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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp15
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp8
2 files changed, 19 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index c070fba0e..1a34fe9b3 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -46,7 +46,20 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
46 [[maybe_unused]] std::string_view coords, 46 [[maybe_unused]] std::string_view coords,
47 [[maybe_unused]] std::string_view lod_lc, 47 [[maybe_unused]] std::string_view lod_lc,
48 [[maybe_unused]] const IR::Value& offset) { 48 [[maybe_unused]] const IR::Value& offset) {
49 throw NotImplementedException("GLSL Instruction"); 49 const auto info{inst.Flags<IR::TextureInstInfo>()};
50 if (info.has_bias) {
51 throw NotImplementedException("Bias texture samples");
52 }
53 if (info.has_lod_clamp) {
54 throw NotImplementedException("Lod clamp samples");
55 }
56 const auto texture{Texture(ctx, info, index)};
57 if (!offset.IsEmpty()) {
58 ctx.AddF32x4("{}=textureLodOffset({},{},{},ivec2({}));", inst, texture, coords, lod_lc,
59 ctx.reg_alloc.Consume(offset));
60 } else {
61 ctx.AddF32x4("{}=textureLod({},{},{});", inst, texture, coords, lod_lc);
62 }
50} 63}
51 64
52void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, 65void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index 6168c4e06..708c9685b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -81,13 +81,15 @@ void EmitWriteStorageS16([[maybe_unused]] EmitContext& ctx,
81 81
82void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, 82void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
83 std::string_view value) { 83 std::string_view value) {
84 ctx.Add("ssbo{}[{}]={};", binding.U32(), offset.U32(), value); 84 const auto offset_var{ctx.reg_alloc.Consume(offset)};
85 ctx.Add("ssbo{}[{}]={};", binding.U32(), offset_var, value);
85} 86}
86 87
87void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, 88void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
88 std::string_view value) { 89 std::string_view value) {
89 ctx.Add("ssbo{}[{}]={}.x;", binding.U32(), offset.U32(), value); 90 const auto offset_var{ctx.reg_alloc.Consume(offset)};
90 ctx.Add("ssbo{}[{}]={}.y;", binding.U32(), offset.U32() + 1, value); 91 ctx.Add("ssbo{}[{}]={}.x;", binding.U32(), offset_var, value);
92 ctx.Add("ssbo{}[{}+1]={}.y;", binding.U32(), offset_var, value);
91} 93}
92 94
93void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx, 95void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,