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-rw-r--r--src/shader_recompiler/frontend/ir/value.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
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1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include "shader_recompiler/frontend/ir/opcodes.h"
6#include "shader_recompiler/frontend/ir/value.h"
7
8namespace Shader::IR {
9
10Value::Value(IR::Inst* value) noexcept : type{Type::Opaque}, inst{value} {}
11
12Value::Value(IR::Reg value) noexcept : type{Type::Reg}, reg{value} {}
13
14Value::Value(IR::Pred value) noexcept : type{Type::Pred}, pred{value} {}
15
16Value::Value(IR::Attribute value) noexcept : type{Type::Attribute}, attribute{value} {}
17
18Value::Value(IR::Patch value) noexcept : type{Type::Patch}, patch{value} {}
19
20Value::Value(bool value) noexcept : type{Type::U1}, imm_u1{value} {}
21
22Value::Value(u8 value) noexcept : type{Type::U8}, imm_u8{value} {}
23
24Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
25
26Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
27
28Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {}
29
30Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
31
32Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
33
34IR::Type Value::Type() const noexcept {
35 if (IsPhi()) {
36 // The type of a phi node is stored in its flags
37 return inst->Flags<IR::Type>();
38 }
39 if (IsIdentity()) {
40 return inst->Arg(0).Type();
41 }
42 if (type == Type::Opaque) {
43 return inst->Type();
44 }
45 return type;
46}
47
48bool Value::operator==(const Value& other) const {
49 if (type != other.type) {
50 return false;
51 }
52 switch (type) {
53 case Type::Void:
54 return true;
55 case Type::Opaque:
56 return inst == other.inst;
57 case Type::Reg:
58 return reg == other.reg;
59 case Type::Pred:
60 return pred == other.pred;
61 case Type::Attribute:
62 return attribute == other.attribute;
63 case Type::Patch:
64 return patch == other.patch;
65 case Type::U1:
66 return imm_u1 == other.imm_u1;
67 case Type::U8:
68 return imm_u8 == other.imm_u8;
69 case Type::U16:
70 case Type::F16:
71 return imm_u16 == other.imm_u16;
72 case Type::U32:
73 case Type::F32:
74 return imm_u32 == other.imm_u32;
75 case Type::U64:
76 case Type::F64:
77 return imm_u64 == other.imm_u64;
78 case Type::U32x2:
79 case Type::U32x3:
80 case Type::U32x4:
81 case Type::F16x2:
82 case Type::F16x3:
83 case Type::F16x4:
84 case Type::F32x2:
85 case Type::F32x3:
86 case Type::F32x4:
87 case Type::F64x2:
88 case Type::F64x3:
89 case Type::F64x4:
90 break;
91 }
92 throw LogicError("Invalid type {}", type);
93}
94
95bool Value::operator!=(const Value& other) const {
96 return !operator==(other);
97}
98
99} // namespace Shader::IR