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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 5c56477bf..0cf31329d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -29,10 +29,6 @@ std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
29 return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : ""; 29 return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
30} 30}
31 31
32bool IsOutputArray(Stage stage) {
33 return stage == Stage::Geometry || stage == Stage::TessellationControl;
34}
35
36std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) { 32std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) {
37 switch (ctx.stage) { 33 switch (ctx.stage) {
38 case Stage::Geometry: 34 case Stage::Geometry: