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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 93057ebb9..bd40356a1 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -340,11 +340,13 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
340 const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"}; 340 const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"};
341 header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index); 341 header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
342 } 342 }
343 for (size_t index = 0; index < info.stores_frag_color.size(); ++index) { 343 if (stage == Stage::Fragment) {
344 if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) { 344 for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
345 continue; 345 if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
346 continue;
347 }
348 header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
346 } 349 }
347 header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
348 } 350 }
349 for (size_t index = 0; index < info.stores_generics.size(); ++index) { 351 for (size_t index = 0; index < info.stores_generics.size(); ++index) {
350 // TODO: Properly resolve attribute issues 352 // TODO: Properly resolve attribute issues