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-rw-r--r--src/shader_recompiler/frontend/ir/post_order.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/post_order.cpp b/src/shader_recompiler/frontend/ir/post_order.cpp
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+++ b/src/shader_recompiler/frontend/ir/post_order.cpp
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1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <boost/container/flat_set.hpp>
6#include <boost/container/small_vector.hpp>
7
8#include "shader_recompiler/frontend/ir/basic_block.h"
9#include "shader_recompiler/frontend/ir/post_order.h"
10
11namespace Shader::IR {
12
13BlockList PostOrder(const BlockList& blocks) {
14 boost::container::small_vector<Block*, 16> block_stack;
15 boost::container::flat_set<Block*> visited;
16
17 BlockList post_order_blocks;
18 post_order_blocks.reserve(blocks.size());
19
20 Block* const first_block{blocks.front()};
21 visited.insert(first_block);
22 block_stack.push_back(first_block);
23
24 const auto visit_branch = [&](Block* block, Block* branch) {
25 if (!branch) {
26 return false;
27 }
28 if (!visited.insert(branch).second) {
29 return false;
30 }
31 // Calling push_back twice is faster than insert on msvc
32 block_stack.push_back(block);
33 block_stack.push_back(branch);
34 return true;
35 };
36 while (!block_stack.empty()) {
37 Block* const block{block_stack.back()};
38 block_stack.pop_back();
39
40 if (!visit_branch(block, block->TrueBranch()) &&
41 !visit_branch(block, block->FalseBranch())) {
42 post_order_blocks.push_back(block);
43 }
44 }
45 return post_order_blocks;
46}
47
48} // namespace Shader::IR