diff options
Diffstat (limited to 'src/shader_recompiler/environment.h')
| -rw-r--r-- | src/shader_recompiler/environment.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h new file mode 100644 index 000000000..8369d0d84 --- /dev/null +++ b/src/shader_recompiler/environment.h | |||
| @@ -0,0 +1,53 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include <array> | ||
| 4 | |||
| 5 | #include "common/common_types.h" | ||
| 6 | #include "shader_recompiler/program_header.h" | ||
| 7 | #include "shader_recompiler/shader_info.h" | ||
| 8 | #include "shader_recompiler/stage.h" | ||
| 9 | |||
| 10 | namespace Shader { | ||
| 11 | |||
| 12 | class Environment { | ||
| 13 | public: | ||
| 14 | virtual ~Environment() = default; | ||
| 15 | |||
| 16 | [[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0; | ||
| 17 | |||
| 18 | [[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0; | ||
| 19 | |||
| 20 | [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0; | ||
| 21 | |||
| 22 | [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0; | ||
| 23 | |||
| 24 | [[nodiscard]] virtual u32 LocalMemorySize() const = 0; | ||
| 25 | |||
| 26 | [[nodiscard]] virtual u32 SharedMemorySize() const = 0; | ||
| 27 | |||
| 28 | [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0; | ||
| 29 | |||
| 30 | [[nodiscard]] const ProgramHeader& SPH() const noexcept { | ||
| 31 | return sph; | ||
| 32 | } | ||
| 33 | |||
| 34 | [[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept { | ||
| 35 | return gp_passthrough_mask; | ||
| 36 | } | ||
| 37 | |||
| 38 | [[nodiscard]] Stage ShaderStage() const noexcept { | ||
| 39 | return stage; | ||
| 40 | } | ||
| 41 | |||
| 42 | [[nodiscard]] u32 StartAddress() const noexcept { | ||
| 43 | return start_address; | ||
| 44 | } | ||
| 45 | |||
| 46 | protected: | ||
| 47 | ProgramHeader sph{}; | ||
| 48 | std::array<u32, 8> gp_passthrough_mask{}; | ||
| 49 | Stage stage{}; | ||
| 50 | u32 start_address{}; | ||
| 51 | }; | ||
| 52 | |||
| 53 | } // namespace Shader | ||