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-rw-r--r--src/shader_recompiler/frontend/ir/post_order.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/post_order.cpp b/src/shader_recompiler/frontend/ir/post_order.cpp
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1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <algorithm>
6
7#include <boost/container/flat_set.hpp>
8#include <boost/container/small_vector.hpp>
9
10#include "shader_recompiler/frontend/ir/basic_block.h"
11#include "shader_recompiler/frontend/ir/post_order.h"
12
13namespace Shader::IR {
14
15BlockList PostOrder(const AbstractSyntaxNode& root) {
16 boost::container::small_vector<Block*, 16> block_stack;
17 boost::container::flat_set<Block*> visited;
18 BlockList post_order_blocks;
19
20 if (root.type != AbstractSyntaxNode::Type::Block) {
21 throw LogicError("First node in abstract syntax list root is not a block");
22 }
23 Block* const first_block{root.data.block};
24 visited.insert(first_block);
25 block_stack.push_back(first_block);
26
27 while (!block_stack.empty()) {
28 Block* const block{block_stack.back()};
29 const auto visit{[&](Block* branch) {
30 if (!visited.insert(branch).second) {
31 return false;
32 }
33 // Calling push_back twice is faster than insert on MSVC
34 block_stack.push_back(block);
35 block_stack.push_back(branch);
36 return true;
37 }};
38 block_stack.pop_back();
39 if (std::ranges::none_of(block->ImmSuccessors(), visit)) {
40 post_order_blocks.push_back(block);
41 }
42 }
43 return post_order_blocks;
44}
45
46} // namespace Shader::IR