summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/backend
diff options
context:
space:
mode:
Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h
index 82aec66c6..812d3cdbc 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.h
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.h
@@ -235,7 +235,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> {
235 case Shader::Backend::GLASM::Type::U64: 235 case Shader::Backend::GLASM::Type::U64:
236 break; 236 break;
237 } 237 }
238 throw Shader::InvalidArgument("Invalid value type {}", value.type); 238 throw Shader::InvalidArgument("Invalid value type {}", static_cast<u32>(value.type));
239 } 239 }
240}; 240};
241 241
@@ -256,7 +256,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> {
256 case Shader::Backend::GLASM::Type::U64: 256 case Shader::Backend::GLASM::Type::U64:
257 break; 257 break;
258 } 258 }
259 throw Shader::InvalidArgument("Invalid value type {}", value.type); 259 throw Shader::InvalidArgument("Invalid value type {}", static_cast<u32>(value.type));
260 } 260 }
261}; 261};
262 262
@@ -277,7 +277,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> {
277 case Shader::Backend::GLASM::Type::U64: 277 case Shader::Backend::GLASM::Type::U64:
278 break; 278 break;
279 } 279 }
280 throw Shader::InvalidArgument("Invalid value type {}", value.type); 280 throw Shader::InvalidArgument("Invalid value type {}", static_cast<u32>(value.type));
281 } 281 }
282}; 282};
283 283
@@ -298,6 +298,6 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
298 case Shader::Backend::GLASM::Type::U64: 298 case Shader::Backend::GLASM::Type::U64:
299 return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64)); 299 return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
300 } 300 }
301 throw Shader::InvalidArgument("Invalid value type {}", value.type); 301 throw Shader::InvalidArgument("Invalid value type {}", static_cast<u32>(value.type));
302 } 302 }
303}; 303};