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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp11
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp17
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp49
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h1
10 files changed, 46 insertions, 48 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 0cb1e193e..fd4a61a4d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -279,6 +279,8 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
279 header += "OPTION NV_internal;" 279 header += "OPTION NV_internal;"
280 "OPTION NV_shader_storage_buffer;" 280 "OPTION NV_shader_storage_buffer;"
281 "OPTION NV_gpu_program_fp64;"; 281 "OPTION NV_gpu_program_fp64;";
282 // TODO: Enable only when MS is used
283 header += "OPTION NV_texture_multisample;";
282 if (info.uses_int64_bit_atomics) { 284 if (info.uses_int64_bit_atomics) {
283 header += "OPTION NV_shader_atomic_int64;"; 285 header += "OPTION NV_shader_atomic_int64;";
284 } 286 }
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
index 5bfdecc09..2fc2a0ac6 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
@@ -43,10 +43,6 @@ void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
43 Alias(inst, value); 43 Alias(inst, value);
44} 44}
45 45
46void EmitBitCastS32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
47 Alias(inst, value);
48}
49
50void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) { 46void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
51 Alias(inst, value); 47 Alias(inst, value);
52} 48}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index e67e80fac..cf6065208 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -59,7 +59,7 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info,
59 } 59 }
60} 60}
61 61
62std::string_view TextureType(IR::TextureInstInfo info) { 62std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) {
63 if (info.is_depth) { 63 if (info.is_depth) {
64 switch (info.type) { 64 switch (info.type) {
65 case TextureType::Color1D: 65 case TextureType::Color1D:
@@ -88,9 +88,9 @@ std::string_view TextureType(IR::TextureInstInfo info) {
88 return "ARRAY1D"; 88 return "ARRAY1D";
89 case TextureType::Color2D: 89 case TextureType::Color2D:
90 case TextureType::Color2DRect: 90 case TextureType::Color2DRect:
91 return "2D"; 91 return is_ms ? "2DMS" : "2D";
92 case TextureType::ColorArray2D: 92 case TextureType::ColorArray2D:
93 return "ARRAY2D"; 93 return is_ms ? "ARRAY2DMS" : "ARRAY2D";
94 case TextureType::Color3D: 94 case TextureType::Color3D:
95 return "3D"; 95 return "3D";
96 case TextureType::ColorCube: 96 case TextureType::ColorCube:
@@ -510,15 +510,16 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
510 const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) { 510 const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) {
511 const auto info{inst.Flags<IR::TextureInstInfo>()}; 511 const auto info{inst.Flags<IR::TextureInstInfo>()};
512 const auto sparse_inst{PrepareSparse(inst)}; 512 const auto sparse_inst{PrepareSparse(inst)};
513 const bool is_multisample{ms.type != Type::Void};
513 const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; 514 const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
514 const std::string_view type{TextureType(info)}; 515 const std::string_view type{TextureType(info, is_multisample)};
515 const std::string texture{Texture(ctx, info, index)}; 516 const std::string texture{Texture(ctx, info, index)};
516 const std::string offset_vec{Offset(ctx, offset)}; 517 const std::string offset_vec{Offset(ctx, offset)};
517 const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; 518 const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
518 const Register ret{ctx.reg_alloc.Define(inst)}; 519 const Register ret{ctx.reg_alloc.Define(inst)};
519 if (info.type == TextureType::Buffer) { 520 if (info.type == TextureType::Buffer) {
520 ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec); 521 ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec);
521 } else if (ms.type != Type::Void) { 522 } else if (is_multisample) {
522 ctx.Add("MOV.S {}.w,{};" 523 ctx.Add("MOV.S {}.w,{};"
523 "TXFMS.F{} {},{},{},{}{};", 524 "TXFMS.F{} {},{},{},{}{};",
524 coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec); 525 coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec);
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index eaaf9ba39..415a249e4 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -197,7 +197,6 @@ void EmitSelectF64(EmitContext& ctx, ScalarS32 cond, Register true_value, Regist
197void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 197void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
198void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 198void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
199void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 199void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
200void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
201void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 200void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
202void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 201void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
203void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); 202void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 8e5e6cf1f..1be4a0f59 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -48,10 +48,6 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
48 ctx.AddU64("{}=doubleBitsToUint64({});", inst, value); 48 ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
49} 49}
50 50
51void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
52 ctx.AddF32("{}=ftoi({});", inst, value);
53}
54
55void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { 51void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
56 NotImplemented(); 52 NotImplemented();
57} 53}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index cecdbb9d6..d8874b0cc 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -414,7 +414,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
414 414
415void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 415void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
416 std::string_view coords, std::string_view offset, std::string_view lod, 416 std::string_view coords, std::string_view offset, std::string_view lod,
417 [[maybe_unused]] std::string_view ms) { 417 std::string_view ms) {
418 const auto info{inst.Flags<IR::TextureInstInfo>()}; 418 const auto info{inst.Flags<IR::TextureInstInfo>()};
419 if (info.has_bias) { 419 if (info.has_bias) {
420 throw NotImplementedException("EmitImageFetch Bias texture samples"); 420 throw NotImplementedException("EmitImageFetch Bias texture samples");
@@ -431,19 +431,24 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
431 ctx.AddU1("{}=true;", *sparse_inst); 431 ctx.AddU1("{}=true;", *sparse_inst);
432 } 432 }
433 if (!sparse_inst || !supports_sparse) { 433 if (!sparse_inst || !supports_sparse) {
434 if (!offset.empty()) { 434 const auto int_coords{CoordsCastToInt(coords, info)};
435 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, 435 if (!ms.empty()) {
436 CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info)); 436 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
437 } else if (!offset.empty()) {
438 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
439 CoordsCastToInt(offset, info));
437 } else { 440 } else {
438 if (info.type == TextureType::Buffer) { 441 if (info.type == TextureType::Buffer) {
439 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); 442 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
440 } else { 443 } else {
441 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, 444 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, lod);
442 CoordsCastToInt(coords, info), lod);
443 } 445 }
444 } 446 }
445 return; 447 return;
446 } 448 }
449 if (!ms.empty()) {
450 throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
451 }
447 if (!offset.empty()) { 452 if (!offset.empty()) {
448 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", 453 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
449 *sparse_inst, texture, CastToIntVec(coords, info), lod, 454 *sparse_inst, texture, CastToIntVec(coords, info), lod,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 4151c89de..c6df1dba7 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -231,7 +231,6 @@ void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
231void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst); 231void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst);
232void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value); 232void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
233void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value); 233void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
234void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
235void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst); 234void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst);
236void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value); 235void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
237void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value); 236void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 5d01ec0cd..1b006e811 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -61,24 +61,28 @@ std::string OutputDecorator(Stage stage, u32 size) {
61 } 61 }
62} 62}
63 63
64std::string_view SamplerType(TextureType type, bool is_depth) { 64std::string_view DepthSamplerType(TextureType type) {
65 if (is_depth) { 65 switch (type) {
66 switch (type) { 66 case TextureType::Color1D:
67 case TextureType::Color1D: 67 return "sampler1DShadow";
68 return "sampler1DShadow"; 68 case TextureType::ColorArray1D:
69 case TextureType::ColorArray1D: 69 return "sampler1DArrayShadow";
70 return "sampler1DArrayShadow"; 70 case TextureType::Color2D:
71 case TextureType::Color2D: 71 return "sampler2DShadow";
72 return "sampler2DShadow"; 72 case TextureType::ColorArray2D:
73 case TextureType::ColorArray2D: 73 return "sampler2DArrayShadow";
74 return "sampler2DArrayShadow"; 74 case TextureType::ColorCube:
75 case TextureType::ColorCube: 75 return "samplerCubeShadow";
76 return "samplerCubeShadow"; 76 case TextureType::ColorArrayCube:
77 case TextureType::ColorArrayCube: 77 return "samplerCubeArrayShadow";
78 return "samplerCubeArrayShadow"; 78 default:
79 default: 79 throw NotImplementedException("Texture type: {}", type);
80 throw NotImplementedException("Texture type: {}", type); 80 }
81 } 81}
82
83std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) {
84 if (is_multisample) {
85 ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D);
82 } 86 }
83 switch (type) { 87 switch (type) {
84 case TextureType::Color1D: 88 case TextureType::Color1D:
@@ -87,9 +91,9 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
87 return "sampler1DArray"; 91 return "sampler1DArray";
88 case TextureType::Color2D: 92 case TextureType::Color2D:
89 case TextureType::Color2DRect: 93 case TextureType::Color2DRect:
90 return "sampler2D"; 94 return is_multisample ? "sampler2DMS" : "sampler2D";
91 case TextureType::ColorArray2D: 95 case TextureType::ColorArray2D:
92 return "sampler2DArray"; 96 return is_multisample ? "sampler2DMSArray" : "sampler2DArray";
93 case TextureType::Color3D: 97 case TextureType::Color3D:
94 return "sampler3D"; 98 return "sampler3D";
95 case TextureType::ColorCube: 99 case TextureType::ColorCube:
@@ -677,7 +681,7 @@ void EmitContext::SetupTextures(Bindings& bindings) {
677 texture_buffers.reserve(info.texture_buffer_descriptors.size()); 681 texture_buffers.reserve(info.texture_buffer_descriptors.size());
678 for (const auto& desc : info.texture_buffer_descriptors) { 682 for (const auto& desc : info.texture_buffer_descriptors) {
679 texture_buffers.push_back({bindings.texture, desc.count}); 683 texture_buffers.push_back({bindings.texture, desc.count});
680 const auto sampler_type{SamplerType(TextureType::Buffer, false)}; 684 const auto sampler_type{ColorSamplerType(TextureType::Buffer)};
681 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; 685 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
682 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, 686 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
683 sampler_type, bindings.texture, array_decorator); 687 sampler_type, bindings.texture, array_decorator);
@@ -686,7 +690,8 @@ void EmitContext::SetupTextures(Bindings& bindings) {
686 textures.reserve(info.texture_descriptors.size()); 690 textures.reserve(info.texture_descriptors.size());
687 for (const auto& desc : info.texture_descriptors) { 691 for (const auto& desc : info.texture_descriptors) {
688 textures.push_back({bindings.texture, desc.count}); 692 textures.push_back({bindings.texture, desc.count});
689 const auto sampler_type{SamplerType(desc.type, desc.is_depth)}; 693 const auto sampler_type{desc.is_depth ? DepthSamplerType(desc.type)
694 : ColorSamplerType(desc.type, desc.is_multisample)};
690 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; 695 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
691 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, 696 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
692 sampler_type, bindings.texture, array_decorator); 697 sampler_type, bindings.texture, array_decorator);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
index 50daacd95..c4ca28d11 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
@@ -18,10 +18,6 @@ void EmitBitCastU64F64(EmitContext&) {
18 throw NotImplementedException("SPIR-V Instruction"); 18 throw NotImplementedException("SPIR-V Instruction");
19} 19}
20 20
21void EmitBitCastS32F32(EmitContext&) {
22 throw NotImplementedException("SPIR-V Instruction");
23}
24
25void EmitBitCastF16U16(EmitContext&) { 21void EmitBitCastF16U16(EmitContext&) {
26 throw NotImplementedException("SPIR-V Instruction"); 22 throw NotImplementedException("SPIR-V Instruction");
27} 23}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index e31cdc5e8..db12e8176 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -179,7 +179,6 @@ Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
179void EmitBitCastU16F16(EmitContext& ctx); 179void EmitBitCastU16F16(EmitContext& ctx);
180Id EmitBitCastU32F32(EmitContext& ctx, Id value); 180Id EmitBitCastU32F32(EmitContext& ctx, Id value);
181void EmitBitCastU64F64(EmitContext& ctx); 181void EmitBitCastU64F64(EmitContext& ctx);
182void EmitBitCastS32F32(EmitContext& ctx);
183void EmitBitCastF16U16(EmitContext&); 182void EmitBitCastF16U16(EmitContext&);
184Id EmitBitCastF32U32(EmitContext& ctx, Id value); 183Id EmitBitCastF32U32(EmitContext& ctx, Id value);
185void EmitBitCastF64U64(EmitContext& ctx); 184void EmitBitCastF64U64(EmitContext& ctx);