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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp5
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp10
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp8
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h16
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp56
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp80
6 files changed, 106 insertions, 69 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index fd0113c8d..26969a26d 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -118,11 +118,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
118 DefineStorageBuffers(bindings); 118 DefineStorageBuffers(bindings);
119 SetupImages(bindings); 119 SetupImages(bindings);
120 DefineHelperFunctions(); 120 DefineHelperFunctions();
121
122 header += "void main(){\n";
123 if (stage == Stage::VertexA || stage == Stage::VertexB) {
124 Add("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
125 }
126} 121}
127 122
128void EmitContext::SetupExtensions(std::string&) { 123void EmitContext::SetupExtensions(std::string&) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index f9ad71f92..bac4b830d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -180,6 +180,16 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
180 EmitCode(ctx, program); 180 EmitCode(ctx, program);
181 const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))}; 181 const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
182 ctx.header.insert(0, version); 182 ctx.header.insert(0, version);
183 if (program.local_memory_size > 0) {
184 ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
185 }
186 if (program.shared_memory_size > 0) {
187 ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4);
188 }
189 ctx.header += "void main(){\n";
190 if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
191 ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
192 }
183 for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) { 193 for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) {
184 ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index); 194 ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index);
185 } 195 }
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 4bb20b8fa..46ce413bf 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -201,4 +201,12 @@ void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
201 ctx.AddU32x3("{}=gl_LocalInvocationID;", inst); 201 ctx.AddU32x3("{}=gl_LocalInvocationID;", inst);
202} 202}
203 203
204void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
205 ctx.AddU32("{}=lmem[{}];", inst, word_offset);
206}
207
208void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
209 ctx.Add("lmem[{}]={};", word_offset, value);
210}
211
204} // namespace Shader::Backend::GLSL 212} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index a1806b7f5..72d97c7e1 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -92,7 +92,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
92void EmitSampleId(EmitContext& ctx, IR::Inst& inst); 92void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
93void EmitIsHelperInvocation(EmitContext& ctx); 93void EmitIsHelperInvocation(EmitContext& ctx);
94void EmitYDirection(EmitContext& ctx, IR::Inst& inst); 94void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
95void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset); 95void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
96void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value); 96void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
97void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); 97void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
98void EmitUndefU8(EmitContext& ctx, IR::Inst& inst); 98void EmitUndefU8(EmitContext& ctx, IR::Inst& inst);
@@ -141,13 +141,13 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
141 std::string_view value); 141 std::string_view value);
142void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, 142void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
143 std::string_view value); 143 std::string_view value);
144void EmitLoadSharedU8(EmitContext& ctx, std::string_view offset); 144void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
145void EmitLoadSharedS8(EmitContext& ctx, std::string_view offset); 145void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
146void EmitLoadSharedU16(EmitContext& ctx, std::string_view offset); 146void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
147void EmitLoadSharedS16(EmitContext& ctx, std::string_view offset); 147void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
148void EmitLoadSharedU32(EmitContext& ctx, std::string_view offset); 148void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
149void EmitLoadSharedU64(EmitContext& ctx, std::string_view offset); 149void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
150void EmitLoadSharedU128(EmitContext& ctx, std::string_view offset); 150void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
151void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value); 151void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value);
152void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value); 152void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value);
153void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value); 153void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 9af9ebeac..b182298b0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -224,14 +224,6 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
224 ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst); 224 ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
225} 225}
226 226
227void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset) {
228 NotImplemented();
229}
230
231void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
232 NotImplemented();
233}
234
235void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { 227void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
236 ctx.AddU1("{}=false;", inst); 228 ctx.AddU1("{}=false;", inst);
237} 229}
@@ -308,54 +300,6 @@ void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_
308 NotImplemented(); 300 NotImplemented();
309} 301}
310 302
311void EmitLoadSharedU8(EmitContext& ctx, std::string_view offset) {
312 NotImplemented();
313}
314
315void EmitLoadSharedS8(EmitContext& ctx, std::string_view offset) {
316 NotImplemented();
317}
318
319void EmitLoadSharedU16(EmitContext& ctx, std::string_view offset) {
320 NotImplemented();
321}
322
323void EmitLoadSharedS16(EmitContext& ctx, std::string_view offset) {
324 NotImplemented();
325}
326
327void EmitLoadSharedU32(EmitContext& ctx, std::string_view offset) {
328 NotImplemented();
329}
330
331void EmitLoadSharedU64(EmitContext& ctx, std::string_view offset) {
332 NotImplemented();
333}
334
335void EmitLoadSharedU128(EmitContext& ctx, std::string_view offset) {
336 NotImplemented();
337}
338
339void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) {
340 NotImplemented();
341}
342
343void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) {
344 NotImplemented();
345}
346
347void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) {
348 NotImplemented();
349}
350
351void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value) {
352 NotImplemented();
353}
354
355void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value) {
356 NotImplemented();
357}
358
359void EmitGetZeroFromOp(EmitContext& ctx) { 303void EmitGetZeroFromOp(EmitContext& ctx) {
360 NotImplemented(); 304 NotImplemented();
361} 305}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
index e69de29bb..8a4c69547 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
@@ -0,0 +1,80 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <string_view>
6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
9#include "shader_recompiler/frontend/ir/value.h"
10
11namespace Shader::Backend::GLSL {
12void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
13 [[maybe_unused]] std::string_view offset) {
14 ctx.AddU32("{}=bitfieldExtract(smem[{}/4],int({}%4)*8,8);", inst, offset, offset);
15}
16
17void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
18 [[maybe_unused]] std::string_view offset) {
19 ctx.AddS32("{}=bitfieldExtract(int(smem[{}/4]),int({}%4)*8,8);", inst, offset, offset);
20}
21
22void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
23 [[maybe_unused]] std::string_view offset) {
24 ctx.AddU32("{}=bitfieldExtract(smem[{}/4],int(({}/2)%2)*16,16);", inst, offset, offset);
25}
26
27void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
28 [[maybe_unused]] std::string_view offset) {
29 ctx.AddS32("{}=bitfieldExtract(int(smem[{}/4]),int(({}/2)%2)*16,16);", inst, offset, offset);
30}
31
32void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
33 [[maybe_unused]] std::string_view offset) {
34 ctx.AddU32("{}=smem[{}/4];", inst, offset);
35}
36
37void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
38 [[maybe_unused]] std::string_view offset) {
39 ctx.AddU32x2("{}=uvec2(smem[{}/4],smem[({}+4)/4]);", inst, offset, offset);
40}
41
42void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
43 [[maybe_unused]] std::string_view offset) {
44 ctx.AddU32x4("{}=uvec4(smem[{}/4],smem[({}+4)/4],smem[({}+8)/4],smem[({}+12)/4]);", inst,
45 offset, offset, offset, offset);
46}
47
48void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
49 [[maybe_unused]] std::string_view value) {
50 ctx.Add("smem[{}/4]=bitfieldInsert(smem[{}/4],{},int({}%4)*8,8);", offset, offset, value,
51 offset);
52}
53
54void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
55 [[maybe_unused]] std::string_view value) {
56 ctx.Add("smem[{}/4]=bitfieldInsert(smem[{}/4],{},int(({}/2)%2)*16,16);", offset, offset, value,
57 offset);
58}
59
60void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
61 [[maybe_unused]] std::string_view value) {
62 ctx.Add("smem[{}/4]={};", offset, value);
63}
64
65void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
66 [[maybe_unused]] std::string_view value) {
67 ctx.Add("smem[{}/4]={}.x;", offset, value);
68 ctx.Add("smem[({}+4)/4]={}.y;", offset, value);
69}
70
71void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx,
72 [[maybe_unused]] std::string_view offset,
73 [[maybe_unused]] std::string_view value) {
74 ctx.Add("smem[{}/4]={}.x;", offset, value);
75 ctx.Add("smem[({}+4)/4]={}.y;", offset, value);
76 ctx.Add("smem[({}+8)/4]={}.z;", offset, value);
77 ctx.Add("smem[({}+12)/4]={}.w;", offset, value);
78}
79
80} // namespace Shader::Backend::GLSL