diff options
Diffstat (limited to 'src/shader_recompiler/frontend/ir')
| -rw-r--r-- | src/shader_recompiler/frontend/ir/basic_block.cpp | 5 | ||||
| -rw-r--r-- | src/shader_recompiler/frontend/ir/basic_block.h | 11 | ||||
| -rw-r--r-- | src/shader_recompiler/frontend/ir/function.h | 12 | ||||
| -rw-r--r-- | src/shader_recompiler/frontend/ir/microinstruction.h | 2 | ||||
| -rw-r--r-- | src/shader_recompiler/frontend/ir/opcodes.cpp (renamed from src/shader_recompiler/frontend/ir/opcode.cpp) | 4 | ||||
| -rw-r--r-- | src/shader_recompiler/frontend/ir/opcodes.h (renamed from src/shader_recompiler/frontend/ir/opcode.h) | 2 | ||||
| -rw-r--r-- | src/shader_recompiler/frontend/ir/opcodes.inc (renamed from src/shader_recompiler/frontend/ir/opcode.inc) | 0 | ||||
| -rw-r--r-- | src/shader_recompiler/frontend/ir/program.cpp | 38 | ||||
| -rw-r--r-- | src/shader_recompiler/frontend/ir/program.h | 21 | ||||
| -rw-r--r-- | src/shader_recompiler/frontend/ir/value.cpp | 2 |
10 files changed, 73 insertions, 24 deletions
diff --git a/src/shader_recompiler/frontend/ir/basic_block.cpp b/src/shader_recompiler/frontend/ir/basic_block.cpp index 249251dd0..1a5d82135 100644 --- a/src/shader_recompiler/frontend/ir/basic_block.cpp +++ b/src/shader_recompiler/frontend/ir/basic_block.cpp | |||
| @@ -14,7 +14,8 @@ | |||
| 14 | 14 | ||
| 15 | namespace Shader::IR { | 15 | namespace Shader::IR { |
| 16 | 16 | ||
| 17 | Block::Block(u32 begin, u32 end) : location_begin{begin}, location_end{end} {} | 17 | Block::Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end) |
| 18 | : inst_pool{&inst_pool_}, location_begin{begin}, location_end{end} {} | ||
| 18 | 19 | ||
| 19 | Block::~Block() = default; | 20 | Block::~Block() = default; |
| 20 | 21 | ||
| @@ -24,7 +25,7 @@ void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) { | |||
| 24 | 25 | ||
| 25 | Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op, | 26 | Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op, |
| 26 | std::initializer_list<Value> args, u64 flags) { | 27 | std::initializer_list<Value> args, u64 flags) { |
| 27 | Inst* const inst{std::construct_at(instruction_alloc_pool.allocate(), op, flags)}; | 28 | Inst* const inst{inst_pool->Create(op, flags)}; |
| 28 | const auto result_it{instructions.insert(insertion_point, *inst)}; | 29 | const auto result_it{instructions.insert(insertion_point, *inst)}; |
| 29 | 30 | ||
| 30 | if (inst->NumArgs() != args.size()) { | 31 | if (inst->NumArgs() != args.size()) { |
diff --git a/src/shader_recompiler/frontend/ir/basic_block.h b/src/shader_recompiler/frontend/ir/basic_block.h index ec4a41cb1..ec3ad6263 100644 --- a/src/shader_recompiler/frontend/ir/basic_block.h +++ b/src/shader_recompiler/frontend/ir/basic_block.h | |||
| @@ -10,9 +10,9 @@ | |||
| 10 | #include <vector> | 10 | #include <vector> |
| 11 | 11 | ||
| 12 | #include <boost/intrusive/list.hpp> | 12 | #include <boost/intrusive/list.hpp> |
| 13 | #include <boost/pool/pool_alloc.hpp> | ||
| 14 | 13 | ||
| 15 | #include "shader_recompiler/frontend/ir/microinstruction.h" | 14 | #include "shader_recompiler/frontend/ir/microinstruction.h" |
| 15 | #include "shader_recompiler/object_pool.h" | ||
| 16 | 16 | ||
| 17 | namespace Shader::IR { | 17 | namespace Shader::IR { |
| 18 | 18 | ||
| @@ -25,7 +25,7 @@ public: | |||
| 25 | using reverse_iterator = InstructionList::reverse_iterator; | 25 | using reverse_iterator = InstructionList::reverse_iterator; |
| 26 | using const_reverse_iterator = InstructionList::const_reverse_iterator; | 26 | using const_reverse_iterator = InstructionList::const_reverse_iterator; |
| 27 | 27 | ||
| 28 | explicit Block(u32 begin, u32 end); | 28 | explicit Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end); |
| 29 | ~Block(); | 29 | ~Block(); |
| 30 | 30 | ||
| 31 | Block(const Block&) = delete; | 31 | Block(const Block&) = delete; |
| @@ -119,6 +119,8 @@ public: | |||
| 119 | } | 119 | } |
| 120 | 120 | ||
| 121 | private: | 121 | private: |
| 122 | /// Memory pool for instruction list | ||
| 123 | ObjectPool<Inst>* inst_pool; | ||
| 122 | /// Starting location of this block | 124 | /// Starting location of this block |
| 123 | u32 location_begin; | 125 | u32 location_begin; |
| 124 | /// End location of this block | 126 | /// End location of this block |
| @@ -127,11 +129,6 @@ private: | |||
| 127 | /// List of instructions in this block | 129 | /// List of instructions in this block |
| 128 | InstructionList instructions; | 130 | InstructionList instructions; |
| 129 | 131 | ||
| 130 | /// Memory pool for instruction list | ||
| 131 | boost::fast_pool_allocator<Inst, boost::default_user_allocator_malloc_free, | ||
| 132 | boost::details::pool::null_mutex> | ||
| 133 | instruction_alloc_pool; | ||
| 134 | |||
| 135 | /// Block immediate predecessors | 132 | /// Block immediate predecessors |
| 136 | std::vector<IR::Block*> imm_predecessors; | 133 | std::vector<IR::Block*> imm_predecessors; |
| 137 | }; | 134 | }; |
diff --git a/src/shader_recompiler/frontend/ir/function.h b/src/shader_recompiler/frontend/ir/function.h index 2d4dc5b98..bba7d1d39 100644 --- a/src/shader_recompiler/frontend/ir/function.h +++ b/src/shader_recompiler/frontend/ir/function.h | |||
| @@ -4,22 +4,14 @@ | |||
| 4 | 4 | ||
| 5 | #pragma once | 5 | #pragma once |
| 6 | 6 | ||
| 7 | #include <memory> | 7 | #include <boost/container/small_vector.hpp> |
| 8 | #include <vector> | ||
| 9 | 8 | ||
| 10 | #include "shader_recompiler/frontend/ir/basic_block.h" | 9 | #include "shader_recompiler/frontend/ir/basic_block.h" |
| 11 | 10 | ||
| 12 | namespace Shader::IR { | 11 | namespace Shader::IR { |
| 13 | 12 | ||
| 14 | struct Function { | 13 | struct Function { |
| 15 | struct InplaceDelete { | 14 | boost::container::small_vector<Block*, 16> blocks; |
| 16 | void operator()(IR::Block* block) const noexcept { | ||
| 17 | std::destroy_at(block); | ||
| 18 | } | ||
| 19 | }; | ||
| 20 | using UniqueBlock = std::unique_ptr<IR::Block, InplaceDelete>; | ||
| 21 | |||
| 22 | std::vector<UniqueBlock> blocks; | ||
| 23 | }; | 15 | }; |
| 24 | 16 | ||
| 25 | } // namespace Shader::IR | 17 | } // namespace Shader::IR |
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.h b/src/shader_recompiler/frontend/ir/microinstruction.h index 22101c9e2..80baffb2e 100644 --- a/src/shader_recompiler/frontend/ir/microinstruction.h +++ b/src/shader_recompiler/frontend/ir/microinstruction.h | |||
| @@ -13,7 +13,7 @@ | |||
| 13 | #include <boost/intrusive/list.hpp> | 13 | #include <boost/intrusive/list.hpp> |
| 14 | 14 | ||
| 15 | #include "common/common_types.h" | 15 | #include "common/common_types.h" |
| 16 | #include "shader_recompiler/frontend/ir/opcode.h" | 16 | #include "shader_recompiler/frontend/ir/opcodes.h" |
| 17 | #include "shader_recompiler/frontend/ir/type.h" | 17 | #include "shader_recompiler/frontend/ir/type.h" |
| 18 | #include "shader_recompiler/frontend/ir/value.h" | 18 | #include "shader_recompiler/frontend/ir/value.h" |
| 19 | 19 | ||
diff --git a/src/shader_recompiler/frontend/ir/opcode.cpp b/src/shader_recompiler/frontend/ir/opcodes.cpp index 65d074029..1f188411a 100644 --- a/src/shader_recompiler/frontend/ir/opcode.cpp +++ b/src/shader_recompiler/frontend/ir/opcodes.cpp | |||
| @@ -7,7 +7,7 @@ | |||
| 7 | #include <string_view> | 7 | #include <string_view> |
| 8 | 8 | ||
| 9 | #include "shader_recompiler/exception.h" | 9 | #include "shader_recompiler/exception.h" |
| 10 | #include "shader_recompiler/frontend/ir/opcode.h" | 10 | #include "shader_recompiler/frontend/ir/opcodes.h" |
| 11 | 11 | ||
| 12 | namespace Shader::IR { | 12 | namespace Shader::IR { |
| 13 | namespace { | 13 | namespace { |
| @@ -26,7 +26,7 @@ constexpr std::array META_TABLE{ | |||
| 26 | .type{type_token}, \ | 26 | .type{type_token}, \ |
| 27 | .arg_types{__VA_ARGS__}, \ | 27 | .arg_types{__VA_ARGS__}, \ |
| 28 | }, | 28 | }, |
| 29 | #include "opcode.inc" | 29 | #include "opcodes.inc" |
| 30 | #undef OPCODE | 30 | #undef OPCODE |
| 31 | }; | 31 | }; |
| 32 | 32 | ||
diff --git a/src/shader_recompiler/frontend/ir/opcode.h b/src/shader_recompiler/frontend/ir/opcodes.h index 1f4440379..999fb2e77 100644 --- a/src/shader_recompiler/frontend/ir/opcode.h +++ b/src/shader_recompiler/frontend/ir/opcodes.h | |||
| @@ -14,7 +14,7 @@ namespace Shader::IR { | |||
| 14 | 14 | ||
| 15 | enum class Opcode { | 15 | enum class Opcode { |
| 16 | #define OPCODE(name, ...) name, | 16 | #define OPCODE(name, ...) name, |
| 17 | #include "opcode.inc" | 17 | #include "opcodes.inc" |
| 18 | #undef OPCODE | 18 | #undef OPCODE |
| 19 | }; | 19 | }; |
| 20 | 20 | ||
diff --git a/src/shader_recompiler/frontend/ir/opcode.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 6eb105d92..6eb105d92 100644 --- a/src/shader_recompiler/frontend/ir/opcode.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc | |||
diff --git a/src/shader_recompiler/frontend/ir/program.cpp b/src/shader_recompiler/frontend/ir/program.cpp new file mode 100644 index 000000000..0ce99ef2a --- /dev/null +++ b/src/shader_recompiler/frontend/ir/program.cpp | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <map> | ||
| 8 | #include <string> | ||
| 9 | |||
| 10 | #include <fmt/format.h> | ||
| 11 | |||
| 12 | #include "shader_recompiler/frontend/ir/function.h" | ||
| 13 | #include "shader_recompiler/frontend/ir/program.h" | ||
| 14 | |||
| 15 | namespace Shader::IR { | ||
| 16 | |||
| 17 | std::string DumpProgram(const Program& program) { | ||
| 18 | size_t index{0}; | ||
| 19 | std::map<const IR::Inst*, size_t> inst_to_index; | ||
| 20 | std::map<const IR::Block*, size_t> block_to_index; | ||
| 21 | |||
| 22 | for (const IR::Function& function : program.functions) { | ||
| 23 | for (const IR::Block* const block : function.blocks) { | ||
| 24 | block_to_index.emplace(block, index); | ||
| 25 | ++index; | ||
| 26 | } | ||
| 27 | } | ||
| 28 | std::string ret; | ||
| 29 | for (const IR::Function& function : program.functions) { | ||
| 30 | ret += fmt::format("Function\n"); | ||
| 31 | for (const auto& block : function.blocks) { | ||
| 32 | ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n'; | ||
| 33 | } | ||
| 34 | } | ||
| 35 | return ret; | ||
| 36 | } | ||
| 37 | |||
| 38 | } // namespace Shader::IR \ No newline at end of file | ||
diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h new file mode 100644 index 000000000..efaf1aa1e --- /dev/null +++ b/src/shader_recompiler/frontend/ir/program.h | |||
| @@ -0,0 +1,21 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <string> | ||
| 8 | |||
| 9 | #include <boost/container/small_vector.hpp> | ||
| 10 | |||
| 11 | #include "shader_recompiler/frontend/ir/function.h" | ||
| 12 | |||
| 13 | namespace Shader::IR { | ||
| 14 | |||
| 15 | struct Program { | ||
| 16 | boost::container::small_vector<Function, 1> functions; | ||
| 17 | }; | ||
| 18 | |||
| 19 | [[nodiscard]] std::string DumpProgram(const Program& program); | ||
| 20 | |||
| 21 | } // namespace Shader::IR | ||
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp index 93ff8ccf1..9ea61813b 100644 --- a/src/shader_recompiler/frontend/ir/value.cpp +++ b/src/shader_recompiler/frontend/ir/value.cpp | |||
| @@ -3,7 +3,7 @@ | |||
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include "shader_recompiler/frontend/ir/microinstruction.h" | 5 | #include "shader_recompiler/frontend/ir/microinstruction.h" |
| 6 | #include "shader_recompiler/frontend/ir/opcode.h" | 6 | #include "shader_recompiler/frontend/ir/opcodes.h" |
| 7 | #include "shader_recompiler/frontend/ir/value.h" | 7 | #include "shader_recompiler/frontend/ir/value.h" |
| 8 | 8 | ||
| 9 | namespace Shader::IR { | 9 | namespace Shader::IR { |