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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp21
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp12
3 files changed, 21 insertions, 13 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 1568bb7cf..7353d5d4e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -1,4 +1,3 @@
1
2// Copyright 2021 yuzu Emulator Project 1// Copyright 2021 yuzu Emulator Project
3// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
4// Refer to the license.txt file included. 3// Refer to the license.txt file included.
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
index e69de29bb..e1d1b558e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -0,0 +1,21 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include "shader_recompiler/backend/glsl/emit_context.h"
6#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
7#include "shader_recompiler/frontend/ir/value.h"
8
9namespace Shader::Backend::GLSL {
10void EmitBarrier(EmitContext& ctx) {
11 ctx.Add("barrier();");
12}
13
14void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
15 ctx.Add("groupMemoryBarrier();");
16}
17
18void EmitDeviceMemoryBarrier(EmitContext& ctx) {
19 ctx.Add("memoryBarrier();");
20}
21} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 5ca73610b..37e4b453b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -80,18 +80,6 @@ void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_la
80 ctx.Add("discard;"); 80 ctx.Add("discard;");
81} 81}
82 82
83void EmitBarrier(EmitContext& ctx) {
84 NotImplemented();
85}
86
87void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
88 NotImplemented();
89}
90
91void EmitDeviceMemoryBarrier(EmitContext& ctx) {
92 NotImplemented();
93}
94
95void EmitPrologue(EmitContext& ctx) {} 83void EmitPrologue(EmitContext& ctx) {}
96 84
97void EmitEpilogue(EmitContext& ctx) {} 85void EmitEpilogue(EmitContext& ctx) {}