR::Block* Value::Label() const { | ||
| 296 | DEBUG_ASSERT(type == Type::Label); | ||
| 297 | return label; | ||
| 298 | } | ||
| 299 | |||
| 300 | inline IR::Inst* Value::InstRecursive() const { | ||
| 301 | DEBUG_ASSERT(type == Type::Opaque); | ||
| 302 | if (IsIdentity()) { | ||
| 303 | return inst->Arg(0).InstRecursive(); | ||
| 304 | } | ||
| 305 | return inst; | ||
| 306 | } | ||
| 307 | |||
| 308 | inline IR::Value Value::Resolve() const { | ||
| 309 | if (IsIdentity()) { | ||
| 310 | return inst->Arg(0).Resolve(); | ||
| 311 | } | ||
| 312 | return *this; | ||
| 313 | } | ||
| 314 | |||
| 315 | inline IR::Reg Value::Reg() const { | ||
| 316 | DEBUG_ASSERT(type == Type::Reg); | ||
| 317 | return reg; | ||
| 318 | } | ||
| 319 | |||
| 320 | inline IR::Pred Value::Pred() const { | ||
| 321 | DEBUG_ASSERT(type == Type::Pred); | ||
| 322 | return pred; | ||
| 323 | } | ||
| 324 | |||
| 325 | inline IR::Attribute Value::Attribute() const { | ||
| 326 | DEBUG_ASSERT(type == Type::Attribute); | ||
| 327 | return attribute; | ||
| 328 | } | ||
| 329 | |||
| 330 | inline IR::Patch Value::Patch() const { | ||
| 331 | DEBUG_ASSERT(type == Type::Patch); | ||
| 332 | return patch; | ||
| 333 | } | ||
| 334 | |||
| 335 | inline bool Value::U1() const { | ||
| 336 | if (IsIdentity()) { | ||
| 337 | return inst->Arg(0).U1(); | ||
| 338 | } | ||
| 339 | DEBUG_ASSERT(type == Type::U1); | ||
| 340 | return imm_u1; | ||
| 341 | } | ||
| 342 | |||
| 343 | inline u8 Value::U8() const { | ||
| 344 | if (IsIdentity()) { | ||
| 345 | return inst->Arg(0).U8(); | ||
| 346 | } | ||
| 347 | DEBUG_ASSERT(type == Type::U8); | ||
| 348 | return imm_u8; | ||
| 349 | } | ||
| 350 | |||
| 351 | inline u16 Value::U16() const { | ||
| 352 | if (IsIdentity()) { | ||
| 353 | return inst->Arg(0).U16(); | ||
| 354 | } | ||
| 355 | DEBUG_ASSERT(type == Type::U16); | ||
| 356 | return imm_u16; | ||
| 357 | } | ||
| 358 | |||
| 359 | inline u32 Value::U32() const { | ||
| 360 | if (IsIdentity()) { | ||
| 361 | return inst->Arg(0).U32(); | ||
| 362 | } | ||
| 363 | DEBUG_ASSERT(type == Type::U32); | ||
| 364 | return imm_u32; | ||
| 365 | } | ||
| 366 | |||
| 367 | inline f32 Value::F32() const { | ||
| 368 | if (IsIdentity()) { | ||
| 369 | return inst->Arg(0).F32(); | ||
| 370 | } | ||
| 371 | DEBUG_ASSERT(type == Type::F32); | ||
| 372 | return imm_f32; | ||
| 373 | } | ||
| 374 | |||
| 375 | inline u64 Value::U64() const { | ||
| 376 | if (IsIdentity()) { | ||
| 377 | return inst->Arg(0).U64(); | ||
| 378 | } | ||
| 379 | DEBUG_ASSERT(type == Type::U64); | ||
| 380 | return imm_u64; | ||
| 381 | } | ||
| 382 | |||
| 383 | inline f64 Value::F64() const { | ||
| 384 | if (IsIdentity()) { | ||
| 385 | return inst->Arg(0).F64(); | ||
| 386 | } | ||
| 387 | DEBUG_ASSERT(type == Type::F64); | ||
| 388 | return imm_f64; | ||
| 389 | } | ||
| 390 | |||
| 291 | } // namespace Shader::IR | 391 | } // namespace Shader::IR |