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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp16
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp16
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp25
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h1
6 files changed, 61 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 081b2c8e0..c0f5fc402 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -126,6 +126,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
126 } 126 }
127} 127}
128 128
129void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32) {
130 switch (attr) {
131 case IR::Attribute::PrimitiveId:
132 ctx.Add("MOV.S {}.x,primitive.id;", inst);
133 break;
134 case IR::Attribute::InstanceId:
135 ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
136 break;
137 case IR::Attribute::VertexId:
138 ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
139 break;
140 default:
141 throw NotImplementedException("Get U32 attribute {}", attr);
142 }
143}
144
129void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, 145void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
130 [[maybe_unused]] ScalarU32 vertex) { 146 [[maybe_unused]] ScalarU32 vertex) {
131 const u32 element{static_cast<u32>(attr) % 4}; 147 const u32 element{static_cast<u32>(attr) % 4};
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index 1f343bff5..b48007856 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -50,6 +50,7 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
50void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); 50void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
51void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); 51void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
52void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex); 52void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
53void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
53void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex); 54void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex);
54void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex); 55void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex);
55void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex); 56void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 6477bd192..5ef46d634 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -221,6 +221,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
221 } 221 }
222} 222}
223 223
224void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, std::string_view) {
225 switch (attr) {
226 case IR::Attribute::PrimitiveId:
227 ctx.AddU32("{}=uint(gl_PrimitiveID);", inst);
228 break;
229 case IR::Attribute::InstanceId:
230 ctx.AddU32("{}=uint(gl_InstanceID);", inst);
231 break;
232 case IR::Attribute::VertexId:
233 ctx.AddU32("{}=uint(gl_VertexID);", inst);
234 break;
235 default:
236 throw NotImplementedException("Get U32 attribute {}", attr);
237 }
238}
239
224void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, 240void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
225 [[maybe_unused]] std::string_view vertex) { 241 [[maybe_unused]] std::string_view vertex) {
226 if (IR::IsGeneric(attr)) { 242 if (IR::IsGeneric(attr)) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index f86502e4c..6cabbc717 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -60,6 +60,8 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
60 const IR::Value& offset); 60 const IR::Value& offset);
61void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, 61void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
62 std::string_view vertex); 62 std::string_view vertex);
63void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
64 std::string_view vertex);
63void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, 65void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
64 std::string_view vertex); 66 std::string_view vertex);
65void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset, 67void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 14f470812..8ea730c80 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -355,6 +355,31 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
355 } 355 }
356} 356}
357 357
358Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
359 switch (attr) {
360 case IR::Attribute::PrimitiveId:
361 return ctx.OpLoad(ctx.U32[1], ctx.primitive_id);
362 case IR::Attribute::InstanceId:
363 if (ctx.profile.support_vertex_instance_id) {
364 return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
365 } else {
366 const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)};
367 const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)};
368 return ctx.OpISub(ctx.U32[1], index, base);
369 }
370 case IR::Attribute::VertexId:
371 if (ctx.profile.support_vertex_instance_id) {
372 return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
373 } else {
374 const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
375 const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
376 return ctx.OpISub(ctx.U32[1], index, base);
377 }
378 default:
379 throw NotImplementedException("Read U32 attribute {}", attr);
380 }
381}
382
358void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) { 383void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
359 const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)}; 384 const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)};
360 if (!output) { 385 if (!output) {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 6cd22dd3e..887112deb 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -53,6 +53,7 @@ Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
53Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); 53Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
54Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); 54Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
55Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex); 55Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex);
56Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id vertex);
56void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex); 57void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex);
57Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex); 58Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex);
58void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex); 59void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);