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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp68
2 files changed, 60 insertions, 12 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 6c2828644..e0d678554 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -239,6 +239,7 @@ bool UsesTyplessImage(const Info& info) {
239EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, 239EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
240 const RuntimeInfo& runtime_info_) 240 const RuntimeInfo& runtime_info_)
241 : info{program.info}, profile{profile_}, runtime_info{runtime_info_} { 241 : info{program.info}, profile{profile_}, runtime_info{runtime_info_} {
242 header += "#pragma optionNV(fastmath off)\n";
242 SetupExtensions(header); 243 SetupExtensions(header);
243 stage = program.stage; 244 stage = program.stage;
244 switch (program.stage) { 245 switch (program.stage) {
@@ -351,6 +352,9 @@ void EmitContext::SetupExtensions(std::string&) {
351 if (info.uses_sparse_residency) { 352 if (info.uses_sparse_residency) {
352 header += "#extension GL_ARB_sparse_texture2 : enable\n"; 353 header += "#extension GL_ARB_sparse_texture2 : enable\n";
353 } 354 }
355 if (info.stores_viewport_mask && profile.support_viewport_mask) {
356 header += "#extension GL_NV_viewport_array2 : enable\n";
357 }
354 if (UsesTyplessImage(info)) { 358 if (UsesTyplessImage(info)) {
355 header += "#extension GL_EXT_shader_image_load_formatted : enable\n"; 359 header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
356 } 360 }
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index d09187ea7..c9a2ceb3d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -203,6 +203,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
203 return; 203 return;
204 } 204 }
205 switch (attr) { 205 switch (attr) {
206 case IR::Attribute::PrimitiveId:
207 ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
208 break;
206 case IR::Attribute::PositionX: 209 case IR::Attribute::PositionX:
207 case IR::Attribute::PositionY: 210 case IR::Attribute::PositionY:
208 case IR::Attribute::PositionZ: 211 case IR::Attribute::PositionZ:
@@ -212,10 +215,20 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
212 ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle); 215 ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
213 break; 216 break;
214 } 217 }
218 case IR::Attribute::ColorFrontDiffuseR:
219 case IR::Attribute::ColorFrontDiffuseG:
220 case IR::Attribute::ColorFrontDiffuseB:
221 case IR::Attribute::ColorFrontDiffuseA:
222 ctx.AddF32("{}=gl_FrontMaterial.diffuse.{};", inst, swizzle);
223 break;
215 case IR::Attribute::PointSpriteS: 224 case IR::Attribute::PointSpriteS:
216 case IR::Attribute::PointSpriteT: 225 case IR::Attribute::PointSpriteT:
217 ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle); 226 ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
218 break; 227 break;
228 case IR::Attribute::TessellationEvaluationPointU:
229 case IR::Attribute::TessellationEvaluationPointV:
230 ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
231 break;
219 case IR::Attribute::InstanceId: 232 case IR::Attribute::InstanceId:
220 ctx.AddF32("{}=itof(gl_InstanceID);", inst); 233 ctx.AddF32("{}=itof(gl_InstanceID);", inst);
221 break; 234 break;
@@ -225,10 +238,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
225 case IR::Attribute::FrontFace: 238 case IR::Attribute::FrontFace:
226 ctx.AddF32("{}=itof(gl_FrontFacing?-1:0);", inst); 239 ctx.AddF32("{}=itof(gl_FrontFacing?-1:0);", inst);
227 break; 240 break;
228 case IR::Attribute::TessellationEvaluationPointU:
229 case IR::Attribute::TessellationEvaluationPointV:
230 ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
231 break;
232 default: 241 default:
233 fmt::print("Get attribute {}", attr); 242 fmt::print("Get attribute {}", attr);
234 throw NotImplementedException("Get attribute {}", attr); 243 throw NotImplementedException("Get attribute {}", attr);
@@ -262,6 +271,23 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
262 } 271 }
263 ctx.Add("gl_Layer=ftoi({});", value); 272 ctx.Add("gl_Layer=ftoi({});", value);
264 break; 273 break;
274 case IR::Attribute::ViewportIndex:
275 if (ctx.stage != Stage::Geometry &&
276 !ctx.profile.support_viewport_index_layer_non_geometry) {
277 // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport
278 // layer extension");
279 break;
280 }
281 ctx.Add("gl_ViewportIndex=ftoi({});", value);
282 break;
283 case IR::Attribute::ViewportMask:
284 if (ctx.stage != Stage::Geometry && !ctx.profile.support_viewport_mask) {
285 // LOG_WARNING(..., "Shader stores viewport mask but device does not support viewport
286 // mask extension");
287 break;
288 }
289 ctx.Add("gl_ViewportMask[0]=ftoi({});", value);
290 break;
265 case IR::Attribute::PointSize: 291 case IR::Attribute::PointSize:
266 ctx.Add("gl_PointSize={};", value); 292 ctx.Add("gl_PointSize={};", value);
267 break; 293 break;
@@ -271,14 +297,32 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
271 case IR::Attribute::PositionW: 297 case IR::Attribute::PositionW:
272 ctx.Add("gl_Position.{}={};", swizzle, value); 298 ctx.Add("gl_Position.{}={};", swizzle, value);
273 break; 299 break;
274 case IR::Attribute::ViewportIndex: 300 case IR::Attribute::ColorFrontDiffuseR:
275 if (ctx.stage != Stage::Geometry && 301 case IR::Attribute::ColorFrontDiffuseG:
276 !ctx.profile.support_viewport_index_layer_non_geometry) { 302 case IR::Attribute::ColorFrontDiffuseB:
277 // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport 303 case IR::Attribute::ColorFrontDiffuseA:
278 // layer extension"); 304 ctx.Add("gl_FrontMaterial.diffuse.{}={};", swizzle, value);
279 break; 305 break;
280 } 306 case IR::Attribute::ColorFrontSpecularR:
281 ctx.Add("gl_ViewportIndex=ftoi({});", value); 307 case IR::Attribute::ColorFrontSpecularG:
308 case IR::Attribute::ColorFrontSpecularB:
309 case IR::Attribute::ColorFrontSpecularA:
310 ctx.Add("gl_FrontMaterial.specular.{}={};", swizzle, value);
311 break;
312 case IR::Attribute::ColorBackDiffuseR:
313 case IR::Attribute::ColorBackDiffuseG:
314 case IR::Attribute::ColorBackDiffuseB:
315 case IR::Attribute::ColorBackDiffuseA:
316 ctx.Add("gl_BackMaterial.diffuse.{}={};", swizzle, value);
317 break;
318 case IR::Attribute::ColorBackSpecularR:
319 case IR::Attribute::ColorBackSpecularG:
320 case IR::Attribute::ColorBackSpecularB:
321 case IR::Attribute::ColorBackSpecularA:
322 ctx.Add("gl_BackMaterial.specular.{}={};", swizzle, value);
323 break;
324 case IR::Attribute::FogCoordinate:
325 ctx.Add("gl_FragCoord.x={};", value);
282 break; 326 break;
283 case IR::Attribute::ClipDistance0: 327 case IR::Attribute::ClipDistance0:
284 case IR::Attribute::ClipDistance1: 328 case IR::Attribute::ClipDistance1: