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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp18
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp3
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.h1
5 files changed, 32 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index f0bd84ab2..c7d7d5fef 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -137,6 +137,15 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
137 case IR::Attribute::VertexId: 137 case IR::Attribute::VertexId:
138 ctx.Add("MOV.F {}.x,{}.id;", inst, ctx.attrib_name); 138 ctx.Add("MOV.F {}.x,{}.id;", inst, ctx.attrib_name);
139 break; 139 break;
140 case IR::Attribute::BaseInstance:
141 ctx.Add("MOV.F {}.x,{}.baseInstance;", inst, ctx.attrib_name);
142 break;
143 case IR::Attribute::BaseVertex:
144 ctx.Add("MOV.F {}.x,{}.baseVertex;", inst, ctx.attrib_name);
145 break;
146 case IR::Attribute::DrawID:
147 ctx.Add("MOV.F {}.x,{}.draw.id;", inst, ctx.attrib_name);
148 break;
140 case IR::Attribute::FrontFace: 149 case IR::Attribute::FrontFace:
141 ctx.Add("CMP.F {}.x,{}.facing.x,0,-1;", inst, ctx.attrib_name); 150 ctx.Add("CMP.F {}.x,{}.facing.x,0,-1;", inst, ctx.attrib_name);
142 break; 151 break;
@@ -156,6 +165,15 @@ void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, S
156 case IR::Attribute::VertexId: 165 case IR::Attribute::VertexId:
157 ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name); 166 ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
158 break; 167 break;
168 case IR::Attribute::BaseInstance:
169 ctx.Add("MOV.S {}.x,{}.baseInstance;", inst, ctx.attrib_name);
170 break;
171 case IR::Attribute::BaseVertex:
172 ctx.Add("MOV.S {}.x,{}.baseVertex;", inst, ctx.attrib_name);
173 break;
174 case IR::Attribute::DrawID:
175 ctx.Add("MOV.S {}.x,{}.draw.id;", inst, ctx.attrib_name);
176 break;
159 default: 177 default:
160 throw NotImplementedException("Get U32 attribute {}", attr); 178 throw NotImplementedException("Get U32 attribute {}", attr);
161 } 179 }
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 25106da67..2e369ed72 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -240,6 +240,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
240 case IR::Attribute::BaseVertex: 240 case IR::Attribute::BaseVertex:
241 ctx.AddF32("{}=itof(gl_BaseVertex);", inst); 241 ctx.AddF32("{}=itof(gl_BaseVertex);", inst);
242 break; 242 break;
243 case IR::Attribute::DrawID:
244 ctx.AddF32("{}=itof(gl_DrawID);", inst);
245 break;
243 default: 246 default:
244 throw NotImplementedException("Get attribute {}", attr); 247 throw NotImplementedException("Get attribute {}", attr);
245 } 248 }
@@ -262,6 +265,9 @@ void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, s
262 case IR::Attribute::BaseVertex: 265 case IR::Attribute::BaseVertex:
263 ctx.AddU32("{}=uint(gl_BaseVertex);", inst); 266 ctx.AddU32("{}=uint(gl_BaseVertex);", inst);
264 break; 267 break;
268 case IR::Attribute::DrawID:
269 ctx.AddU32("{}=uint(gl_DrawID);", inst);
270 break;
265 default: 271 default:
266 throw NotImplementedException("Get U32 attribute {}", attr); 272 throw NotImplementedException("Get U32 attribute {}", attr);
267 } 273 }
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index e4802bf9e..db9c94ce8 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -343,6 +343,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
343 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.base_instance)); 343 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.base_instance));
344 case IR::Attribute::BaseVertex: 344 case IR::Attribute::BaseVertex:
345 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.base_vertex)); 345 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.base_vertex));
346 case IR::Attribute::DrawID:
347 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.draw_index));
346 case IR::Attribute::FrontFace: 348 case IR::Attribute::FrontFace:
347 return ctx.OpSelect(ctx.F32[1], ctx.OpLoad(ctx.U1, ctx.front_face), 349 return ctx.OpSelect(ctx.F32[1], ctx.OpLoad(ctx.U1, ctx.front_face),
348 ctx.OpBitcast(ctx.F32[1], ctx.Const(std::numeric_limits<u32>::max())), 350 ctx.OpBitcast(ctx.F32[1], ctx.Const(std::numeric_limits<u32>::max())),
@@ -388,6 +390,8 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
388 return ctx.OpLoad(ctx.U32[1], ctx.base_instance); 390 return ctx.OpLoad(ctx.U32[1], ctx.base_instance);
389 case IR::Attribute::BaseVertex: 391 case IR::Attribute::BaseVertex:
390 return ctx.OpLoad(ctx.U32[1], ctx.base_vertex); 392 return ctx.OpLoad(ctx.U32[1], ctx.base_vertex);
393 case IR::Attribute::DrawID:
394 return ctx.OpLoad(ctx.U32[1], ctx.draw_index);
391 default: 395 default:
392 throw NotImplementedException("Read U32 attribute {}", attr); 396 throw NotImplementedException("Read U32 attribute {}", attr);
393 } 397 }
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 563a5fc49..ecb2db494 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -1402,6 +1402,9 @@ void EmitContext::DefineInputs(const IR::Program& program) {
1402 } else if (loads[IR::Attribute::BaseVertex]) { 1402 } else if (loads[IR::Attribute::BaseVertex]) {
1403 base_vertex = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex); 1403 base_vertex = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex);
1404 } 1404 }
1405 if (loads[IR::Attribute::DrawID]) {
1406 draw_index = DefineInput(*this, U32[1], true, spv::BuiltIn::DrawIndex);
1407 }
1405 if (loads[IR::Attribute::FrontFace]) { 1408 if (loads[IR::Attribute::FrontFace]) {
1406 front_face = DefineInput(*this, U1, true, spv::BuiltIn::FrontFacing); 1409 front_face = DefineInput(*this, U1, true, spv::BuiltIn::FrontFacing);
1407 } 1410 }
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
index dde45b4bc..4414a5169 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
@@ -218,6 +218,7 @@ public:
218 Id base_instance{}; 218 Id base_instance{};
219 Id vertex_id{}; 219 Id vertex_id{};
220 Id vertex_index{}; 220 Id vertex_index{};
221 Id draw_index{};
221 Id base_vertex{}; 222 Id base_vertex{};
222 Id front_face{}; 223 Id front_face{};
223 Id point_coord{}; 224 Id point_coord{};