diff options
Diffstat (limited to 'src/shader_recompiler/backend')
| -rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 4 | ||||
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp | 4 |
2 files changed, 0 insertions, 8 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 7094d8e42..1f4ffdd62 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | |||
| @@ -5,10 +5,6 @@ | |||
| 5 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | 5 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" |
| 6 | #include "shader_recompiler/frontend/ir/value.h" | 6 | #include "shader_recompiler/frontend/ir/value.h" |
| 7 | 7 | ||
| 8 | #ifdef _MSC_VER | ||
| 9 | #pragma warning(disable : 4100) | ||
| 10 | #endif | ||
| 11 | |||
| 12 | namespace Shader::Backend::GLASM { | 8 | namespace Shader::Backend::GLASM { |
| 13 | 9 | ||
| 14 | #define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__) | 10 | #define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__) |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index b03a8ba1e..9f1ed95a4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp | |||
| @@ -7,10 +7,6 @@ | |||
| 7 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | 7 | #include "shader_recompiler/backend/glsl/glsl_emit_context.h" |
| 8 | #include "shader_recompiler/frontend/ir/value.h" | 8 | #include "shader_recompiler/frontend/ir/value.h" |
| 9 | 9 | ||
| 10 | #ifdef _MSC_VER | ||
| 11 | #pragma warning(disable : 4100) | ||
| 12 | #endif | ||
| 13 | |||
| 14 | namespace Shader::Backend::GLSL { | 10 | namespace Shader::Backend::GLSL { |
| 15 | 11 | ||
| 16 | void EmitGetRegister(EmitContext& ctx) { | 12 | void EmitGetRegister(EmitContext& ctx) { |